ActionScript 2.0 :: MC Resize And Constrain Proportions?

Sep 28, 2005

does anyone have an equation for resizing mc and constraining the prooprtions also.. through AS

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ActionScript 3.0 :: Resize Containers Content But Constrain Proportions

Apr 13, 2011

I am developing an AS3 website (client's request) but have run into a little trouble. My template.swf contains a fixed Header/ Footer and is resized to fit the browser window. The middle content is resized when the browser is resized using:

[Code]

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Actionscript 3.0 :: Resize An Image But To Keep The Proportions Between Width And Height?

Mar 25, 2010

How can I resize an image, but to keep the proportions between width and height?

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ActionScript 3.0 :: Auto Resize Flash - Keeps The Proportions Even If You Are Resizing The Browser ?

Oct 19, 2009

Im trying to make a website in AS3 with a dynamic background-video that fills all the page in my browser and keeps the proportions even if you are resizing the browser like this:[url].....its almost working but i dont know what to do to force to keep the proportions of my movieClip and at the same, to fill 100% of my page .This is my code...I have a movieClip with the instance name: "bg".

import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;[code]......

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Resize - Constrain - Force Fit Swf In Browser Window?

Jul 10, 2009

how to constrain the proportions of a flash site so that when a browser window is resized the swf resizes to fit?Is it actionscript needed in the fla or some html in my dreamweaver file? [URL]

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ActionScript 3.0 :: Resizing And Constraining Proportions?

Oct 12, 2011

I'm doing liquid layouts, and resizing my images while constraining proportions. Here is the code I'm using:

Code:
image.y = (stage.stageHeight/2) - (image.height/2)
resizeMe(image, stage.stageWidth, stage.stageHeight);
//The resizing function

[Code].....

I want it to resize and totally centre itself in the middle of the screen. HOWEVER. I also want to nudge it down 100px, and THEN resize it. I'm having no luck with this though I can move it down 100 px, but then it resizes and positions itself as though it was still in the centre.

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ActionScript 2.0 :: How To Constraint Image Proportions

Nov 23, 2005

Im developing a full browser flash website for a photographer and I should make the pictures really big. Now my problem is that when you see the website in a smaller resolution than the one im using, images get too big. What i need is a function that resizes the image box according to the stage size, but I dont know how to constraint the image proportions. For instance I would make something that would do imageMc._width=Stage.width*0.8 so I could have the image with 80% of the screen size.... but how to make it proportional with height?url...

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ActionScript 2.0 :: Resizing MC Fit Screen In Proportions (fla Attached)?

Jul 28, 2010

I'm working on my portfolio site and would like to resize the background only like this site [URL]For resizing a flash movie, I tried this script

Quote:

Stage.align = "TL";
Stage.scaleMode = "noScale";
//size bg_mc to match stage size

[code]....

It succeeds resizing but is NOT in proportion

1. editing the script thus the picture resizes with contrain proportions?

2. I'd also like to have it centerized during resize.

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ActionScript 3.0 :: Tweening Size Without Locked Proportions?

Jul 19, 2009

My problem is that I want to scale my symbol in ONE specific direction. Up, down, left OR right. Flash automaticaly scales a symbol equaly to both sides, changes the x/y values of the opposite edge from the symbol, but I don`t want this.

I mean, I want to scale my symbols just like shapes. If I scale to the right, the left side stays on the same X/Y values.

I can`t do this on flash IDE nor in actionscript. I would like to know if there are any solution to both cases

I want this because in my movie clip I have a mask (a symbol made from a square) and I need it to scale upwards. But doing this by code makes it enlarge downwards equally screwing up my animation.

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ActionScript 2.0 :: Fitting Images And Maybe Preserving Proportions

Aug 9, 2005

At the moment I am using _root.image.loadMovie(photo.jpg);to load a jpeg into a movieclip which results in the picture being loaded at its full size. Whats the best way to get it to fit to the "container" movieclips size.Also is there a way to get it to preserve its proportions so it doesn't stretch?

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Actionscript 3.0 :: Proportions Work Fine But Movie Doesn't Start?

Mar 18, 2011

I have an flv loaded externally. I've added it to a movieclip and want it to fill the stage as my background and scale proportionally. The proportions work fine and the movie seems to scale fine. My problem is the movie doesn't start right away. It shows blank until I resize the browser then it shows up fine.Here is the code:

Code: Select allimport flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;[code].............

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Flash :: Restrict/reset The Scale Proportions Only In Special Case That The StageWidth/Height Are Smaller Than The Movieclip?

Feb 1, 2010

I'm trying to make a movieclip scale proportionally only if the item is being resize smaller than the current.Obviously I can use the ScaleX/Y values like so:

if (cont.scaleX < cont.scaleY ) { cont.scaleY = cont.scaleX; } else { cont.scaleX = cont.scaleY; }

I need to restrict/reset the scale proportions only in special case that the stageWidth/Height are smaller than the movieclip.

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Constrain Container Within A Movie?

Jun 9, 2009

I have a movie, within this movie I have a container which loads an external swf, the problem I have is that when this movie is viewed within a browser, if the browser is resized then the external swf that loads into the contanier resizes, going smaller or larger.How do I constrain a particular container to stay the same size, 100%?This is the script I have that loads the external swf, is there a way to constrain container?

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ActionScript 3.0 :: Constrain The Loaded .swf To 719 X 480?

Jun 8, 2011

I'm loading a .swf (flash game) (719 x 480) into a new .fla that is bigger (1280, 720) than the dimensions of the .swfThe game appears to load well, but when I start playing it, I realize that the game is messed up because it is actually running in the dimensions of the .flaCan somebody tell me how to constrain the loaded .swf to 719 x 480?NOTE: I can't change the .swf game file's codingAnd the .fla stage-size has to stay the same.

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Actionscript 3 :: How To Constrain Loaded Swf

Sep 26, 2010

I load swf files continuously, but if one of the swfs has some defective code such as Mouse.hide() the mouse disappears when the swf is loaded. I want to constrain such malicious code in loaded swfs. There is also another problem related to containing loaded or loading swfs. When I load a swf which loads another swf to operate, It never completes loading (Event.Complete of contentLoaderInfo) because it needs another swf to load. However, the swf should be loaded before it runs. Since loaded swf is as-2, loader does not give any error. I am also suspicious whether or not it will give error if it is as-3.

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ActionScript 3.0 :: Constrain Angle To Between -180 And 180?

Oct 27, 2009

I'm at a bit of a coders block, and I'm sure it's quite simple. I tried using the following:Code:((angle-180)%360) + 180But for angles < 180 degrees, it works just fine, but after that it get's a little funny. I know why it's doing that, I'm just looking for a way to fix it.

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ActionScript 3.0 :: StartDrag() Constrain To Rectangle?

Oct 19, 2009

I am trying to created a constraint to a rectangle. I have the startDrag working and I am trying to constrain a square to the movie size of 600x400.I have been searching online help files but I can not for the life of me get it to work, would someone beable to put me out of my misery. I have attached the demo file I am working with but I will also post my script here for thoughs who prefer that...

Code:

("animation", false, 0, 0, 300, 300);

but know joy...

my code:

////Button Listeners/////////////

Code:

// BtnNav listeners
btnNav.addEventListener(MouseEvent.ROLL_OVER, btnNavOver);
btnNav.addEventListener(MouseEvent.ROLL_OUT, btnNavOut);
btnNav.addEventListener(MouseEvent.CLICK, btnNavDown);

[code]....

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ActionScript 2.0 :: Flash8 Use MC To Constrain Drag?

Feb 25, 2010

I have a MC called planPOPUP which is draggable and at the moment I am constraining where the MC can be dragged to by using the 4 co-ordinates method such as:

Code:
startDrag (_root.loadHERE.allImagesMC.planPOPUP, false, 116, 231, 913, 396);

Now would it be possible to, instead of using that method, place another MC around the edge of the stage, making a border, and then have some code so that whenever planPOPUP touches the border MC it cannot be dragged over it? Thus constraining it to within the borders of the stage?

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ActionScript 3.0 :: Constrain Mouse To Loaded Swf?

Apr 5, 2010

[code]...Now if I load this swf into a bigger SWF the mouse is acting in the entire movie as if it were in de loaded swf. This also happens when I test it (ctrl-enter) and make the resulting box bigger... the mouse will not fade at the border of the swf any more, but at the border of the containing window....) is there a (easy) way to constrain the mouse behaviour within the box of the loaded swf (like the MOUSELEAVE event triggered when i leave the box of the loaded swf in stead of the entire stage?)

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ActionScript 1/2 :: Constrain Size Of Loaded Swf?

Aug 13, 2010

I have a MC on stage with instance name of holder.I load a swf into holder. I want the swf which is bigger than holder to have the same height and width as holder.var myLoader:MovieClipLoader = new MovieClipLoader(); myLoader.loadClip("contact.swf", holder);

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ActionScript 3.0 :: Image Zoom Then Pan Constrain

Jul 30, 2009

I have some script that loads an external image into the UILoader that also has a mask created based on loaded image width and height, which also centers on stage. That works great. On user click somewhere within the loaded image, the image then scales from that mouse position out.
i.e.: if I click top left corner image scales from that point out, center, left, right... etc. using the tween. That works great.

On mouse move image then pans reverse to mouse position. i.e.: I move mouse left image pans right, move mouse up image pans down, top left corner image pans down bot right...etc. Also using tween. This is where it becomes tricky. The image does pan, however it does not pan completely to left, right, up, down, diagonally and so forth. once mouse reaches boarder of mask the image pan stops, unless mouse is way outside boarder.

Then that creates another problem where the image now pans so much that it goes past the boarder and almost out of sight. Ideally when mouse moves to masked boarder, panned image should be at its image boarder then stop. Constrained within the masked boarders.

Code:
var myImagePanTween;
function moveImageTween(e:TweenEvent = null):void {
var CurrentMouseX=mouseX;
var CurrentMouseY=mouseY;
[Code] .....

I think there should be away to include a constraint within the Tween, as well calculate the image size so that when mouse reaches boarder the image should be panned to its width/height, up, down, corners ect.. within the mask. Make sense?

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ActionScript 2.0 :: Constrain To Rectangle Coordinates?

Oct 4, 2005

I'm doing a tutorial on using the startDrag function but have no idea how to get the coordinates for my rectangle.How do you find the 4 points? I've tried using my mouse to pinpoint the location but that doesn't work.Here is the generic code:myMovieClip.startDrag(false, left, right, top, bottom);

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Actionscript 3 :: Constrain MovieClip Drag To A Circle?

Jun 28, 2011

I have a draggable slider that looks like this:

The blue bar has the instance name track and the pink dot has the instance name puck.

I need the puck to be constrained within the blue area at all times, and this is where my maths failings work against me! So far I have the puck moving along the x axis only like this:

private function init():void
{
zeroPoint = track.x + (track.width/2);
puck.x = zeroPoint-(puck.width/2);

[Code]....

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ActionScript 3.0 :: Constrain Movement Without Using The Drag Function?

Dec 6, 2009

I'm trying to create an interactive piece, where the veiwer can move sliders to effect to movement of other pieces. I understand how to contrain the movement of the sliders, and I've done so, but I'm having trouble figuring out how to constrain the movements of the mc's effected by the sliders. How do I do this without using the drag function?

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ActionScript 2.0 :: Constrain Rotation On An Object While Dragging?

Mar 12, 2010

What I would like to have happen, is when the user drags arrow_mc, it will only rotate between 0 and 90 degrees. If you go above 90 degrees, and continue dragging, it will stop moving. The same would happen if you went below 0 degrees.Currently, the code below works, but you can go around in circles back and forth.Iwith figuring out how to constrain the drag rotation between specifid numbers, in degrees.

ActionScript Code:
arrow_mc.onPress = function () {
arrow_mc.onMouseMove = function () {

[code].....

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ActionScript 2.0 :: Constrain Drag To Within Movieclip Boundaries?

Jun 29, 2010

I have a movieclip that is locking to mouse center when dragging it. I know how to set up the boundary code, though the movieclip images are different sizes, so didn't want to have to create a custom code such as:t.startDrag(true, 290, 85, 910, 390);for each movieclip.does anyone know how to constrain the draggable item to within the left, top, right, bottom boundaries inside of a movieclip?

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ActionScript 3.0 :: Constrain StartDrag Movement To Mask?

Dec 7, 2010

I have a small movieclip where an external image gets loaded into a custom shape mask. The user can then drag the image around. This is all working fine.

I am now trying to constrain the movement allowed so that the image cannot ever leave the masked area.

On my startDrag() function i have tried to include the following properties but i cannot get this to work:

(false,new Rectangle(-xpos,ypos,stage.stageWidth,0));

Code:
// Imports.
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;

[Code]....

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ActionScript 2.0 :: Constrain Textboxes To Take Specific Value Range?

Nov 16, 2005

Can I constrain textbox to get only values between 1 and 60?

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ActionScript 2.0 :: StartDrag - Constrain To A Rectangle (or Coordinates)

Jan 24, 2006

I have 9 images that are draggable on my screen - and when pressed become the top image- using the script below. I'd also like to constrain to a rectangle (or coordinates) - ideally adapting the exisiting script and movie clip set-up.

[Code]...

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ActionScript 2.0 :: Constrain Dragging To A Circular Path?

Oct 4, 2004

I am designing an interface where a person will drag a circular measurement tool (called a goniometer) over part of an image, and then rotate two different arms on the tool to measure an angle.The entire tool itself needs to be draggable by its center. So far I have the arms rotating by means of pressing the arrow keys on the keyboard, but it would be more realistic to have the user drag the arms to rotate them. I can't think of how to accomplish that, though.

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