ActionScript 2.0 :: Target Things On My Main Stage Based On The Preloader Swf?
Jan 1, 2004
I have a looped sound and some components in my main movie (scroll bar) which for some reason is really bogging down my swf and causing the preloader bar not to show up until like 46% or something ridiculous.So I am trying to solve the problem by having a preloader swf as suggested by Kode in this thread. However, now all my targeting is messed up in my main movie. Everything that was _root has to change but I can't tell what to load it into. I tried using _parent, _parent._parent, _root.container_mc (which is a blank movie clip created in the preloader swf that main is loaded into after the preloader is 100%) and others but nothing works. Even the simple looped sound which was originally just _root.backsound.start(0,999) can't be targeted.how to target things on my main stage based on the preloader swf?
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Apr 29, 2010
I am making a site in flash. Without a preloader everything appears on the stage fine. Once I add a preloader I can no longer see certain things on the stage. I know they are on the stage because I can call them through code and I traced their getChildIndex and they are the same across both files. Files w/ preloader and problem:[URL] The main file is Test.fla. The code that adds the objects that I cannot see is in Test.as and the objects that I cannot see are menuBG, menuBGL, menuBGR, menuBGB, shader, grid, and imageStatus, or anything that is imported from the library.
Edit: The problem is caused by me exporting my classes in frame 2 which is needed by the preloader. In my init() function I tried adding gotoAndStop(3);
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Jul 30, 2010
A part of the Flash app. I'm working on right now does the following -Main stage loads an external swf using the following function:
function loadAsset(evt:String):void{
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[code].....
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Dec 9, 2003
I have two movie clips on the main stage: mcNav and mcContent1 (mcContent1 is located in the 2nd frame).
When I click btn1 which is a movie clip within mcNav, I want to go to the 2nd frame on the main stage where mcContent1 is located.
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May 1, 2009
it's possible to script an external preloader's empty movie clip to be of a specific size and position on the main stage? here's the script i've got for the preloader so far:
var my_pb:mx.controls.ProgressBar;
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[code]....
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Nov 8, 2010
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What I mean:
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Sep 15, 2008
I have a movie clip on the stage. In the main .as file, I can easily access the instance i.e., myMovieClip_mc.x = 10; How do I do that from a class in my "classes" package? I am passing the stage instance into the constructor of the class, so I would think something like myStage.myMovieClip_mc.x = 10 would work, but it comlains that it is null.
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Sep 1, 2010
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Feb 8, 2011
In my game, Ive got a HUD, (heads up display, life bar, points scorer etc...) and when an enemy comes onto the stage, the lifebar is appearing behind everything else, and it should really be the thing that's infront of everything else. Is there like a line of code and a function or variable I should declare or import that allows me to create depth and put my lifebar at the front.
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Feb 27, 2011
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Nov 4, 2010
I am trying to delete a bunch of different things from the stage all at once.I have 3 dynamically created text fields and 2 dynamically created movie clips.I added them to the stage through my document class buy creating them, editing their properties and then...
addChild(myText1);
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[code].....
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Oct 25, 2010
There's clearly a bunch of new stuff in Flash 10, I'm seeing a bunch in the Graphics class so far. Struggling a bit to reconcile it with what I know already but it looks useful - render lists and 3D transforms, etc - however I wondered if there are good arguments for targeting Flash 9 since I can definitely manage without all the new stuff I don't know. Like support on non-Windows devices, wide adoption of Flash 9 Vs 10, etc.
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Jul 12, 2009
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Jun 28, 2011
We have an "application" consisting of a large number of PDF files that link to each other.
Some of the PDF files have links that must be a web URL when running on a PC (or a Mac) but need to open a specific application when running on an iPad.
When not on the iPad, the links look like "http://10.85.1.102".
When on the iPad, they look like "netcam4://2" - which opens the NetCam4 application with camera 2 selected.
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Apr 17, 2003
I am building a preloader that features an animated character (a movieclip named 'dogLoad'). As the preloader progresses I would like the movieclip to be told to advance further along its timeline. I managed to get it to work once but deleted the code by mistake...
[Code]...
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Mar 6, 2005
in my main movie I load dynamically swf
Code:
var sCale:Number = 100;
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[code]....
when the preloader load everything it goes to 10 frame, and all content will show, so it works very fine, but.but except the "TITLE.swf" and it will show up after while, because it was still downloading.I have found out in Flash in "Test Movie", when I test the preloader.How do I target the Title.swf into the preloader?, so it preloads together with main movie. It doesn't look good when everything shows up and the title after few seconds later.
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May 19, 2009
I have 3 movieclips on the main stage.
btn1, 2, 3
I have this code in the maintime line, that when i click a button, the btn the stays static (like its on), when i click another btn, it switches on the next button and loads an external swf.
Each button's instance name is button1, 2, 3..and more buttons I add the stage I would increase the button number, so for 3 buttons on stage I have up (var buttonNum:Number = 3
code//
var buttonNum:Number = 1;
for (i=1; i<=buttonNum; i++) {
this["button"+i].onRollOver = function() {
[Code].....
This all works fine.
I have built a scroller with thumbnails as movieclips and would like to add this code to movieclips.
The thumbnails are indivdual moviclips and are inside a movieclip (productscroll), as the dragbar i am using targets the clip (productscroll) to scroll the thumbnails.
I basically need the same actions as the buttons. When I click a thumbnail I need to load an external swf.
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Nov 1, 2011
What I am trying to do is to make a moveclip change the frame of the main timeline.Right now, I have a moveclip on frame 5 with the code:
on (keypress "1") {
_root.gotoAndStop(10);
}
[code].....
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Jul 29, 2003
Ok this is probably obvious and real dumb but...I can't seem to target a MC from my main timeline. I wanna tell my movieclip to start playing from frame 2 when an on (release) event handler is invoked from the main timeline. This is what I got but its not working. Help anyone?
[AS]
on (release) {
this.maskedimaged.gotoAndPlay(2);
}
[/AS]
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Apr 14, 2009
how to return to the main time line from within my movie clip. I thought it was something like _root.gotoAndPlay(4); but all I'm getting is errors.
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Mar 22, 2011
I have a preloader that is being served from a CDN, and I want it to load the target SWF also from the CDN but when it uses loaderInfo, it returns the hostname of the html file.[code]Is there some way that I can get the URL that the preloader was served from which is the CDN?
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Nov 28, 2003
I'm just learning to load a swf into location/target and on my swf to be loaded in i made a preloader bar. It works in test but when it is loaded through the original swf file the bar doesnt move, though the swf loads ok. I've looked at this a lot but cant see what's up...so
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Apr 5, 2010
I have 7 buttons on the main stage that go to different parts of the main timeline, all of which have the same movie clip with 7 different frames. Right now it always goes to the first frame of the movie clip, but I need the second button to go to the second frame, and so on. I was originally trying to have the button itself find a frame label inside the movie clip, but now I realize I probably need to attach something to the key frames of the main timeline that tells it to go to a specific part of the movie clip. The problem is I can't figure out how to address the movie clip from the main timeline. The book I started learning from had a short section on declaring movie clips, and I cobbled together this bit of code and put in on a key frame in the main timeline.
Code: Select allvar viewwork:MovieClip = root.viewwork
viewwork.gotoAndStop(2);
I'm pretty sure that's completely wrong, as it gives me the error: 1119: Access of possibly undefined property viewwork through a reference with static type flash.display:DisplayObject.
So how do I properly reference a movie clip from the main timeline? Also, I'm using an external .as file for most of my actions, but I'm sticking this directly on the frame because I haven't even thought about trying to figure out how to target a specific frame from an external file. Is that going to cause problems?
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Apr 14, 2004
Is it possible to target a loaded movie within the main timeline and stop sounds in that particular movie only?
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Nov 25, 2008
I have a preloader using a mask, set to slowly reveal the target object from the bottom up as the movie loads. But there is something off with the code and I'm not a programmer.
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Nov 3, 2003
i have this ongoing problem that nobody seems to be able to help me with and i'm new to flash: i have an swf that is heavily audio based. all of the audio is triggered through actionscript, which means it is linked in the library and to be exported on first frame. this swf is then being loaded into a movie clip (content_mc) on the _root timeline. to my knowledge linked audio and components are actually loaded previous to first frame which means that audio loads first then preloader kicks in. and this defeats its purpose
How can i get a preloader to be general, working in a movieclip not the _root, while solving this audio/component loading problem?
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Oct 1, 2009
I have some submenu buttons in a movieclip on the mainline. My first level of navigation in on main timeline. The submenus are grouped in movieclips on the main timeline. I basically used the same code on the main navigation for the sub navigation except the code for the submenus is in that movie clip. My trace statement reads the button is clicked (which was a quantum leap for me) but I know I need some kind of _parent code in there so it knows to go to label back on main timeline. I feel like I am so close.
Also is this an ok way to set this up? I couldn't figure out how to do it in one frame. I didn't realize this basic framework was going to be so difficult.
[Code].....
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Dec 10, 2009
So here's the run down. I'm trying to target a timer that is declared on the main time line (frame1) from within a movieclip. So here is the code for the timer on the main timeline:
ActionScript Code:
var timer1:Timer = new Timer(1000);
timer1.addEventListener(TimerEvent.TIMER, timedFunc1);
timer1.start();
The name of the movieclip is ssRightMask_mc. I'm trying to get the currentCount from timer1, but I'm having some targeting issues. I've tried:
[Code]...
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Mar 30, 2012
Im trying to load my external swf which is a drop and drop swf into the main swf but when i load it only the drag works and the target is not detected so it doesn't drop.the pop up also stops working in the main swf when you type test1 or test2.heres the code i use to load swf in the main swf :
myContainer2.loadMovie("externaldrag.swf");
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