ActionScript 3.0 :: Can't Target Main Stage From Dynamically Loaded Swf?

Jul 30, 2010

A part of the Flash app. I'm working on right now does the following -Main stage loads an external swf using the following function:

function loadAsset(evt:String):void{
var assetName:String = evt;
if (assetName != null){

[code].....

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Basically everything loads okay but I get a compile error in the the function cuePointHandler when referencing mc_slideLoader.

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[Code]....

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Code:
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and here's the main timeline part of the code:


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[code].....

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know how I can resize the stage to match the size of an external graphic/movieclip which is loaded into an empty movieclip,

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I have 3 movieclips on the main stage.

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Each button's instance name is button1, 2, 3..and more buttons I add the stage I would increase the button number, so for 3 buttons on stage I have up (var buttonNum:Number = 3

code//
var buttonNum:Number = 1;
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[Code].....

This all works fine.

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[code].....

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Ok this is probably obvious and real dumb but...I can't seem to target a MC from my main timeline. I wanna tell my movieclip to start playing from frame 2 when an on (release) event handler is invoked from the main timeline. This is what I got but its not working. Help anyone?

[AS]
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[/AS]

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Code: Select allvar viewwork:MovieClip = root.viewwork

viewwork.gotoAndStop(2);

I'm pretty sure that's completely wrong, as it gives me the error: 1119: Access of possibly undefined property viewwork through a reference with static type flash.display:DisplayObject.

So how do I properly reference a movie clip from the main timeline? Also, I'm using an external .as file for most of my actions, but I'm sticking this directly on the frame because I haven't even thought about trying to figure out how to target a specific frame from an external file. Is that going to cause problems?

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Also is this an ok way to set this up? I couldn't figure out how to do it in one frame. I didn't realize this basic framework was going to be so difficult.

[Code].....

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Dec 10, 2009

So here's the run down. I'm trying to target a timer that is declared on the main time line (frame1) from within a movieclip. So here is the code for the timer on the main timeline:

ActionScript Code:
var timer1:Timer = new Timer(1000);
timer1.addEventListener(TimerEvent.TIMER, timedFunc1);
timer1.start();

The name of the movieclip is ssRightMask_mc. I'm trying to get the currentCount from timer1, but I'm having some targeting issues. I've tried:

[Code]...

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Mar 30, 2012

Im trying to load my external swf which is a drop and drop swf into the main swf but when i load it only the drag works and the target is not detected so it doesn't drop.the pop up also stops working in the main swf when you type test1 or test2.heres the code i use to load swf in the main swf :

myContainer2.loadMovie("externaldrag.swf");

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