ActionScript 3.0 :: Takes While To Initiate After Loaded

Jan 14, 2010

URL...the problem is why it takes as long as it does to initiate the loading of the site if it's already loaded the site, here's the code for the preloader that loads the file that is being waited on:[code]

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ActionScript 2.0 :: Initiate Events With Jps And Loaded Clips?

Aug 4, 2007

Can you not initiate events with jps and loaded clips?

I am trying just to do a basic roll over function and its not working

Code:
function loadItem(itemID) {
newsTitle = _root.newsxml.firstChild.childNodes[itemID].childNodes[0].firstChild.nodeValue;

[Code]....

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ActionScript 2.0 :: Loaded Movie Takes 2 Clicks

Feb 9, 2010

All Flash is playing fine except now in IE7 +, when someone clicks on the Portfolio link, the preloader comes up but it doesn't advance to the 2nd frame with the content. However, if you click the Portfolio button again, it works fully. No issues on a Mac anywhere and no issues with Firefox in Windows.

All content is in Flash and there are a couple of other movies that load as well but I've no idea where to start looking to fix this 'two-click' issue. It's set for Flash player 9 with AS2.0 and I used DWCS4 to insert.

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ActionScript 2.0 :: Swf Is Loaded But Not Into The Target "theClip1" It Takes Over The Whole Screen

Nov 11, 2008

is there any reason for this AS not to work. I have checked and double checked and cant find a reason.

[Code]...

I have used _root also just to check and what happens with both is that the swf is loaded but not into the target "theClip1", It takes over the whole screen.

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ActionScript 3.0 :: Initiate Class After Load?

Sep 30, 2011

Making a game and I have a preloader class which is linked to the main 'game.fla' file, in the preloader class I have imported the 'Game.as' class that contains ALL the code to run the game. The problem I am having is that I can't seem to 'initiate' the game once all the elements are loaded.

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ActionScript 3.0 :: How To Initiate Delayed Drag

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I am trying to initiate a delayed drag like the one being implemented here: [URL].

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ActionScript 3.0 :: Initiate New Class Instance?

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I've got a simple tiling class, and it works as long as its a document class... how do i create a new instance and initiate it kinda like this:

Code:
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[code]....

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ActionScript 2.0 :: Initiate Actions Based On _x?

Jun 17, 2004

after several hours tinkering I've set up a movie to initiate a set of actions triggered by a movieclips _x position. Im using Math.round to keep my intergers whole and im using ease on my movie clip. If the movie clip starts at 0,0 and the buttons are hit 1,2,3,4 everything is fine, but hit the buttons out of order (2,4,1,3) or set the start point of the mc to anything but 0,0 and the movie becomes a mess.I don't understand what im doing wrong. I tried some simple loop commands and my comp just locked up repeatedly so I broke down and used frameloops, it's closer to complete but still so far

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Flash Talk To Html To Initiate Button?

Oct 29, 2009

I was wondering how to accomplish this. I have a .swf embedded into an html file with html links on the top. Within the .swf file I have a continue button that takes the user through all the frames. Is it possible to include some kind of code so that when they reach the end of the .swf the "next" link will become initiated and take the user to the next .html page. I am working with captivate is this feature in captivate? If anyone could point me in the right direction or share some wisdom it would really make my day

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ActionScript 3.0 :: Limit To How Many Concurrent URLRequest's Can Initiate?

Oct 22, 2009

I have an app that when it starts loads up about 200 small gif images from the web server.  Code looks something like this:
 
for each (myValueObject in myarray) {
var req:URLRequest = new URLRequest(myValueObject.getImageURL());
var imageLoader:Loader = new Loader();

[Code]....

This worked fine in testing for a few dozen images.  But now I'm running it with about 200 images, and about half the images load fine but the other half I get an error:
 
Error 2044: Unhandled IOErrorEvent.
 
Each time I run it, different images succeed and fail.  This gives me the sense that I have somehow reached a limit on either the number of concurrent URLRequest threads that Flash can run, or the number of concurrent HTTP requests that the image server can handle... or maybe there is a timeout on Loader that I can make longer?

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ActionScript 3.0 :: Use A Webcam To Initiate Buttons / Functions?

Feb 4, 2010

How does one go about creating a webcam interface in Flash using as3?

Which classes need to be imported and what is the code required for Flash to interpret a movement (waving of the hand) into initiating a function.

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ActionScript 2.0 :: SWF Taking A Long Time To Initiate

May 26, 2004

I have a product demo in Flash that's roughly 1MB in size. When people access a page that this demo lives on, the demo doesn't visibly "appear" until over half of the total bytes have already been loaded..You can see this by clicking here, and seeing that by the time the swf materializes on the screen, the preloader progress bar is already over 50% (or so).How can I fix it so that at least something shows up right away, so that the user isn't staring at a blank screen for 30 seconds? The preloader seems to work ok.

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ActionScript 2.0 :: Modestly Solicited - Get And Set The Value Of Each Card To Initiate The Game?

Jul 27, 2005

I have searched many actionscript tutorials and forums in order to find a solution to my problem, so far no luck. My problem: To randomly deal 13 cards, face up, onto pre-designated coordinates of the main stage. Each card is, of course, different. Once dealt, how to get and set the value of each card to initiate the game?

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ActionScript 3.0 :: Dynamic Stream, Initiate, Buffer But Dont Play?

Feb 10, 2010

is there a way to start a stream, let it buffer, but pause it on the fast frame? (or not start it at all) the manual pause call is way to slow.

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ActionScript 2.0 :: Background Music Class - Initiate And Attach Sound?

Jul 13, 2011

I'm working on a background music class and found that you cannot use the Sound class in a class file. Specifically, initiating and attaching the sound. Starting, stopping, getting the duration and such seem acceptable (though I haven't tested this yet). I've done a few searches and haven't found any work arounds other than when the class is called, hand it the sound object with the sound already attached, like this:

ActionScript Code:
import bgMusicClass;
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ActionScript 2.0 :: Initiate An Action When Movie Clips Finish Playing?

Feb 26, 2007

I have a main movie called home.fla. In this movie I only have one frame and I have place 5 different movie clips (not SWF) on this frame at different positions but on the same layer. These five movie clips are named mc_main1, c_main2.Each of these movie clips contains 5 frames, with a button on each frame. Each of these buttons also has a movie clip inside them (mc_sub1 mc_sub5). You can only go from frame 1 to frame 2 of each clip (main1, main2 etc.) my clicking on the button on frame1.The user can go to any of the main movie clips in whichever sequence they want. For example, they can choose to go to clip main3 and click on it twice (this will take the user till frame 3 of main3 and play the movie clip that is inside frame3) and then they can decide to click on main1 once and then main4 three times until they have visited all the parts of (all the 25 mc_sub) all the movie clips (main1 main5).

Once the user has visited all the 25 mc_sub i.e. once they have finished going thru all the 5 main movie clips completely, I want to display an animation (mc_animation) on the frame1 or any other frame of the home.fla movie.Is there away to determine if the user has finished watching all the 25 mc_sub i.e. if the user has gone thru each and every frame of each of the mc_main movieclips.I think the problem is that since the user can select any of the mc_main clips in any sequence, I am finding it difficult to determine when they have finished going through everything. If it was all in a sequence then I know I could have calculated if the current frame is equal to total frames and then I would have displayed the animation if the above was true; but that is not the case here.

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ActionScript 2.0 :: Call The LoadMovie Initiate The Preload + External Images

Apr 16, 2005

a SWF that will serve as the main movie for the site. Inside this SWF, I have a script that loads a JPG into a holder MC that's on stage. So basically it's like this:

- main.fla
-- holder_mc (this isn't an empty MC, it has some PNG's inside)
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I'm ok with building a preloader for the holder_mc and the rest of the FLA (without the size info of the external JPG), but how would I incorporate the size of the external JPG into my initial preloader before I actually start playing everything. Would I have to set the holder_mc visibility to false, call the loadMovie, initiate the preload, and then set visibility back to true. There's gotta be a better way?

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Publishing With CS4 Takes Over 2 Minutes

Nov 2, 2009

I just upgraded to Flash CS4 on my laptop. program that used to take 5 seconds now takes up to 2 minutes. I installed the 10.0.2 update, and searched the web for a solution. I am desperate because all of my programming is based on CS4. I know how to compile a swc and use FlashDevelop with the compiled graphics, but this isn't a solution for me. Whenever I need to make changes to the graphics I can't wait this long. I am using an HP dv5-1190. This meets the minimum requirements by far.

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Professional :: Takes 2 Clicks To See In IE7+

Feb 9, 2010

All Flash is playing fine except now in IE7 +, when someone clicks on the Portfolio link, the preloader comes up but it doesn't advance to the 2nd frame with the content. However, if you click the Portfolio button again, it works fully. No issues on a Mac anywhere and no issues with Firefox in Windows. All content is in Flash and there are a couple of other movies that load as well but I've no idea where to start looking to fix this 'two-click' issue. It's set for Flash player 9 with AS2.0 and I used DWCS4 to insert. [URL]

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ActionScript 3.0 :: Publishing Takes To Much Time?

Sep 29, 2011

I've developed an AIR application compatible with Flash Player. I want it to run it on my iPad, I already have developer certificate. Publish Settings are correct, but it's been 1 hour since i've Publish, still it shows "Publishing...". Any idea? [B]Does it really take such a long time to publish .ipa?[/B] My stage resolution is 1024 x 768, .FLA size is 1.63 MB and external JPGs, SWFs and an FLV files are 503 MB.

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Flex :: NavigateToURL() Takes About 3-5+ Seconds?

May 29, 2009

My flex app has a call in it to navigateToURL(new URLRequest(_rURL),'_self');

But it takes about 3-5 or even more seconds before it will leave the current page.

If I omit the '_self' the new window opens immediately and the page loads immediate...but only when I set it to _self I get a few seconds of a delay before it loads...I have no idea why but it is annoying.. I am wondering if anyone might have any idea why this is happening or anything I can do?

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.FLA Takes Forever To Save / Load?

Mar 30, 2010

I'm having a brutal time with a FLA. The wait time to open this thing is ridiculous, and alot of the time the program will just become nonresponsive. Its only this one specific file, as others open fine. It also has nothing to do with the hardware on my system, as we've tried the file on a variety of machines.The FLA itself contains very little bitmap art, most is vector. It's about 16mbs, but publishes down to a SWF thats about 300kb. There were some complex vector elements which were removed in a fruitless attempt to get this thing to move faster. Trying to "save as.." results in flash writing to a file extremely slowly. The resulting file will progress in size from 2 - 4 mb with about 10 minutes wait time in between. Its becoming nearly impossible for us to work in the file. how I could debug Flash itself to find out whats going wrong on load/save?

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Saving File Takes Too Long?

Feb 6, 2012

I have a problem when saving flash files in a mac. The process is much slower than in my other computer with windows, using the same file. I save my flash files very often and having to wait that long is very annoying. The problem can't be the file itself, I have tried saving different files and there is always more delay in mac compared to windows. In my mac I have OS X 10.7.2 (Lion) with Flash 5.5 and in my other pc, Windows XP SP3 with Flash CS 5. Has somebody experienced this before? What could be the origin? It's weird because my mac is new and is supposed to have better features than my windows pc which I bought many years ago I am a relatively new mac user and I have heard some people complaining about Lion OS X. What is your opinion?

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Buttons Roll Over And Disappear And Takes A Second For Them To Reappear?

Jul 3, 2009

Whats wrong with my buttons? here see how they rollover and dissappear and takes a second for them to reappear they should look like this Not counting the last button what did I do wrong here? I am modifying code of a programmer who is not with my company anymore and I need to edit this for a client

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ActionScript 1/2 :: Content Takes Time To Load?

Mar 13, 2012

I elaborated  a flash cd with connection to the server, the problem is: Sometimes the content takes time to load, is there any way to around this? Like first load the data and then display regards
 
 
 

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Flex :: AIR SWFLoader CPU Usage Takes Over 50 Percent

Mar 5, 2010

I have an AIR application, I use SwfLoader to load another swf file to display in this app. The problem is the CPU Usage always takes over 50%, but it only takes 15% when the swf file runs in standalone mode.

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Actionscript :: Adding An EventListener That Takes The Whole Sprite?

May 26, 2010

I have a very simple constructor in ActionScript as the following:

public function ButtonTest() {
this.addEventListener(MouseEvent.CLICK, browseFiles);
}

[code].....

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Actionscript 3 :: Write A Getter That Takes A Parameter?

May 25, 2011

I've found two very strange pieces of code in PureMVC's documentation:

[Code]....

(found in Best Practices [English], bottom of page 38 and top of page 39) I've always thought that getters must not accept a parameter (and FDT indeed tells me that "Parameters for getters are not allowed"), so I wonder what's going on here. Is that just an unfortunate typo (meant to be simply a normal function without the "get") or some hidden feature/voodoo?

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ActionScript 2.0 :: If Statement Frame Takes No Time?

Jan 16, 2009

I have a flash file that consists of a number of loops that play in series that allows me to change the duration of each part of the movie dependent on what is in the loop. Therefore loop 1 plays x number of times before moving on the loop 2 that plays y number of times and so on. I had worked out all my timings so that each loop last half a second. The number of times each loop plays is controlled by an if statement on the last frame of each loop. So far so good. In this main movie have another movie clip that runs independently of these loops and I noticed that although it was the same length as the main movie taking the loops into account, it would drift out of sync as the main movie progressed and looked as if it was running slow. However by tracing frame numbers of the two movies, I noticed that each time the main movie reaches on of the if statement frames although it appears to increment by one frame the other movie doesn't. By commenting out all the if statement frames both movie run in sync.

Therefore I conclude that a frame that controls the playhead position in this method does not actually last a full frame in duration, but jumps immediately to the new frame as soon as the command is encountered. Can I assume that this is constant and that frames used to move the playhead occupy no time in terms of the main timeline? Is there any documentation on this?

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ActionScript 3.0 :: Loading Images Takes Up Too Much Memory?

Jul 1, 2009

I am working on an application, using Flash CS3 + AIR, that involves some heavy content loading. I need to fetch some 140 gif files each around 400x400 in resolution and 50KB in size and display them in a TileList. The code that I am using is pretty standard stuff, (excerpts from the cellrenderer of my TileList):

[Code]...

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