I just upgraded to Flash CS4 on my laptop. program that used to take 5 seconds now takes up to 2 minutes. I installed the 10.0.2 update, and searched the web for a solution. I am desperate because all of my programming is based on CS4. I know how to compile a swc and use FlashDevelop with the compiled graphics, but this isn't a solution for me. Whenever I need to make changes to the graphics I can't wait this long. I am using an HP dv5-1190. This meets the minimum requirements by far.
I've developed an AIR application compatible with Flash Player. I want it to run it on my iPad, I already have developer certificate. Publish Settings are correct, but it's been 1 hour since i've Publish, still it shows "Publishing...". Any idea? [B]Does it really take such a long time to publish .ipa?[/B] My stage resolution is 1024 x 768, .FLA size is 1.63 MB and external JPGs, SWFs and an FLV files are 503 MB.
I am working in Flash5. My problem is that I want my animation to run after every 5 minutes. I mean that when I run my fla file, it should load my animation when 5 minutes has passed, then there should be a break and screen should become blank and then again after 5 minutes it should appear and run. I want this process to keep on happening. If this is not possible, can that be done through HTML code as I want to put it on my web page, what would be the html coding in that case. An important point is that, I want the coding to be in FLASH5, if done in flash.
All Flash is playing fine except now in IE7 +, when someone clicks on the Portfolio link, the preloader comes up but it doesn't advance to the 2nd frame with the content. However, if you click the Portfolio button again, it works fully. No issues on a Mac anywhere and no issues with Firefox in Windows. All content is in Flash and there are a couple of other movies that load as well but I've no idea where to start looking to fix this 'two-click' issue. It's set for Flash player 9 with AS2.0 and I used DWCS4 to insert. [URL]
I need to execute a function every 30 minutes including once immediately.User loads my flash swf, function gets executed.. 30 minutes later, it does it again.. and so on..
How I can create a timer that will start from 00:00 and will stop at 3:25 or 2:53 and etc and stuck in that position? And I want it to be in a format of 59:59 (60 minutes and 60 seconds) and NOT in 99:99.
I am rather new to actionscripting and am looking for a script or something that will automatically return to frame 1 after 5 minutes of inactivity and then reset the timer. It will be used on an interactive sign that the user can click through like a website but I want it to reset so when the next user uses it, they begin at the main page. I am using Actionscript 2, with CS3 on a Mac. I have tried different scripts that I have found on the net and can't get anything to work.
After 5-10 minutes of use my application disconnnects all users....does anybody know some general causes of this or how do i fix it...........in the server logs i get code 600 normal disconnect.
Does anyone know what would make a movie slow down the longer it is open. Theres nothing that I can think of this is constantly running, but after about 15 minutes of the website being open it slows down almost unresponsive.
I've made this flash intro:[url].....(make sure you get the Dutch version to see it).It works fine, but after a couple of minutes, playback starts to slow down and it gets slower and slower. It's a simple looping timeline slideshow. I figured that perhaps of the looping, new instances of the slides are created every time, so I added this to my code, to remove a slide after it has faded out:
It doesn't make a difference.Removing the large bitmap images doesn't make it better either.Playback in FF and IE slows down faster than in the desktop flash player.
I need to make a dynamic text field display Sound.duration like 1:30sec instead of 90sec (for exemple...). I was not a maths major... I studied that long ago... I think... But I have no clue...
I've checked the forum a couple times, couldn't find an answer.this file gets local time, and then adds 5 minutes to it, problem is that when the minutes gets to 60 it continues because it's getting the actual time from the first time and just adding 5 to it
my kiosk program runs fine - for a while.It's set to go to remove all eventListeners, go to frame 2, load and play a random f4v if the mouse isn't moved in a preset interval. after the video's finished it removes the stream and goes back to the main program on frame 1.This all appears to work fine for about 20 minutes on a 10 second timer, however the program crashes after about 20 minutes regardless of whether the program plays as an SWF or executable. My guess is that this is because I'm not clearing everything out in each loop, and that there's a build-up that eventually clogs the program and it falls over, but I can't see anything more that I can do to clean up.
URL...the problem is why it takes as long as it does to initiate the loading of the site if it's already loaded the site, here's the code for the preloader that loads the file that is being waited on:[code]
My flex app has a call in it to navigateToURL(new URLRequest(_rURL),'_self');
But it takes about 3-5 or even more seconds before it will leave the current page.
If I omit the '_self' the new window opens immediately and the page loads immediate...but only when I set it to _self I get a few seconds of a delay before it loads...I have no idea why but it is annoying.. I am wondering if anyone might have any idea why this is happening or anything I can do?
I'm having a brutal time with a FLA. The wait time to open this thing is ridiculous, and alot of the time the program will just become nonresponsive. Its only this one specific file, as others open fine. It also has nothing to do with the hardware on my system, as we've tried the file on a variety of machines.The FLA itself contains very little bitmap art, most is vector. It's about 16mbs, but publishes down to a SWF thats about 300kb. There were some complex vector elements which were removed in a fruitless attempt to get this thing to move faster. Trying to "save as.." results in flash writing to a file extremely slowly. The resulting file will progress in size from 2 - 4 mb with about 10 minutes wait time in between. Its becoming nearly impossible for us to work in the file. how I could debug Flash itself to find out whats going wrong on load/save?
I have a problem when saving flash files in a mac. The process is much slower than in my other computer with windows, using the same file. I save my flash files very often and having to wait that long is very annoying. The problem can't be the file itself, I have tried saving different files and there is always more delay in mac compared to windows. In my mac I have OS X 10.7.2 (Lion) with Flash 5.5 and in my other pc, Windows XP SP3 with Flash CS 5. Has somebody experienced this before? What could be the origin? It's weird because my mac is new and is supposed to have better features than my windows pc which I bought many years ago I am a relatively new mac user and I have heard some people complaining about Lion OS X. What is your opinion?
My problem is this: I built a Flash website, but it is painfully slow to load up (3-5 minutes) when I visit the site (via Firefox, etc). Once it does load up, everything is fine with navigation, etc. I'm having a hard time figuring out why its taking so long to load up on the web because, basically, I don't know how to trouble shoot.Details: the site is just a portfolio site with pictures and a few motion-things, no complicated animations. The swf file is about 9MB. I do have a flash preloader, but it doesn't show up until after the 3-5 minute "load-up" time. When I do the testing via Flash, its Ok and doesn't show the lag. But once I upload the website files and try to visit my website, the load time problem occurs.My thoughts: do I have to purge my Flash file/library of unused images before creating my swf file? Is there a problem with my html code in my index fil Just in case, here is the html code:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml">
I am trying to create something in which even when the flash file is already loaded and never closed, it will update itself. All the variables that are changing are pulled from a text file and loaded using
myData = new LoadVars(); myData.onLoad = function(){
and then I set all of the variables of the text equal to dynamic text fields. My question is: Is it possible to have it reload this text file (reset the text fields to the new variable) every so often?
I am however hosting an event at the end of this month to which I need countdown timer that counts down 30 minutes from when I begin playing the movie.
00:00:30:00 -> 00:00:29:55 and so on until the movie reaches 00:00:00:00.
If possible.. I'd like that movie to open an additional flash movie once that timer has reached 0, if that can be done. - But for now I'd just be happy with a simple countdown timer that counts down from 30 minutes.
Now I HAVE tried to utilize the various tutorials that are about, the problem is they all seem to be WAY too complex for what I'm looking to do here...As I said all I'm looking for is a flash document that will countdown from 30 minutes once i've opened the movie..
How would I get a timer function to reset after no buttonswere pressed for 3 minutes?Right now I have my timer starting on load, and then when abutton is pressed, it stops it. I basically want to restart itafter 3 minutes.
the code I have: [PHP]var timer:Timer = new Timer(5000); timer.addEventListener(TimerEvent.TIMER, playSlides);
I'm having an incredibly annoying problem with Flash CS5 on my Mac that is making the software absolutely unusable.
If I open a previously worked on file and start deleting layers and moving keyframes, the screen never redraws the interface. As in, if I delete a layer, I don't actually see it go away. It's still there in the interface. Minimizing/maximizing does nothing to refresh the interface.
Since the beginning of nov.2010, it crashes after some time of use. More precisely the toolbar disappears, then reappears, some GUI elements blink. It's not related to a specific user action. When this happens, closing flash is difficult (the window remains here). When switching to another app, some Flash parts remains The graphical memory seems saturated. Launching another app is met with a window error message. A windows restarts becomes necessary.This problem arises only in Flash, and with no other apps from CS3 suite.2 colleagues of mine has the same issue, also in the last weeks (= nov 2010). We work in separate places. We didn't exchange files.We are on Win XP Home Edition, Dell computer.They have more recent PCs than mine (which clearly meets the CS3 requirements), with enough memory,etcOne colleague has reinstalled winXP. The problem arised again, but I don't kow when. He also tried CS4 and CS5 and had the same problem.Today he un-installed all Adobe products with this utility:
We are testing IP Multicast, with Flahs media player 4.0. We set up the encoder and generated the manifest file. Multicast start, but we see lot of bufferring and video running fast. After about 2 minutes, the encode stops publishing to the server. We are using digital rapids as the encoder.