ActionScript 2.0 :: Swf Is Loaded But Not Into The Target "theClip1" It Takes Over The Whole Screen
Nov 11, 2008
is there any reason for this AS not to work. I have checked and double checked and cant find a reason.
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I have used _root also just to check and what happens with both is that the swf is loaded but not into the target "theClip1", It takes over the whole screen.
I am developing a touch screen application in flash right now. There is a video and when I try to play it, it will take up the whole screen on the stand alone player, but what I want is the video to play on its exact size not taking up the full screen.
I have two views in viewstack. One has a VRule extending from top of screen to bottom. Another view has a big accordion. If I give viewstack percent height=100%, first view works fine and second view gets clipped or has a vertical scroll bar inside view stack. If I dont mention viewstack height and set resizeToContent to true, second view works fine and first view takes up only small part of screen. If I mention viewstack height and set resizeToContent to true, first view works fine and second view gets clipped or has a vertical scroll bar inside view stack. I want vertical scrollbar but for entire window, not just for viewstack. How to accomplish this ?
URL...the problem is why it takes as long as it does to initiate the loading of the site if it's already loaded the site, here's the code for the preloader that loads the file that is being waited on:[code]
All Flash is playing fine except now in IE7 +, when someone clicks on the Portfolio link, the preloader comes up but it doesn't advance to the 2nd frame with the content. However, if you click the Portfolio button again, it works fully. No issues on a Mac anywhere and no issues with Firefox in Windows.
All content is in Flash and there are a couple of other movies that load as well but I've no idea where to start looking to fix this 'two-click' issue. It's set for Flash player 9 with AS2.0 and I used DWCS4 to insert.
Short version: I'm trying to load an external .swf from a URL and add event handlers to the movie clips (or it's movie clips sub-MCs) on its stage. I can't find a THING online on how to do this.Details:I've been tasked by my employer to build a simple control interface in flash, with just a few buttons to do things like display some info or images or maybe an associated MP3. I've written little test apps to do all of these individual things & managed to fake my way through.But the sticking point is that I'm now trying to place all the UI controls into an external .swf, which I then load into the canvas by a URL. The goal is to be able to load it into a variable named, say, 'private _ui:MovieClip' and then add event handlers to mivie clips within that bynamelike:_ui.someButton1.addEventListener(MouseEvent.MOUSE_ UP,handlerFunction1);_ui.controlStrip.someButton2.addEventListener(Mous eEvent.MOUSE_UP,handlerFunction2);The goal is that if we want to swap out the UI for a particular client, we just export a new .swf with all the correctly named MC instances & use the new URL to load the UI.I seem to be able to load the .swf OK and trace the movie clips "Main Timeline" like so:
_ui2.contentLoaderInfo.addEventListener(Event.COMP LETE , uiDidLoad); function uiDidLoad(evt:Event){ trace("UI2 LOADED");
I have a swf called anim1.swf acting as a preloder and loading anim2.swf. anim1.swf is attached to a document class called Racine.as. Once anim2.swf is loaded, how can I target the root of anim2.swf?
For example, anim2.swf contains 2 clips called clip1 and clip2. clip1 contains a child called clip1_1. How can I access clip2 from within clip1_1 by using an absolute way (I don't want to use the parent property)?
N.B : a way would be to have a document class attached to anim2.swf, but here there is none.
Can someone help me out and tell me how i can set the size of an external swf i have loaded into a target movieclip.ive got the external swf loading into the target ok but its too big.
i have creating an image gallery of sorts. I have loaded my thumbnails through an xml like so:
Code:
function loadThumbs(){ for (var i = 0; i < totalElements; i++){ var thumb_url = elements[i].@thumbSrc; trace("totalElements: " + totalElements);
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now i want to have it so that when u click a thumb, it re-layers them. I am able to get the one u click to the front of the order, but how can i tell the others to layer as i want? I guess the problem is that I cannot use the name of the display object and i can't user image_loader to setChildIndex with.
Code:
function replaceElementAndMoveThumb(event:MouseEvent):void{ setChildIndex(event.currentTarget, numChildren - 1); trace(event.currentTarget); }
I am thinking that in AS2 I would use the movieclip instance name, but don't think this works in AS3.
I'm trying to somehow target a MC being loaded into an empty container MC. I've tried everything I could think of.
Basically, I'm making a movie editor. Right now clips are added to the stage on initial load, then when they are clicked on they are added to the "reel" and they can be previewed in the order that they are added. Now, I'm trying to get it so that when they are on the "reel" they can be click and dragged and rearranged.
Here's how the clips are added to the stage in a function called loadClips():
Here's how they are being added to the "reel" in addClips():
ActionScript Code: if (currentTarget.name == "1") { clipCopy = new Clip1();
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Now, I just want the clips that are on the reel to be click and drag-able (along the X axis but I'll worry about that later). I realize now they're all being added as clipCopy. That's going to be an issue huh? Is there a way that I can target the container and make that mobile?
is it possiable to target/query a specific frame in a movie that i am loading into an empty MC...?
eg:
on (release){ if (loadedMoviePath._currentframe == 10); loadedMoviePath.MC1.play(); } loadedMoviePath - what would the path to the MC in the movie that has been loaded be? whatGoesHere.MC1
I'm trying to target a .swf that I loaded into a movie clip (mc_container) but it seems like I'm missing something. Can you take a look and see where I went wrong?
Code: mc_container.loadMovie("mc_photoSwap.swf"); //homepage Animation Swap Images function photoSwapAni(){ switch(random(3)){
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Also I see I'm going to have an issue with the random part because it could call the same animation twice or more times in a row. Should I ad some sort of if statement or is there a better way to do this random part of the code?
I'm using buttons to send the playhead to frames in which swfs are then loaded into an otherwise blank movieclip called "stage_target_mc" ...how can I then flush out the previously loaded swf so only a newly loaded swf displays in "stage_target_mc"?For example, after clicking upon the 'about' button the 'about' swf loads...then if the 'concepts' button is clicked the 'concepts' swf loads -- but the previously loaded 'about' swf still plays...I would like to be able to flush the 'about' swf so only 'concepts' is display, in this example.code associated with buttons used to send playhead to frames "concepts" or "about":[code]
I have gallery which I want to modify. Now, I load big image on the stage by clicking thumbnail menu. I can see a small preview of that thumbnail on mouse over. Thumbnail preview is done by cloning thumbnail image and nest that image into thumbnail preview window.
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However, it did not work yet. I do something wrong. I am wondering if someone can help me to figure it out. I spent a lot of time to modify it as It looked like a simple thing but without any success. I will provide more information if needed. The project consists of many classes I can explain more if the information I provided is not enough.
I'm having trouble adding a cuepoint listener to a dynamically loaded .flv which targets a dynamically loaded .swf. I'm also adding cuepoints via actionscript.
Basically everything loads okay but I get a compile error in the the function cuePointHandler when referencing mc_slideLoader.
Scene 1, Layer 'Actions', Frame 1, Line 601061: Call to a possibly undefined method gotoAndPlay through a reference with static type flash.display:Loader.
I'm still a rookie with AS3 so I'm thinking the Loader class doesn't have a gotoAndPlay property and some how I have to get it to act like a MovieClip?
Here's the actionscript.
ActionScript Code: // using Flash version CS5 import fl.video.*; import fl.video.FLVPlayback;
I have a script that loads images and text from an XML file into movieclips.The following code is what creates the movieclips that contain the elements:
Code: var thumb_mc:MovieClip = _root.mc_conteudo.createEmptyMovieClip("thumb"+(1+i), _root.mc_conteudo.getNextHighestDepth()); var img_mc:MovieClip = thumb_mc.createEmptyMovieClip("img", 0);
I can't seem to find a way to target the thumb_mc or the img_mc so they have rollover effects and actions (they are created for each set in the xml file, so there are multiple mc's)mc_conteudo is the content mc that scrolls.The swf is here: http:[url].....
I am trying to load an external swf into a target. When the swf is completely loaded, I want to execute the next set of actions. I am trying to develop my flash websites so that no coding is done within the child swfs. So I would assume some code like this would work: _root.holder.loadMovie ("child.swf"); if(_root.holder.getBytesLoaded ==_root.holder.getBytesTotal){ _execute some other command; } However it doesn't work! So is there a way to detect when a specific child swf has fully loaded into a target (not _framesLoaded please!) and then set a variable to allow some other actionscript to kick in?
When I load a .swf into a target movie that I have on my main page, it is all wrong, the slider menu that I have loading into the target movie, does not stay inside target and it seems to reposition the slider menu to the x psotion of my main movie How can I fix this, so the slider menu in the swf stays inside the target movie when loaded?
FLA file is too large to attach, if needed I can attach it in pieces.
I load many images simultaneously with different Loader class. When loaded I add content of loaders to the movieclips which are child of some other movieclip which is child other... I check that images are loaded addChild method is called, but loaded images cannot be seen on the screen.
Actually, sometimes images can be seen, but sometimes cannot be seen.
Do I need to rerender some DisplayObject? Something similar...
I have used this method before to make a preloader. But this time for some reason the screen is blank until the movie is finished loading. The bandwidth profiler says I am on frame 0.
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I have been comparing this to another project (that uses the same code)and it loads fine in Simulate Download and BWProfiler says frame 1 while loading. There are no differences in the Public Settings, or any other settings I can see...
I want to make a preloader, and I know how to make basic ones (where a rectangle gets bigger as the amount of loaded content increases), but I would like a little more complicated one, like this: I have 20 letters in my website title, and when you go to my website you don't see anything, but as it loads, for every 5% loaded, a letter will blur in.
can I make the flash movie full screen (filling entire area of browser window and continue to do so on window resize) AND load an external swf into that movie so that external swf does not get stretched but remains at 100% its default size?
Ok so I have this button, and on this button I have the following AS. It works just the way it is suppose to (miracles really do happen), but now how do I control where the loaded movie appears on the screen?
Code: on (release) { loadMovieNum("E:\FLASHMX docs\flashTips\bushbug.swf", 1); }