ActionScript 2.0 :: MX04 Set Size Of Swf Loaded Into Target MC?
May 30, 2009
Can someone help me out and tell me how i can set the size of an external swf i have loaded into a target movieclip.ive got the external swf loading into the target ok but its too big.
I generated a Flash site for a friend years ago & to the best of my knowledge it has been up & running ever since. However I happened to check it out today & for some reason the whole thing has shrunk down to about 25% of the size that it should be!!I have included a link to the site should anyone be able to replicate this in their browser
Short version: I'm trying to load an external .swf from a URL and add event handlers to the movie clips (or it's movie clips sub-MCs) on its stage. I can't find a THING online on how to do this.Details:I've been tasked by my employer to build a simple control interface in flash, with just a few buttons to do things like display some info or images or maybe an associated MP3. I've written little test apps to do all of these individual things & managed to fake my way through.But the sticking point is that I'm now trying to place all the UI controls into an external .swf, which I then load into the canvas by a URL. The goal is to be able to load it into a variable named, say, 'private _ui:MovieClip' and then add event handlers to mivie clips within that bynamelike:_ui.someButton1.addEventListener(MouseEvent.MOUSE_ UP,handlerFunction1);_ui.controlStrip.someButton2.addEventListener(Mous eEvent.MOUSE_UP,handlerFunction2);The goal is that if we want to swap out the UI for a particular client, we just export a new .swf with all the correctly named MC instances & use the new URL to load the UI.I seem to be able to load the .swf OK and trace the movie clips "Main Timeline" like so:
_ui2.contentLoaderInfo.addEventListener(Event.COMP LETE , uiDidLoad); function uiDidLoad(evt:Event){ trace("UI2 LOADED");
I have a swf called anim1.swf acting as a preloder and loading anim2.swf. anim1.swf is attached to a document class called Racine.as. Once anim2.swf is loaded, how can I target the root of anim2.swf?
For example, anim2.swf contains 2 clips called clip1 and clip2. clip1 contains a child called clip1_1. How can I access clip2 from within clip1_1 by using an absolute way (I don't want to use the parent property)?
N.B : a way would be to have a document class attached to anim2.swf, but here there is none.
i have creating an image gallery of sorts. I have loaded my thumbnails through an xml like so:
Code:
function loadThumbs(){ for (var i = 0; i < totalElements; i++){ var thumb_url = elements[i].@thumbSrc; trace("totalElements: " + totalElements);
[code]....
now i want to have it so that when u click a thumb, it re-layers them. I am able to get the one u click to the front of the order, but how can i tell the others to layer as i want? I guess the problem is that I cannot use the name of the display object and i can't user image_loader to setChildIndex with.
Code:
function replaceElementAndMoveThumb(event:MouseEvent):void{ setChildIndex(event.currentTarget, numChildren - 1); trace(event.currentTarget); }
I am thinking that in AS2 I would use the movieclip instance name, but don't think this works in AS3.
I'm trying to somehow target a MC being loaded into an empty container MC. I've tried everything I could think of.
Basically, I'm making a movie editor. Right now clips are added to the stage on initial load, then when they are clicked on they are added to the "reel" and they can be previewed in the order that they are added. Now, I'm trying to get it so that when they are on the "reel" they can be click and dragged and rearranged.
Here's how the clips are added to the stage in a function called loadClips():
Here's how they are being added to the "reel" in addClips():
ActionScript Code: if (currentTarget.name == "1") { clipCopy = new Clip1();
[Code]....
Now, I just want the clips that are on the reel to be click and drag-able (along the X axis but I'll worry about that later). I realize now they're all being added as clipCopy. That's going to be an issue huh? Is there a way that I can target the container and make that mobile?
is it possiable to target/query a specific frame in a movie that i am loading into an empty MC...?
eg:
on (release){ if (loadedMoviePath._currentframe == 10); loadedMoviePath.MC1.play(); } loadedMoviePath - what would the path to the MC in the movie that has been loaded be? whatGoesHere.MC1
I'm trying to target a .swf that I loaded into a movie clip (mc_container) but it seems like I'm missing something. Can you take a look and see where I went wrong?
Code: mc_container.loadMovie("mc_photoSwap.swf"); //homepage Animation Swap Images function photoSwapAni(){ switch(random(3)){
[Code]...
Also I see I'm going to have an issue with the random part because it could call the same animation twice or more times in a row. Should I ad some sort of if statement or is there a better way to do this random part of the code?
I'm using buttons to send the playhead to frames in which swfs are then loaded into an otherwise blank movieclip called "stage_target_mc" ...how can I then flush out the previously loaded swf so only a newly loaded swf displays in "stage_target_mc"?For example, after clicking upon the 'about' button the 'about' swf loads...then if the 'concepts' button is clicked the 'concepts' swf loads -- but the previously loaded 'about' swf still plays...I would like to be able to flush the 'about' swf so only 'concepts' is display, in this example.code associated with buttons used to send playhead to frames "concepts" or "about":[code]
I have gallery which I want to modify. Now, I load big image on the stage by clicking thumbnail menu. I can see a small preview of that thumbnail on mouse over. Thumbnail preview is done by cloning thumbnail image and nest that image into thumbnail preview window.
[Code]...
However, it did not work yet. I do something wrong. I am wondering if someone can help me to figure it out. I spent a lot of time to modify it as It looked like a simple thing but without any success. I will provide more information if needed. The project consists of many classes I can explain more if the information I provided is not enough.
I'm having trouble adding a cuepoint listener to a dynamically loaded .flv which targets a dynamically loaded .swf. I'm also adding cuepoints via actionscript.
Basically everything loads okay but I get a compile error in the the function cuePointHandler when referencing mc_slideLoader.
Scene 1, Layer 'Actions', Frame 1, Line 601061: Call to a possibly undefined method gotoAndPlay through a reference with static type flash.display:Loader.
I'm still a rookie with AS3 so I'm thinking the Loader class doesn't have a gotoAndPlay property and some how I have to get it to act like a MovieClip?
Here's the actionscript.
ActionScript Code: // using Flash version CS5 import fl.video.*; import fl.video.FLVPlayback;
I have a script that loads images and text from an XML file into movieclips.The following code is what creates the movieclips that contain the elements:
Code: var thumb_mc:MovieClip = _root.mc_conteudo.createEmptyMovieClip("thumb"+(1+i), _root.mc_conteudo.getNextHighestDepth()); var img_mc:MovieClip = thumb_mc.createEmptyMovieClip("img", 0);
I can't seem to find a way to target the thumb_mc or the img_mc so they have rollover effects and actions (they are created for each set in the xml file, so there are multiple mc's)mc_conteudo is the content mc that scrolls.The swf is here: http:[url].....
I am trying to load an external swf into a target. When the swf is completely loaded, I want to execute the next set of actions. I am trying to develop my flash websites so that no coding is done within the child swfs. So I would assume some code like this would work: _root.holder.loadMovie ("child.swf"); if(_root.holder.getBytesLoaded ==_root.holder.getBytesTotal){ _execute some other command; } However it doesn't work! So is there a way to detect when a specific child swf has fully loaded into a target (not _framesLoaded please!) and then set a variable to allow some other actionscript to kick in?
When I load a .swf into a target movie that I have on my main page, it is all wrong, the slider menu that I have loading into the target movie, does not stay inside target and it seems to reposition the slider menu to the x psotion of my main movie How can I fix this, so the slider menu in the swf stays inside the target movie when loaded?
FLA file is too large to attach, if needed I can attach it in pieces.
i want the swf or jpg that i load into an empty clip in my main movie to scale to the size of the stage. How do i get the height and width of the jpg/swf being loaded? i was thinking i could take that info and do a little ratio action and scale it to fit.
i have external swf with a size of 750x500, then it loads to main swf where it size is 750x700 now i want my external swf loads to main with its fix size which is 750x500, how should i do that?i've tried stage.stageWidth etc and swfLoader.width etc, but doesnt work.
I have a MC on stage with instance name of holder.I load a swf into holder. I want the swf which is bigger than holder to have the same height and width as holder.var myLoader:MovieClipLoader = new MovieClipLoader(); myLoader.loadClip("contact.swf", holder);
I'm using Loader to load an external swf into my swf and adding that loaded swf to the stage using event.target.content.If i set the width and height of the loaded swf I actually resize the movieclip inside my loaded swf. What I wanna do is change the stage size of the loaded swf.
I have a main index SWF that preloads an external video SWF... when i test it offline it works fine..when i test it online it doesnt work fine... Weird observation: Online it worked when the external swf was only 10-20 kb But when i tried with bigger file size about 3.5 mb (which is the actual video i want to load), it doesnt work.... on the preloader it says NAN%... Now...could anybody try to explain to me what the hell is going on? I am attaching the Flash files in CS4 and CS3 format...
I am creating an empty movieclip and loading a jpeg into it. The mc does not seem to resize to account for the jpeg's size, also the parent mc (thisClip) which is also created dynamically (with attachmovie), is set at 500 why: