ActionScript 2.0 :: Change 2 Frames In Frameset At The Same Time?

Apr 7, 2009

I know it's possible in flash to change one frame of an html frameset with the click of a (flash)button, for example:

Code:
on (release) {
getURL("page.htm", "framename");

[code].....

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Code:
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I am in the planning stage of an application. In fact, the application already exists but I am thinking about how to improve it. It's a sports event commentary viewer- it allows the user to view live commentary on soccer games, written by news scouters during the process of the game. Right now, it's all one big file, reading 7 different XML files on the fly, evaluating and processing them and displaying the data on screen.

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Code:
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[Code]...

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I am trying to set up a file with a sliderMC that would change frames in another mc when the user drags it left or right. So far I have:

var pos:MovieClip;
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[code].....

but I am stumped as to how to code AS3 so that when the instance of

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When the user clicks and drags across the movie, it changes frames--forward or backward according to which direction they drag. When they're on the last frame it should go to the first frame, and vice versa, if they're dragging in the associated direction.For some reason, there seems to be a minimum speed of mouse movement to go across this point, where it's not present to go between any other pair of slides.Here's the code:

Code:
stage.addEventListener(MouseEvent.MOUSE_UP, stopClick);
stage.addEventListener(MouseEvent.MOUSE_DOWN, clickStart);

[code]....

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well i'm working on a small scale game and I appear to be coming across some small issues that I was hoping someone could help me with. I have this:

ActionScript Code:
if (_root.mc_player._x <= 540){
stop();
}else{
gotoAndStop(2);
}

in the frames actions.What I am trying to achieve is that when the players x position is greater than or equal to 540 it changes frame, I've tried various adaptations of this such as the following:

ActionScript Code:
stop();
if(_root.mc_player._x >= 540){
gotoAndStop(2);
}

mc_player is the instance name of the player (obviously :P) and when i enter the second code it just jumps straight to frame 2, so far it seems that the code is just setting the players x position at 540, so i tried setting it using actionscript like:

ActionScript Code:
_root.mc_player.x = 179
_root.mc_player.x = 143

it would set it at that and then the if the player reached the x position of 540 it would change frames but in that case it just didn't change frames.

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ActionScript 3.0 :: Use Tweening To Change Frames?

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Is there a way to use tweening to animate a movie clips frames? Say to move it from frame 1 to 10, etc?

I have a movie clip that will have lots of different actions (moving left, right, up, down) and so on, and I don't want them all to play--I would like the MC to just play some set of them at a time. It seems like tweening would works best for this if it is possible. If not, what is a better suggestion?

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When the value of _root.mc1._currentframe is 10 I want the value of _root.mc2._currentframe to be written (sent or changed) to a variable which I can use in mc1. So I want to be able to use this variable in different clips but I do not want it to be changed until the playhead in mc1 is in frame 10. However I do want the variable to be valid even if the playhead is not in frame 10. This should be so simple.

This is what I have in mc1:

Code: Select allon (press) {
press = true;
if (press == true) {

[Code]....

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I have three FLV movie files that are places on diffrent frames on the main time line. When the viewer clicks on diffrent buttons I send them to that specific frame by go to and stop action and the flv start playing, but if they click out of that frame by pressing another button the video still plays on the background and they can hear the audio.this doesn't hap stop the video from playing by pressing thepen if they stop button on the flv player.

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I need to do a countdown time coder showing minutes, seconds and frames (25fps). I've searched a lot but w/out a fish The only similar thing I found is the Kirupa's tut, but I think it's too much graphical (I'd like it only w/ fonts) and actually I'm not so AS skilled Does anybody know where can I start or a good tut?

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