ActionScript 2.0 :: Know The Current Time Of Flash Video Playback?
Aug 30, 2011
I'm trying to sync video with content. I can use cuepoints in Flash CS5 for that, or I can use FLVplayercaptions to sync video with caption. Is there a way to know the current time of playback?
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Aug 27, 2010
I'm attempting to use Flash for displaying "scrolls" on our educational access channel. I have an announcement on each frame, which has a 7 sec delay, and a footer that displays the current time. What I would like to do, using the vars the Hours and the Minutes trigger a command that at a set time, like 8:20, it would jump to another swf file that might contain a video playback component. I can't seem to come up with the right combination to trigger it a set time. Here is what the frame 1 AS contains.
ActionScript Code:
stop();
var wT:uint = 1000; //wT = waitingTime
var ttL:uint = 1; //ttL = times to loop
function customTimer (timeToWait:int = 1):void {
[Code] .....
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Nov 21, 2011
I just created a basic flash file to play a video on my web page and it's taking several minutes to load before it starts playback. I'm using progressive downlaod and the file is in *.mov format and is 84MB in size. At first that seemed large to me for web play back, but I thought it could handle it since I thought the way progressive download works is that it would start playing the first frame right away and progressively play other frames as they download. However, this seems to be downloading the whole file first (or a major part of it) before starting any playback at all.
Is there some kind of setting I'm missing or is my understanding of the download incorrect and the file size is too large? Some vitals: I'm using Flash Pro CS5 - To create my flash file, I used the standard import video wizard and selected the a file that is "on my computer" and "load external video with playback component" and then, I selected one of the standard skins.- To deploy the vidoe on my webiste I have three files:
1) swf file containing the FLV component
2) the swf file related to skin
3) the actual video (84MB, mov file) - Web page includes/embeds reference to swf file
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Oct 4, 2009
I am using Flash Professional 8 and Dreamweaver 8 to maintain a website. I have just started using flash to show video highlights from high school football games which I record. Using iMovie I export the video as quicktime file and then import to flash to convert to a flash video file to post on the web site. The video coming out of iMovie has very good contrast and the quicktime movie has the same good contrast. When looking at the file in Flash the contrast changes dramatically. I becomes washed out. I am using Max OX 10.6 operating system.
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Jun 22, 2010
import flash.net.URLLoader;
import fl.video.*;
import flash.utils.getTimer;
fk.autoPlay = false;
// Parametreleri yukluyoruz.
var myLoaderInfo=new Object();
[Code] .....
I have a video. First it loads. Then it starts from time that I want to. Also it stops from time i want to. But I want to load my video only from start time to stop time. How can I do this or which method can I use?
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Mar 29, 2010
im really new to flash, how do i go about creating a variable which will get the current date and time and add 30 minutes to it ?
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Nov 18, 2009
i have a player in flash action 3. i need to take a the total time of the sound file and current time of the sound file. how can i code like this.
function onPlayProgress(evt:Event):void {
var sndLength:int = Math.ceil(snd.length /(snd.bytesLoaded / snd.bytesTotal));
var seekbar = 100 * (channel.position / sndLength);
[Code].....
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Feb 10, 2010
I have searched countless forums (here and other sites) and still have yet to find the solution I am looking for (hopefully it exists).I have an flv file being loaded by the flv playback component. It all works except that the video (and audio) continues to play even after navigating away from the frame on which the component instance is located.I have found a solution that stops the audio by using: SoundMixer.stopAll();But the video is still streaming and affects the site's performance.I want to stop both the audio and video, which means using: playbackInstance.stop();However, all the solutions I have come across basically say to add the stop function to all buttons that could potentially navigate from the frame with the playback instance.
This seems completely tedious and bulky, particularly because I have navigation buttons visible from my "main swf" and the MULTIPLE playback instances I have are located inside a loaded swf with its own navigation as well. By nature of design, the playback instances will not always be on the stage so calling references will undoubtedly throw errors. Of course, there are ways to do all of this with conditional statements, etc. But it just seems like a waste of time.
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Jul 13, 2009
I'm trying to playback some sample data through the new real-time audio capabilities of Flash Player 10. I started with the example given at the bottom of this page on livedocs, which seems to work fine and plays a crystal clear tone.I assume that the two writeFloat's in the example write to the left and right audio channels respectively and that the data being written is 32 bit (because of the float).
However. I seem to be having trouble converting my old 8 bit audio data to a format that is understood by this interface. When I playback my sample data I can vaguely hear the sound I'm expecting but it is massively distorted. My sample data consists of raw 8 bit samples that ranges from 0..255 where 127 is silence.
I've been trying different conversion formulas but I seem to be missing some vital information regarding this conversion.
UPDATE:The correct formula turns out to be:
f = (sample.data.readByte() - 127) / 255
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Sep 7, 2002
how do you set up time to show Greenwich current time?
yes, i do know how to show the visitor's current time...
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Dec 7, 2010
I have a video embedded in Flash as an FLV. I'm able to get the video to play through the way I want, but when the video plays through and ends, I want to have two options/"buttons" display that allow the user to either replay the video a la youtube, or link to another web page.
I know it must a very basic question but I can't seem to find any answers. I've included a screen capture of the end of the video.
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Jul 6, 2009
I've loaded a video into the FLVPlayback component and I'm looking for a way to get the total time and the time played so far and output them to two text fields so the end result would look something like "00:12/00:50".
Right now I'm defining the video by the components inspector but I'm eventually hoping to define this bit by actionscript as well.
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Nov 24, 2010
I would like to be able to play my flash video on top of my website, and then disappear once its finished. Just like on the apple website, with the macbook air. This is probably very simple, but I am not sure what it is called!
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Jun 22, 2011
Can anyone familiar with H.264 video recommend the 'best' compression settings to avoid the occasional visual 'glitch' one gets on playback using the flash video player?
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Jul 7, 2011
I'm new at actionscript and not sure how to do this. I have a button named btnPlay and an flv video named valerie.flv. I would like it when the button is pressed, the flv video plays in the same flash file through the standard flv player.
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Oct 27, 2009
Anyone know how to vary the playback speed of video in Flash? I'm looking to implement this in an educational website where users can slow down the video or breeze through it by changing the playback.
Here's an example of what I'm looking for: [URL].. Except that this is a PC application, .exe. I'm looking to vary speed WITHIN Flash. I think FLV is not an option because you can only jump from cue-point to cue-point. With F4V work? MP4?
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Oct 12, 2010
I've created a new flash file, imported an mp4 video with a control panel clearOverAll.swf).how can I get it to stop autoplayback?
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Jun 12, 2009
i heard that if i want to playback HD video on a flash site... it can only be done via as3.
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Aug 26, 2009
I would like to play back 3 reasonably high res videos (On2 VP6-S) simultaneously in one Flash App (using flash.video, netstream and netconnect - code only). Unfortunately, when I do this, the video playback drops a lot of frames, however, CPU usage does not go much above 50% - spread over both cores. I'm using a Core2Duo. If I play the same 3 videos simultaneously in 3 separate flash apps (FP10), they play much better (and use close to 100% CPU). I even tried creating it as an AIR app with 3 separate windows (NativeWindow), but that made little difference. I have lodged this as a bug via the Flash Bug Reporting System [URL].
And yes, I do need to be doing something as crazy as this - it is for a pretty cool kiosk app, so I know what hardware will be used (and it has a good Graphics Card). One promising workaround appeared to be playing back a single NetStream in multiple Video instances, as it is NetStream that does the decoding, so I could decode once and present it in 3 places. Two of my video objects are actually the same flv (on different monitors), so there would be a 33% saving right there. If necessary, I could encode both flvs into a single 1920x1200 flv (I've checked - it would play back ok) and then use video.mask to show the relevant bits.
[Code]....
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Apr 9, 2009
I understand Core Animation is Objective-C specific, and I am NOT familiar with developing AIR applications, but I was wondering if there was some how a way to trigger Core Animation through developing an AIR application? Don't AIR apps become native to the platform they're developed on?I just want to find a way to improve video playback through flash apps.
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Jun 10, 2010
I am loading a h.264 mp4 video (quite big, 2048 x 768) into a flv player. When I test it inside flash (Ctrl + Enter), the video runs really smooth. However, when I publish my .exe (or even a .swf, although I need the .exe),
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Nov 10, 2009
I am planning an implementation for a lecture capture solution for a local university. It is supposed to record all aspects of the lecture: the presenter will be recorded using videocamera + mic, his desktop activity is captured and optionally the whiteboard is captured as well (using Mimio). These input streams arrive (as video streams) to a computer that stores the recording on its harddisk. The file format for the recording should be able the hold multiple streams (Matroska for example).
The recording will be available from the uni's website. So at the client-side Flash seems a natural choice.
The player should display the different input sources into different rectangular regions of the player. One region displays the presenter, another region displays the desktop recording.
Is it possible to use a Matroska file as source for Flash streaming? If yes, how?
If no, is there another container format more suitable for this? The FLV format can only hold one audio and one video file. Is it possible to have one Flash client receive multiple streams and diplay them in different regions of its own canvas?
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Nov 15, 2010
Without getting into the details of why (its for school) I'm trying to use a custom preloader I've created to load a Flash video.I've created the animations, and the loader functions, but on the Event.COMPLETE event, how do I pass the data I've loaded into myUrlLoader to an FLVPlayback component?Or should I even be using the FLVPlayback component? Everything up till:
myUrlLoader.addEventListener(Event.COMPLETE,
function(e:Event){
//what do I do?
});
...seems to be fine.
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Jun 9, 2011
I've got a Flash video that takes a very long time (30 seconds+) to load, which is obviously frustrating for users. I'm using the JWPlayer to embed the video.Flash experts (which is not me), what am I doing wrong? Or is the video file too big/server too slow? I've tried embedding in various ways (direct embed, swfobject) without change.I notice it does sometimes play right away on load, but I'm not sure if this is because at that time, the Flash video is cached in my browser.
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May 12, 2009
I've been deploying video to the web via Flash for a couple years now and I was curious if anyone has experience with / knows if deploying video via a Flash Media Server or any other type of video centric server has a significant impact on performance playback? I've noticed lately that with YouTube content, often available in "HQ" or "HD" that the video playback suffers very marginally when switching to higher quality video. However, with video players I have developed, using HTTP progressive download, CPU usage often spikes during download of the video and decreases once it's been cached. I've also recently employed pseudo-streaming techniques with the help of XMOOV but this doesn't seem to have much of an effect on CPU usage during video download.
My video player was developed in AS3 and while it's not using a class based structure, it does follow general OOP techniques. Would a class based video player improve performance? Here is a link to a work in progress video player: [URL] Please try a couple videos and let me know if they play back smoothly and / or if you notice CPU spikes. Also note that the only video that makes use of XMOOV is the "Make a Wish" video as it's been injected with the necessary metadata.
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Mar 28, 2010
I want to import a video for optional playback into a flash animation. Now, the animation is a loop and replays after 120 frames or so. I noticed when I exported my moviemaker video and imported it into flash, it automatically asked me if i wanted it to arrange it to fit or not. the thing is, i don't want the video to automatically play like flash does for default. What i want is to be able to have it look like how a video looks in youtube 'before' you play it..you know how it has that 'arrow' sitting on it with a black screen showing
you that it's ready to be played if you want it to? well, that's what i want. so, if someone stumbles upon my animation loop on the web, they will see a little video in the upper corner that has the ability to play but it doesn't start
playing right when they get to the page.Also, when they play the video, the length is obviously longer than the loop of my animation, but I obviously don't want it cutting off when my loops ends and restarts, so is there a way to code where it will keep playing on it's own timeline apart from what the flash animation loop is doing? (it should be able to play all the way through, end, and be able to be played again no matter how many loops the animation goes through)second thing i want, is the video to be small..like maybe 220 X 180 in size.
when i exported in Moviemaker, I actually got a video size that I liked but the quality looked poor and sounded poor (I went with the Pocket PC export 148kbps or something like that). Now, was the quality poor just because Flash had to cut it off because of the animation loop restarting or is it going to be poor just cuz PocketPC export is a bad choice? In other words, what export choice should I go with in Moviemaker to get the desired results i want (with the desired width + height I want as well)?
Do you have to code to make it be a video that's got the arrow/blk bkgrd i.e. not playable til a user clicks...or do you just have to export it a certain way in Moviemaker to make it's format that way?
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Apr 29, 2011
So for the first time I imported a video clip into Flash 8, used the wizard and even found a tutorial that basically walked me through the steps of the flash wizard.I imported a clip from my computer, progressive download from web server, tried both encodings of flash 7 and 8 medium,SteelOverAll skinning,the let flash do its thing, set my publish settings, published, tried it out and played SWF, looked fine, then uploaded the SWF, FLA, HTML and FLV on my web site but all it does is "waiting for .... .com", my website.I double checked in different browsers, Internetexplorer, Mozialla, Chrome, all having Flash Player 10 latest version and the FLV file is only 1.2MB big, yet after 10 minutes still nothing playing back online........did I overlook something here?
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Jan 11, 2010
I'm trying to accurately determine how many seconds of a video (NetStream) have been loaded so I can scrub/seek correctly. First I tried doing duration*(ns.bytesLoaded/ns.bytesTotal) but this is inaccurate by maybe 15%, ie if that calculation says 20 seconds is loaded and I scrub to 20 seconds ns.time will tell me it can't go past 17 seconds.
I think this is because the size of the file loaded doesn't map perfectly to the number of seconds loaded (obviously), ie as the video loads, some of the bytes loaded aren't the actual video but are overhead of the container/file the video is in. So to load 1% of video you have to actually load 1.15% of the file's size.
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Feb 10, 2011
I'm looking for a way to allow a Flash Video to change speed smoothly, from slower to faster than original framerate. It only needs to work on a Windows PC, and the latest version of Flash 10.2 with Stage Video is available.
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Sep 4, 2011
I'm searching a solution to play a HTML 5 Video and show different images (or similar) on various points (e.g. min 2:15) in the video.
Is this even possible or I should rather use Flash?
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