ActionScript 2.0 :: Do A Countdown Time Coder Showing Minutes - Seconds And Frames (25fps)
May 12, 2005
I need to do a countdown time coder showing minutes, seconds and frames (25fps). I've searched a lot but w/out a fish The only similar thing I found is the Kirupa's tut, but I think it's too much graphical (I'd like it only w/ fonts) and actually I'm not so AS skilled Does anybody know where can I start or a good tut?
I am looking for a countdown timer what will countdown mins + seconds. All Ican find is a countdown to an event christmas day etc, but this wont work for what I need. I need a timer countdown that wont start again everytime a user enters the game I need a timer so all users enter the game at exactly the same time to the second, I've tried to do it using as3 php mysql but there is to much time difference between users how will I do this.
I'm working with the youtube API and I'm getting the current time on the video as seconds.What I want to do is to convert them into this: MM:SS.I've tried to google and try different things by myself but nothing seemed to work and be efficient.
I am currently using the following code to display the secconds of a FLV being played: ActionScript Code:time_txt.text = Math.round(_root.video_mc.videoZ.playheadTime*100)/100;I need to change this to display MM:SS (minutes:seconds) rather than just seconds and decimals.The javascript people here at work suggested something like this:
ActionScript Code: function strPad(str, places, pad, side) { while (length(str) < places) {
I am however hosting an event at the end of this month to which I need countdown timer that counts down 30 minutes from when I begin playing the movie.
00:00:30:00 -> 00:00:29:55 and so on until the movie reaches 00:00:00:00.
If possible.. I'd like that movie to open an additional flash movie once that timer has reached 0, if that can be done. - But for now I'd just be happy with a simple countdown timer that counts down from 30 minutes.
Now I HAVE tried to utilize the various tutorials that are about, the problem is they all seem to be WAY too complex for what I'm looking to do here...As I said all I'm looking for is a flash document that will countdown from 30 minutes once i've opened the movie..
Before I get started, I would like to point out that I'm just getting started in flash, so this may very well fit better under the newbies forum. The goal: I'm trying to put together a countdown timer, which can count down from preset amount of time to zero, then trigger an announcement event, as well as an event at 30 seconds, 1, 2, and 3 minutes left. Later on I hope to add in a setup for this to turn into a Debate timer with start/stop/next speech button, but for now, I just need to figure out the timer bit.
I'm on the last stage of developing my game, and I need to display a countdown timer, lasting 3 minutes. I want to display the time counting down in the format "3:00" and then when the timer hits the full 3 minutes an event is fired and it stops, and I display a few other things along with it in the same function. The difficulty I have is actually doing the bit where I display the timer and update it accordingly. If there is any genius out there who can do this (In AS3) then you are my new best friend. I only have a few hours till my submission deadline, and this thing is KILLING ME!!! hypothetically.
I was wondering if anyone knew of a Countdown Clock Script for 20 minutes. I'm working on a game for an elementary class, and each segment of the game is 20 minutes long. Is there a way to make a countdown like this? And how would I apply the script to an instance (text field)
Im trying to design a countdown timer, with the ability to set the countdown time through buttons.I would like to have the dynamic text field to display the countdown numbers in HH:MM:SS format.I would also love to have a 30 minute button, and a 15 minute button which generates the time in the text field.Then a start and stop button to begin or end the countdown sequence.
I have been searching and trying different methods to locate how to calculate minutes and seconds of an audio file that has been loaded within my public class. Does anyone know how to get seconds/minutes with a loaded sound object? I can easily do it with video, but it seems a bit harder to find info on calculating sound object length in minutes and seconds.
Currently, my class:Loads the mp3 file Contains pause/play, mute/unmute buttons and they function beautifully A scrub bar - this is the piece I am currently working on. I want to add a current time and total time (minutes/seconds)Scrub bar contains progress area bar - already built and functioning
Any tutorials or source files for the timer. Just a simple timer that counts down by minutes and seconds for 10 minutes. The closest I got are a bunch of codes that I'm not really good at translating. Just a simple timer that will trigger the end quiz page when time is up.
I'm creating an online power hour application. And i need to have a timer to alert the user every sixty seconds for 60 minutes.. Should be simple enough. I'm just having some difficulty.
I'm trying to add a running timer to my flash movie. I've got it now so that it counts seconds (by comparing _currentframe with the frame rate), but I'd like to be able to express that in minutes:seconds.
I'm trying to add a running timer to my flash movie. I've got it now so that it counts seconds (by comparing _currentframe with the frame rate), but I'd like to be able to express that in minutes:seconds.
I notice on my 30 minute countdown timer that the seconds seem to skip and/or hesitate at different intervals. It seems to run for the full 30 minutes but it will be shown on a HUGE screen and the seconds movements is very obvious. how to fix the code for complete accuracy in the timing? Not sure if I should add milliseconds. ( I dont want that to show in the timer though, just minutes and seconds 00:00. Here's the code
i've given the variable as "countdown" When i press a button, i want to start count down 60 seconds, and when they passed go to the other frame (frame 2) and show my statistics.
I've checked the forum a couple times, couldn't find an answer.this file gets local time, and then adds 5 minutes to it, problem is that when the minutes gets to 60 it continues because it's getting the actual time from the first time and just adding 5 to it
I am working in Flash5. My problem is that I want my animation to run after every 5 minutes. I mean that when I run my fla file, it should load my animation when 5 minutes has passed, then there should be a break and screen should become blank , and then again after 5 minutes it should appear and run. I want this process to keep on happening.
if this is not possible ,can that be done through HTML code as i want to put it on my web page,what would be the html coding in that case. An IMPORTANT point is that, I want the coding to be in FLASH5,if done in flash. If done in the form of fla file,
I'm testing Live streaming with FMSS. The stream is pushed to FMSS buy Adobe FMLE software. Streaming works fine until I reach 1300-1400 simultaneous connections.No matter what the encoding ratebit is (150kbps or 2000kbps) the stream is no longer play from time to time (5-8 seconds).
The CPU (2xIntel Quad) is loaded less than 20% and memory used is about 2 GB (there is plenty of memory installed 32G). The OS is RedHat 5.3 64bit platform. Network uplink maximum rate is 4Gbps.I disabled the Queue but the problem still persist.
been looking for a countdown timer for a prank im tryin to pull :P. i just want a certain time to countdown and then do watever. i have made a dynamic text box but dno the coding for it.
I need to create a countdown timer to a date and time. I created a timer with the following code from a tutorial online. Problem is, I can't seem to figure out how to make it countdown to a time like 8am on that date. below is teh code I am working with. can anyone help me out?
this.onEnterFrame = function() { var today:Date = new Date(); var currentYear = today.getFullYear(); var currentTime = today.getTime(); var targetDate:Date = new Date(currentYear,05,13); var targetTime = targetDate.getTime(); var timeLeft = targetTime - currentTime; var sec = Math.floor(timeLeft/1000); var min = Math.floor(sec/60); var hrs =
wrongBtn will decrease time by 10 seconds, correctBtn will increase time by adding 10 seconds.But when the timer second is around 2:05 and I press wrongBtn, the time is displayed incorrectly, like this: "2:0-5". Likewise, when the time is around 2:55 and I press the correctBtn, the time will be displayed as "2:65"...
How can I get this working, so that the output is displayed correctly?