ActionScript 1/2 :: OnRelease Make A MC Change Frames?
Mar 22, 2011
im trying to make a Inventory Btn that when clicked will open up the inventory ive tryed adding the actual inventory inside the Btn and its fail horribley so now im trying to have it that when the Inventory Btn is Clicked to change my Inventory MC from Frame 1 (Nothing) to Frame 2 (The Inventory)
when i click the Inventory Btn nothing happens and i get no errors. idk what im doing wrong.
Heres code
on(release){
Inventory_MC.gotoAndPlay(2);
}
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Aug 12, 2009
I recently just made a flash banner where you can click buttons to change frames. I also want to add the ability for it to automatically change frames after 7 seconds. I've put all of the pictures on the same frame and gave them frame labels. What would be the actionscript code I should use to make this work, along with making the buttons still functional? Also, how can I put buttons to go to the last frame from the first, and first to the last, while still making them stop at every frame? I keep trying and nothing's working.
If you'd like a more in-depth look, I've provided the .FLA file here:
[URL]
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Feb 28, 2010
think.. in as2, i just want to make a movieclip change colors over a period of say 30 frames when i release a button.. is there a simple way to script this?
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Aug 11, 2009
I recently just made a flash banner where you can click buttons to change frames. I also want to add the ability for it to automatically change frames after 7 seconds. I've put all of the pictures on the same frame and gave them frame labels. What would be the actionscript code I should use to make this work, along with making the buttons still functional? Also, how can I put buttons to go to the last frame from the first, and first to the last, while still making them stop at every frame? I keep trying and nothing's working. If you'd like a more in-depth look, I've provided the .FLA file here: [URL]
View 4 Replies
Aug 22, 2009
I have some script for a sliding gallery and buttons to move the images. how to change the function from onPress to onRelease so I can animate the button.
this.onEnterFrame = function(){
if(rewind == true && counter > 0){
counter = counter - 1;
[Code]....
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Nov 5, 2005
I have a movieclip and I load a png file into it. then I want to put an onRelease on it and this won't work.. my cursor doesn't even change into a hand... Am I missing somthing here?
[Code]...
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Jan 21, 2010
I have a gallery where if a thumbnail is selected it preloads, then fades out the current image and fades in the next.
If the user selects a thumbnail then selects a different thumbnail before the previous image has fully loaded (and faded to alpha=100) it is problematic. How could I code this so that a thumbnail could only be selected if there is an image displayed on screen?
My files are here [URL]
I also need to do exactly the same thing with the main menu buttons. I've attached the .fla + dummy .swfs
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Jul 19, 2004
i have a movieclip that is working as a button. onRollOver the moveclip goes to frame 2 where the submenu appears. Here is where the problem starts.The submenu buttons use hitTest for their animation. I want to be able to click one of the submenu items and use
[AS]
button.onRelease = function() {
getURL("Home.html","_self")
}
[/AS]
To make it link to a different site. The problem is it just doesn't seem to work.I think the problem is when I try to click on the submenu buttons, since they are nested in a movieclip that already uses onRollOver, it isn't recognizing i am clicking on the subbutton. I used onRollOver instead of a HitTest for the main buttons because if it used HitTest several popup menu's would show up at a time, so that is not a solution.
Basically, does anyone know how to make it so i can have a movieclip nested in another movieclip where the parent uses onRollOver and the sub movieclip uses OnRelease. Whenever i try to do it the sub just doesn't work.
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Feb 10, 2010
Is there a way to ADD onRelease method on movieclip that already has a onRelease method? Without replacing the first one.
ActionScript Code:
mc.onRelease = function(){
trace('1');
}
I was thinking this, but it doesn't work
[Code]...
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May 20, 2007
Do I have to use a listener in order to make the onRelease function work? Right now it doesn't and I think it's because the png isn't loaded before the onRelease function is invoked.[code]
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Apr 24, 2009
I want to change frames instead of Size. How can I revise this?
s1.addEventListener(MouseEvent.CLICK,changeSize);
s2.addEventListener(MouseEvent.CLICK,changeSize);
s3.addEventListener(MouseEvent.CLICK, changeSize);
s4.addEventListener(MouseEvent.CLICK, changeSize);
[code]....
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May 24, 2010
i made a full site all based in flash and divided the pages in scenes
i need a button to do exact that. when u click the button it must play some frames and then go to other scene.
i can't tell to go to other scene in the last frame because there are a lot of scenes and buttons that have to do the same.
15 buttons - 15 scenes - play 30 frames and then change the button-scene!
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Aug 3, 2011
I am trying to set up a file with a sliderMC that would change frames in another mc when the user drags it left or right. So far I have:
var pos:MovieClip;
pos.onPress = function ():Void{
this.startDrag(true, -10, 0, 600, 0);
[code].....
but I am stumped as to how to code AS3 so that when the instance of
pos is between 0-150 to go to mc frame 1
when x equals 150-300 to go to mc frame 2
when x equals 300-450 to go to mc frame 3
when x equals 450-600 to go to mc frame 4
when x is greater than 600 to go to mc frame 5
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Feb 2, 2011
When the user clicks and drags across the movie, it changes frames--forward or backward according to which direction they drag. When they're on the last frame it should go to the first frame, and vice versa, if they're dragging in the associated direction.For some reason, there seems to be a minimum speed of mouse movement to go across this point, where it's not present to go between any other pair of slides.Here's the code:
Code:
stage.addEventListener(MouseEvent.MOUSE_UP, stopClick);
stage.addEventListener(MouseEvent.MOUSE_DOWN, clickStart);
[code]....
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Aug 21, 2010
well i'm working on a small scale game and I appear to be coming across some small issues that I was hoping someone could help me with. I have this:
ActionScript Code:
if (_root.mc_player._x <= 540){
stop();
}else{
gotoAndStop(2);
}
in the frames actions.What I am trying to achieve is that when the players x position is greater than or equal to 540 it changes frame, I've tried various adaptations of this such as the following:
ActionScript Code:
stop();
if(_root.mc_player._x >= 540){
gotoAndStop(2);
}
mc_player is the instance name of the player (obviously :P) and when i enter the second code it just jumps straight to frame 2, so far it seems that the code is just setting the players x position at 540, so i tried setting it using actionscript like:
ActionScript Code:
_root.mc_player.x = 179
_root.mc_player.x = 143
it would set it at that and then the if the player reached the x position of 540 it would change frames but in that case it just didn't change frames.
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Feb 3, 2011
Is there a way to use tweening to animate a movie clips frames? Say to move it from frame 1 to 10, etc?
I have a movie clip that will have lots of different actions (moving left, right, up, down) and so on, and I don't want them all to play--I would like the MC to just play some set of them at a time. It seems like tweening would works best for this if it is possible. If not, what is a better suggestion?
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Jan 28, 2009
When the value of _root.mc1._currentframe is 10 I want the value of _root.mc2._currentframe to be written (sent or changed) to a variable which I can use in mc1. So I want to be able to use this variable in different clips but I do not want it to be changed until the playhead in mc1 is in frame 10. However I do want the variable to be valid even if the playhead is not in frame 10. This should be so simple.
This is what I have in mc1:
Code: Select allon (press) {
press = true;
if (press == true) {
[Code]....
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Apr 7, 2009
I know it's possible in flash to change one frame of an html frameset with the click of a (flash)button, for example:
Code:
on (release) {
getURL("page.htm", "framename");
[code].....
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May 22, 2010
i made a full site all based in flash and divided the pages in scenes
i need a button to do exact that. when u click the button it must play some frames and then go to other scene.
i can't tell to go to other scene in the last frame because there are a lot of scenes and buttons that have to do the same.
15 buttons - 15 scenes - play 30 frames and then change the button-scene!
View 1 Replies
Jul 23, 2010
I have this code in an mc.
//////
function musikstil(a,b){
a.onRollOver = function(){
[code]......
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Aug 18, 2010
I have developed an application using various FMS2 Communication Components. One of those is the Chat component. The application has various display modes (minimized, normal, maximized). These display modes require the Chat component instance to be resized and repositioned on the screen. I took the approach of having a separate frame represent each of the display modes.
The problem I am having is that the Chat component won't resize or relocate from the size/position on the first frame. The visual layout isn't respected, and calling this.moveTo(x,y) has no effect either. The only way I can get the component to have the desired behavior is to comment out the last line of the Chat component actionscript[code]...
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Oct 16, 2009
I get a MovieClip from a swf that contains a TextField with the text "Test".I'm in the 1st frame and change the text to "Changed". Everything is fine.I go to the second frame of the mc but then the text is "Test" again! The changes are not made on the second frame. So I tried to change the text in the second frame too but the TextField in the mc is equal null!.
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Aug 25, 2003
I attached this actionscript to a movie clip:
[Code]...
It rolls in and out fine. but refuses to change scenes or even frames with on (release). I am kind of new to flash.
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Nov 9, 2009
I have a movieclip in which I show pictures. Each picture was 1 frame long, so my button (mc) to go ahead to the next picture had the following script:
this.onRelease = function(){
_parent.nextFrame();
}
Now I've changed the timeline so that each picture is 24 frames long. By reading some posts I've found this code:
gotoAndStop(_currentframe+5);
Still I don't manage to go ahead 24 frames. Does anyone know how I can change the first code to go ahead 24 frames, or even better, to the next keyframe?
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Oct 8, 2009
I am having a big of trouble with this code to change frames on my timeline. I thought my code below would work fine but its not. For some reason it will go to frames 1-4 (4 is the last frame) then it will go back to 1 again just fine as its supposed to... but then will jump to 3 then back to 1... all random instead of staying in sync. I have attached both my as2 version and my as3 version. My as 2 is working perfectly. I can define the amount of time a frame will pause for on each frame.
here is my as 3 code;
stop();
var frameTimer:Timer = new Timer(1000);frameTimer.addEventListener(TimerEvent.TIMER,
[code]......
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Feb 3, 2010
I'm having trouble with a script I'm writing and don't understand why. I have
[Code]....
on a a button that I have, but when i test my file and click on the button, it doesn't change frames.
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Mar 20, 2011
I'm trying to make a menu that has onRelease buttons on top of onRollover buttons (the onReleases are on a separate layer from the onRollovers). The onRelease buttons take the user to different urls, and the onRollover buttons are supposed to allow different parts of the menu to appear.
The onRelease buttons work fine, but I can't get the onRollover buttons to work consistently. Sometimes the onRollover buttons will correctly advance to a different frame, and sometimes they "stick" and do not advance. The script has no errors and I've tried changing the sizes of the onRollover buttons (in case they were too large and the cursor was hovering over more than 1 at the same time), changing the order of the code for the onRelease and onRollover commands (in case the onRollovers were being superseded by the onRelease commands), and countless variations of the layers and frames.
I'm sure that you'll want to see the script, but I don't think that pasting it all on this post would be reasonable? So I've put the .fla and the .swf on this page for reference: [URL]
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Sep 29, 2011
I am trying to use a movieclip as a button so I can have animation on the mouseover. I have been unable to get the button to work to change to a different frame. I can make the movieclip open a browser window, but not jump to another frame.Here is the code that I have in the button:
<highlight>stop();
this.onEnterFrame = function(){
if(rewind == true){
[code].....
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Oct 6, 2004
i have a flash file with a scrollpane. into this scrollpane i have loaded an external swf. how would i be able to get the external swf to change between frames when you click on a button within in it? it works perfectly as a stadalone file but whenever i load it into the scrollpane it stops working edit: i just realised, this might eb the wrong forum to post this in, should it be posted in the "flash mx 2004" forum?
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Sep 26, 2005
I have created a function on the root timeline, to be called at a certain point (when the character is on a certain frame and so is the certain item, he loses a life)the lives_mc advances frame by frame to show lives being lost.heres the function
Code:
function loseLife(){
if(_root.lives_mc._currentframe=1){
_root.lives_mc._currentframe=1[code].....
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