CS3 :: Finding A Flash Document That Will Countdown From 30 Minutes?
Jul 24, 2011
I am however hosting an event at the end of this month to which I need countdown timer that counts down 30 minutes from when I begin playing the movie.
00:00:30:00 -> 00:00:29:55 and so on until the movie reaches 00:00:00:00.
If possible.. I'd like that movie to open an additional flash movie once that timer has reached 0, if that can be done. - But for now I'd just be happy with a simple countdown timer that counts down from 30 minutes.
Now I HAVE tried to utilize the various tutorials that are about, the problem is they all seem to be WAY too complex for what I'm looking to do here...As I said all I'm looking for is a flash document that will countdown from 30 minutes once i've opened the movie..
I am looking for a countdown timer what will countdown mins + seconds. All Ican find is a countdown to an event christmas day etc, but this wont work for what I need. I need a timer countdown that wont start again everytime a user enters the game I need a timer so all users enter the game at exactly the same time to the second, I've tried to do it using as3 php mysql but there is to much time difference between users how will I do this.
i have had cs4 for a long time now, and yesterday it suddenly took flash 10 minutes to open a document. i have loaded different documents to see what is the problem and found out it was the documents containing a lot of code (on frame1) that made him almost freeze. it takes ages to open medium size .as files, and even editing normal stage objects takes about 5 times longer. flash takes about 25% of cpu. i reinstalled, restarted, cleared aso, nothing.
Before I get started, I would like to point out that I'm just getting started in flash, so this may very well fit better under the newbies forum. The goal: I'm trying to put together a countdown timer, which can count down from preset amount of time to zero, then trigger an announcement event, as well as an event at 30 seconds, 1, 2, and 3 minutes left. Later on I hope to add in a setup for this to turn into a Debate timer with start/stop/next speech button, but for now, I just need to figure out the timer bit.
I'm on the last stage of developing my game, and I need to display a countdown timer, lasting 3 minutes. I want to display the time counting down in the format "3:00" and then when the timer hits the full 3 minutes an event is fired and it stops, and I display a few other things along with it in the same function. The difficulty I have is actually doing the bit where I display the timer and update it accordingly. If there is any genius out there who can do this (In AS3) then you are my new best friend. I only have a few hours till my submission deadline, and this thing is KILLING ME!!! hypothetically.
I was wondering if anyone knew of a Countdown Clock Script for 20 minutes. I'm working on a game for an elementary class, and each segment of the game is 20 minutes long. Is there a way to make a countdown like this? And how would I apply the script to an instance (text field)
I need to do a countdown time coder showing minutes, seconds and frames (25fps). I've searched a lot but w/out a fish The only similar thing I found is the Kirupa's tut, but I think it's too much graphical (I'd like it only w/ fonts) and actually I'm not so AS skilled Does anybody know where can I start or a good tut?
I tried stage.width, but it doesn't work because in my flash I have graphics that goes out of document bounds and stage.width calculate it with them.I need a method that only restrict the user defined document width/height.
I know you can find the entire width and height of the SWF itself, but I want to find the document dimensions that were set (in the Document Properties) by the author of that SWF
Im trying to design a countdown timer, with the ability to set the countdown time through buttons.I would like to have the dynamic text field to display the countdown numbers in HH:MM:SS format.I would also love to have a 30 minute button, and a 15 minute button which generates the time in the text field.Then a start and stop button to begin or end the countdown sequence.
I have a countdown to a specific date. Mine is 31st of december 2009. But I want a number related to the countdown. So it starts with lets say 8000.Now I have the number related to the amount of days. 62 is 8000, 61 is 7500, 60 is 7000... etc. When you enter the page it checks the countdown date and relates a starting number, every 3 sec. the number goes decreases. I want to add an action to every countdown. I know there must be a better way of coding this...
The best would be that the number decreases realtime, so everytime you go to the page number changes... Does anybody know a good way of doing this or provide a related tutorial link ? I really tried to find an example, but every countdown tutorial is related to time only....
Code: onEnterFrame = function() { var today:Date = new Date(); var currentYear = today.getFullYear();
We have a requirement to show documents (if we have URL for a document) within Flash. We have a need use embedded document viewer for MS Office and PDF documents. Are there any Flash controls available to acheive this?
I'm having an incredibly annoying problem with Flash CS5 on my Mac that is making the software absolutely unusable.
If I open a previously worked on file and start deleting layers and moving keyframes, the screen never redraws the interface. As in, if I delete a layer, I don't actually see it go away. It's still there in the interface. Minimizing/maximizing does nothing to refresh the interface.
Since the beginning of nov.2010, it crashes after some time of use. More precisely the toolbar disappears, then reappears, some GUI elements blink. It's not related to a specific user action. When this happens, closing flash is difficult (the window remains here). When switching to another app, some Flash parts remains The graphical memory seems saturated. Launching another app is met with a window error message. A windows restarts becomes necessary.This problem arises only in Flash, and with no other apps from CS3 suite.2 colleagues of mine has the same issue, also in the last weeks (= nov 2010). We work in separate places. We didn't exchange files.We are on Win XP Home Edition, Dell computer.They have more recent PCs than mine (which clearly meets the CS3 requirements), with enough memory,etcOne colleague has reinstalled winXP. The problem arised again, but I don't kow when. He also tried CS4 and CS5 and had the same problem.Today he un-installed all Adobe products with this utility:
I'm trying to solve an AS 1.0 elapsed minutes. In MS Excell this should be easy but i'm having a hard time in Flash MX. I have an equation such as this:
Start: 1/28/08 9:00 AM End: 1/28/08 10:19 AM Duration: 79 mins.
In Excell I can plot this easily such that if Start is in R23 and End is in R25 my equation would be:
How to fix date to retrieve minutes/hours with zeros ? E.g. it's 05:09 AM > trace(_date.getHours()+":"+_date.getMinutes()); //5:9 But I want 05:09 instead of 5:9 - so how to add zeros? var _date = new Date(); _min = _date.getMinutes(); //fix date: var _str:String = _min.toFixed(1); _min = Number(_str); trace(_date.getHours()+":"+_date.getMinutes()); = 5:9 ....
I made a flash video jukebox, so it reads a dynamic playlist of F4V files for hours. Everything works well but after about 45 min the sound stops and after 2 hours the flash player plug in crashes. It seems like the cache is not accepting more F4V videos and then crashes. If I auto-refresh the browser every 2 hours it works but I would like to avoid having to refresh the browser and just clear the flash player cache if that's where the F4V go? I can't find any info about where the F4V files go when you play them!
Frame 1 gives the variable vidReference the value of the video file name: VidReference = trackToPlay; Frame 2 does the playing: var nc:NetConnection = new NetConnection(); nc.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); nc.connect(null); [Code] .....
This is the function that detects when video is done playing, still on frame 2: function netStatusHandler(event:NetStatusEvent):void { switch (event.info.code) { case "NetStream.Play.StreamNotFound": newTrack(); break; case "NetStream.Play.Stop": newTrack(); break; }}
And the function newTrack() is just giving the variable trackToPlay a value (the file name of the next video). And then says to gotoAndPlay frame 1, so it kind of reinitializing the player. The objects are re declared in frame 2, is that the problem here?
I was wondering if there is a way to do a countdown in flash?I think something like hours til thing get.myHours(or something)and so on.but I don't know all the correct stuff to use and everything.
My timer counts down from 60 to zero. I want my movie to go to the next frame at zero count. How would I make a condition to go from frame 1-2? I need to find the right operator and values, but I get lost in the strings.
What I am trying If (something is <> == true false); gotoAndPlay(2); stop(); // var timer:Timer = new Timer(100, 300); timer.addEventListener(TimerEvent.TIMER, countdown); [Code] ....
I'm making several experiments like this to understand conditionals. I need to build objects that function similar to preloaders.
I used a tutorial on this site to make a flash countdown. It is very close, but all the numbers are changing the same and I don't know actionscript enough to know what is going on. Mike woops, here is the flash file: apple.education.uwec.edu/webusers/dodgema/myCountdown.fla
I found a great flash countdown script through a tutorial, here is the action script-
this.onEnterFrame = function() { var todayate = new Date(); var currentYear = today.getFullYear(); var currentTime = today.getTime(); var targetDateate = new Date(currentYear,11,25); [Code] .....
This works fine. However, I am attempting to change the targetDate by retrieving the last day of the month and counting down to that. Right now it counts to christmas. I know how to get the last day of the month through PHP, so I was thinking I could send the variables to the flash document and somehow replace 11,25 with $n (which is the month variable in my php) ,$lastday .
Here is the PHP Code: $m = date('m'); $n = date('n');$month = date('F'); $y = date('Y'); $find = mktime(0, 0, 0, $m, 0, $y); $lastday = strftime("%d", $find); print "&n=$n&lastday=$lastday"; I have tried loading the php file and then placing a variable in.
I was wondering if you guys can help me creating a daily countdown ticker? Like 100 days, 99 days, etc. without me having to go in and change the dates everyday.
I have a script below which counts down and using the progress info makes a movieclip widen from nothing to its full width using the x scale. This is being used for a countdown bar in my game so at the moment this bar movieclip is growing from nothing to its normal size. I want to reverse this so It starts at its normal size and grows smaller if you see what I mean. A little example would be awesome
I am making a countdown ticker that would get the current server date & time and then calculate the remaining time from a target date.
I am using a PHP file to output the current server date & time. Then I use the Flash's loadvars function to get the result and format it as a Date field. However, when I trace for remaining days using targetDate-serverDate, I get NaN as the result.
Below is the code for my flash script as well as the php script.
Flash Code:
Code: onClipEvent (load) { myVars = new LoadVars(); // call the load method to load my php page