Flash :: Current Time Plus 30 Minutes?

Mar 29, 2010

im really new to flash, how do i go about creating a variable which will get the current date and time and add 30 minutes to it ?

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I am working in Flash5. My problem is that I want my animation to run after every 5 minutes. I mean that when I run my fla file, it should load my animation when 5 minutes has passed, then there should be a break and screen should become blank , and then again after 5 minutes it should appear and run. I want this process to keep on happening.

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Code:

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I've got this code that displays the time but, I want the time to display dynamically, updated by the user's sytem clock so it always displays the "current time".

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[code]....

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I have a flash file of a snowman doing various activities. He's doing 7 different things (all individual movie clips) and I place each of the movie clips on the first 7 frames, I placed a stop action on each one.Here is the code I used

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[code]......

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ActionScript 2.0 :: Function Or A Property That Returned The Current Value Of The Time Line?

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[Code]....

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ActionScript 3.0 :: Current Time Event Trigger - Video Playback Component

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I'm attempting to use Flash for displaying "scrolls" on our educational access channel. I have an announcement on each frame, which has a 7 sec delay, and a footer that displays the current time. What I would like to do, using the vars the Hours and the Minutes trigger a command that at a set time, like 8:20, it would jump to another swf file that might contain a video playback component. I can't seem to come up with the right combination to trigger it a set time. Here is what the frame 1 AS contains.

ActionScript Code:
stop();
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[Code] .....

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I am however hosting an event at the end of this month to which I need countdown timer that counts down 30 minutes from when I begin playing the movie.

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If possible.. I'd like that movie to open an additional flash movie once that timer has reached 0, if that can be done. - But for now I'd just be happy with a simple countdown timer that counts down from 30 minutes.

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I'm having an incredibly annoying problem with Flash CS5 on my Mac that is making the software absolutely unusable.
 
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Since the beginning of nov.2010, it crashes after some time of use. More precisely the toolbar disappears, then reappears, some GUI elements blink. It's not related to a specific user action. When this happens, closing flash is difficult (the window remains here). When switching to another app, some Flash parts remains The graphical memory seems saturated. Launching another app is met with a window error message. A windows restarts becomes necessary.This problem arises only in Flash, and with no other apps from CS3 suite.2 colleagues of mine has the same issue, also in the last weeks (= nov 2010). We work in separate places. We didn't exchange files.We are on Win XP Home Edition, Dell computer.They have more recent PCs than mine (which clearly meets the CS3 requirements), with enough memory,etcOne colleague has reinstalled winXP. The problem arised again, but I don't kow when. He also tried CS4 and CS5 and had the same problem.Today he un-installed all Adobe products with this utility:

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I'm trying to solve an AS 1.0 elapsed minutes. In MS Excell this should be easy but i'm having a hard time in Flash MX. I have an equation such as this:

Start: 1/28/08 9:00 AM
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Duration: 79 mins.

In Excell I can plot this easily such that if Start is in R23 and End is in R25 my equation would be:

R25-R23*1440

and I get the 79 mins as a result.

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How to fix date to retrieve minutes/hours with zeros ?
E.g. it's 05:09 AM >
trace(_date.getHours()+":"+_date.getMinutes()); //5:9
But I want 05:09 instead of 5:9 - so how to add zeros?
var _date = new Date();
_min = _date.getMinutes();
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= 5:9 ....

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Flash Video Jukebox - Sound Stops After 45 Minutes

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I made a flash video jukebox, so it reads a dynamic playlist of F4V files for hours. Everything works well but after about 45 min the sound stops and after 2 hours the flash player plug in crashes. It seems like the cache is not accepting more F4V videos and then crashes. If I auto-refresh the browser every 2 hours it works but I would like to avoid having to refresh the browser and just clear the flash player cache if that's where the F4V go? I can't find any info about where the F4V files go when you play them!

Frame 1 gives the variable vidReference the value of the video file name:
VidReference = trackToPlay;
Frame 2 does the playing:
var nc:NetConnection = new NetConnection();
nc.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
nc.connect(null);
[Code] .....

This is the function that detects when video is done playing, still on frame 2:
function netStatusHandler(event:NetStatusEvent):void {
switch (event.info.code) {
case "NetStream.Play.StreamNotFound": newTrack();
break;
case "NetStream.Play.Stop": newTrack();
break;
}}

And the function newTrack() is just giving the variable trackToPlay a value (the file name of the next video). And then says to gotoAndPlay frame 1, so it kind of reinitializing the player. The objects are re declared in frame 2, is that the problem here?

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I am looking for a countdown timer what will countdown mins + seconds. All Ican find is a countdown to an event christmas day etc, but this wont work for what I need. I need a timer countdown that wont start again everytime a user enters the game I need a timer so all users enter the game at exactly the same time to the second, I've tried to do it using as3 php mysql but there is to much time difference between users how will I do this.

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I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :

Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,

[Code]...

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Is there a way to get this code to work? It's meant to count the seconds passed while playing the game and gives a bonus multiplier to the current score when the game ends. I don't know how to get the returned value to combine it into the multiplier int variable. Is there any way to get this code to work or is it completely wrong?

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