ActionScript 3.0 :: Constrain Angle To Between -180 And 180?
Oct 27, 2009
I'm at a bit of a coders block, and I'm sure it's quite simple. I tried using the following:Code:((angle-180)%360) + 180But for angles < 180 degrees, it works just fine, but after that it get's a little funny. I know why it's doing that, I'm just looking for a way to fix it.
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Code:
("animation", false, 0, 0, 300, 300);
but know joy...
my code:
////Button Listeners/////////////
Code:
// BtnNav listeners
btnNav.addEventListener(MouseEvent.ROLL_OVER, btnNavOver);
btnNav.addEventListener(MouseEvent.ROLL_OUT, btnNavOut);
btnNav.addEventListener(MouseEvent.CLICK, btnNavDown);
[code]....
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Code:
startDrag (_root.loadHERE.allImagesMC.planPOPUP, false, 116, 231, 913, 396);
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Code:
var myImagePanTween;
function moveImageTween(e:TweenEvent = null):void {
var CurrentMouseX=mouseX;
var CurrentMouseY=mouseY;
[Code] .....
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[Code]....
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ActionScript Code:
arrow_mc.onPress = function () {
arrow_mc.onMouseMove = function () {
[code].....
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(false,new Rectangle(-xpos,ypos,stage.stageWidth,0));
Code:
// Imports.
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
[Code]....
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[Code]...
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[Code]....
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private function readAcc(e:AccelerometerEvent):void
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{
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ActionScript Code:
var box:MovieClip = new MovieClip();
box.graphics.beginFill(0xFF0000, .75);
[code]...
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[Code]
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