I have a MC on stage with instance name of holder.I load a swf into holder. I want the swf which is bigger than holder to have the same height and width as holder.var myLoader:MovieClipLoader = new MovieClipLoader(); myLoader.loadClip("contact.swf", holder);
I'm loading a .swf (flash game) (719 x 480) into a new .fla that is bigger (1280, 720) than the dimensions of the .swfThe game appears to load well, but when I start playing it, I realize that the game is messed up because it is actually running in the dimensions of the .flaCan somebody tell me how to constrain the loaded .swf to 719 x 480?NOTE: I can't change the .swf game file's codingAnd the .fla stage-size has to stay the same.
I load swf files continuously, but if one of the swfs has some defective code such as Mouse.hide() the mouse disappears when the swf is loaded. I want to constrain such malicious code in loaded swfs. There is also another problem related to containing loaded or loading swfs. When I load a swf which loads another swf to operate, It never completes loading (Event.Complete of contentLoaderInfo) because it needs another swf to load. However, the swf should be loaded before it runs. Since loaded swf is as-2, loader does not give any error. I am also suspicious whether or not it will give error if it is as-3.
[code]...Now if I load this swf into a bigger SWF the mouse is acting in the entire movie as if it were in de loaded swf. This also happens when I test it (ctrl-enter) and make the resulting box bigger... the mouse will not fade at the border of the swf any more, but at the border of the containing window....) is there a (easy) way to constrain the mouse behaviour within the box of the loaded swf (like the MOUSELEAVE event triggered when i leave the box of the loaded swf in stead of the entire stage?)
i want the swf or jpg that i load into an empty clip in my main movie to scale to the size of the stage. How do i get the height and width of the jpg/swf being loaded? i was thinking i could take that info and do a little ratio action and scale it to fit.
i have external swf with a size of 750x500, then it loads to main swf where it size is 750x700 now i want my external swf loads to main with its fix size which is 750x500, how should i do that?i've tried stage.stageWidth etc and swfLoader.width etc, but doesnt work.
I'm using Loader to load an external swf into my swf and adding that loaded swf to the stage using event.target.content.If i set the width and height of the loaded swf I actually resize the movieclip inside my loaded swf. What I wanna do is change the stage size of the loaded swf.
I have a main index SWF that preloads an external video SWF... when i test it offline it works fine..when i test it online it doesnt work fine... Weird observation: Online it worked when the external swf was only 10-20 kb But when i tried with bigger file size about 3.5 mb (which is the actual video i want to load), it doesnt work.... on the preloader it says NAN%... Now...could anybody try to explain to me what the hell is going on? I am attaching the Flash files in CS4 and CS3 format...
Can someone help me out and tell me how i can set the size of an external swf i have loaded into a target movieclip.ive got the external swf loading into the target ok but its too big.
I am creating an empty movieclip and loading a jpeg into it. The mc does not seem to resize to account for the jpeg's size, also the parent mc (thisClip) which is also created dynamically (with attachmovie), is set at 500 why:
I'm Loading an image into a MC based on an XML file. I'm setting the initial alpha to 0, loading the image, then setting the alpha to 100 once I see that it is fully loaded. The problem is that I want the image to be resized, which is not working. Every time I check the size of the MC once the image is loaded I get 0x0. Here preload code.
Code: function preload(num) { eval("image"+num).loadMovie(url[num],1); eval("image"+num).onEnterFrame = function() {
I have a movie, within this movie I have a container which loads an external swf, the problem I have is that when this movie is viewed within a browser, if the browser is resized then the external swf that loads into the contanier resizes, going smaller or larger.How do I constrain a particular container to stay the same size, 100%?This is the script I have that loads the external swf, is there a way to constrain container?
I'm at a bit of a coders block, and I'm sure it's quite simple. I tried using the following:Code:((angle-180)%360) + 180But for angles < 180 degrees, it works just fine, but after that it get's a little funny. I know why it's doing that, I'm just looking for a way to fix it.
I have a picture gallery that loads a few thumbnails into a holder via xml and AS3. When you click on the thumbnail it loads the full-size image into a Loader.How could I add a description from the xml to the to the full size image.[code]
I'm using UILoader to load SWF files which I have no source for. These SWF files were created in AS2. They use masks. Width and height return unmasked values.
I'm trying to find the visible width and height of the clip so I can scale it properly.
For example I want a SWF to fit within a 50x50 space. The visible SWF is 65x65 (but I don't know this) and the unmasked size is 100x100. If I set the width and height of the loaded movieclip to 50x50, Flash scales the clip based on the unmasked portion, and I get a clip scaled much too small. Keep in mind I have no control of the SWF content, so I can not override width/height, or get mask size.
I have a picture gallery that loads a few thumbnails into a holder via xml and AS3. When you click on the thumbnail it loads the full-size image into a Loader.How could I add a description from the xml to the to the full size image.
If you load an external swf and after it is totally loaded give it as to change size properties. the file jumps from his size exactly to the pretended.
how I can find the original stage size of an SWF that has been loaded into a parent clip via MovieClipLoader? In the child clip, there are a number of elements that extend beyond its stage, so when I check the _width and _height properties, then they include the stage overlap.
I tried using mc.getBounds(), but it doesn't seem to give me what I'm after.
If you load an external swf and after it is totally loaded give it as to change size properties. the file jumps from his size exactly to the pretended. How do one give code to do this in a progressive way.
Im having problems with assessing the size of an image after having loaded it into a movieclip using MovieClipLoader.Im trying to use the onLoadComplete-method to determine when the image is completely downloaded into the imageholder-mc, but Im just getting the original size of the mc, not the image's.[code]
I am trying to created a constraint to a rectangle. I have the startDrag working and I am trying to constrain a square to the movie size of 600x400.I have been searching online help files but I can not for the life of me get it to work, would someone beable to put me out of my misery. I have attached the demo file I am working with but I will also post my script here for thoughs who prefer that...
I have a MC called planPOPUP which is draggable and at the moment I am constraining where the MC can be dragged to by using the 4 co-ordinates method such as:
Now would it be possible to, instead of using that method, place another MC around the edge of the stage, making a border, and then have some code so that whenever planPOPUP touches the border MC it cannot be dragged over it? Thus constraining it to within the borders of the stage?