I've checked the forum a couple times, couldn't find an answer.this file gets local time, and then adds 5 minutes to it, problem is that when the minutes gets to 60 it continues because it's getting the actual time from the first time and just adding 5 to it
I am working in Flash5. My problem is that I want my animation to run after every 5 minutes. I mean that when I run my fla file, it should load my animation when 5 minutes has passed, then there should be a break and screen should become blank , and then again after 5 minutes it should appear and run. I want this process to keep on happening.
if this is not possible ,can that be done through HTML code as i want to put it on my web page,what would be the html coding in that case. An IMPORTANT point is that, I want the coding to be in FLASH5,if done in flash. If done in the form of fla file,
I need to do a countdown time coder showing minutes, seconds and frames (25fps). I've searched a lot but w/out a fish The only similar thing I found is the Kirupa's tut, but I think it's too much graphical (I'd like it only w/ fonts) and actually I'm not so AS skilled Does anybody know where can I start or a good tut?
I'm wondering if there is a script that can tell the movie to go to a "time is up" frame after 2 minutes has gone by? Or do I have to do it the crappy way and literally create the necessary amount of frames that would take up the full 2 minutes manually?
Does anyone know an url where I can get the current time as either a string or a number? Or how do I solve the problem that flash can't create an external time? Or does anybody have a perl-file that they wouldn't mind sharing with me that could do the trick
I've been trying to create a script that pulls the current time and turns it into a variable, the problem is the variable keeps updating as the time changes, where as I need it to remain static as the time that is was when the variable was first created...it's just a simple:
I've got this code that displays the time but, I want the time to display dynamically, updated by the user's sytem clock so it always displays the "current time".
I have a flash file of a snowman doing various activities. He's doing 7 different things (all individual movie clips) and I place each of the movie clips on the first 7 frames, I placed a stop action on each one.Here is the code I used
var myDate = new Date(); var localHours = this.myDate.getHours(); if (this.localHours>=6 || this.localHours<=18)
I'm trying to sync video with content. I can use cuepoints in Flash CS5 for that, or I can use FLVplayercaptions to sync video with caption. Is there a way to know the current time of playback?
I want to display the current time into a dynamic text box. The time comes correct but the seconds is not running... I want live seconds. what modification should i do to my following code?
I'm attempting to use Flash for displaying "scrolls" on our educational access channel. I have an announcement on each frame, which has a 7 sec delay, and a footer that displays the current time. What I would like to do, using the vars the Hours and the Minutes trigger a command that at a set time, like 8:20, it would jump to another swf file that might contain a video playback component. I can't seem to come up with the right combination to trigger it a set time. Here is what the frame 1 AS contains.
ActionScript Code: stop(); var wT:uint = 1000; //wT = waitingTime var ttL:uint = 1; //ttL = times to loop function customTimer (timeToWait:int = 1):void { [Code] .....
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
Is there a way to get this code to work? It's meant to count the seconds passed while playing the game and gives a bonus multiplier to the current score when the game ends. I don't know how to get the returned value to combine it into the multiplier int variable. Is there any way to get this code to work or is it completely wrong?
I just upgraded to Flash CS4 on my laptop. program that used to take 5 seconds now takes up to 2 minutes. I installed the 10.0.2 update, and searched the web for a solution. I am desperate because all of my programming is based on CS4. I know how to compile a swc and use FlashDevelop with the compiled graphics, but this isn't a solution for me. Whenever I need to make changes to the graphics I can't wait this long. I am using an HP dv5-1190. This meets the minimum requirements by far.
I am working in Flash5. My problem is that I want my animation to run after every 5 minutes. I mean that when I run my fla file, it should load my animation when 5 minutes has passed, then there should be a break and screen should become blank and then again after 5 minutes it should appear and run. I want this process to keep on happening. If this is not possible, can that be done through HTML code as I want to put it on my web page, what would be the html coding in that case. An important point is that, I want the coding to be in FLASH5, if done in flash.
I need to execute a function every 30 minutes including once immediately.User loads my flash swf, function gets executed.. 30 minutes later, it does it again.. and so on..
How I can create a timer that will start from 00:00 and will stop at 3:25 or 2:53 and etc and stuck in that position? And I want it to be in a format of 59:59 (60 minutes and 60 seconds) and NOT in 99:99.
I am rather new to actionscripting and am looking for a script or something that will automatically return to frame 1 after 5 minutes of inactivity and then reset the timer. It will be used on an interactive sign that the user can click through like a website but I want it to reset so when the next user uses it, they begin at the main page. I am using Actionscript 2, with CS3 on a Mac. I have tried different scripts that I have found on the net and can't get anything to work.
After 5-10 minutes of use my application disconnnects all users....does anybody know some general causes of this or how do i fix it...........in the server logs i get code 600 normal disconnect.
Does anyone know what would make a movie slow down the longer it is open. Theres nothing that I can think of this is constantly running, but after about 15 minutes of the website being open it slows down almost unresponsive.