ActionScript 3.0 :: Constrain Movement Without Using The Drag Function?

Dec 6, 2009

I'm trying to create an interactive piece, where the veiwer can move sliders to effect to movement of other pieces. I understand how to contrain the movement of the sliders, and I've done so, but I'm having trouble figuring out how to constrain the movements of the mc's effected by the sliders. How do I do this without using the drag function?

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I am now trying to constrain the movement allowed so that the image cannot ever leave the masked area.

On my startDrag() function i have tried to include the following properties but i cannot get this to work:

(false,new Rectangle(-xpos,ypos,stage.stageWidth,0));

Code:
// Imports.
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;

[Code]....

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Code:
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private function init():void
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[Code]....

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[code].....

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[Code]...

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Code:
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Code:-
import flash.events.MouseEvent;
var cereal1_Array:Array =

[code]....

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Ok so I have these 2 sexy little scale + movement functions on my movie clip[code]...

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[Code]....

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Code:
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[Code].....

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Code:
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[code]....

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Code:
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if (handle.rotation >= 30) {
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ActionScript 2.0 :: Use The StartDrag-function To Drag A Movieclip

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i want to use the simple startDrag-function to drag a movieclip. when the option to lock the movieclip is set to false, there's no problem but when i set this option to true, so the movieclip should follow the mouse locked to the center, my movieclip just disappears. i used this code:

[Code]...

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ActionScript 3.0 :: StartDrag() Constrain To Rectangle?

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I am trying to created a constraint to a rectangle. I have the startDrag working and I am trying to constrain a square to the movie size of 600x400.I have been searching online help files but I can not for the life of me get it to work, would someone beable to put me out of my misery. I have attached the demo file I am working with but I will also post my script here for thoughs who prefer that...

Code:

("animation", false, 0, 0, 300, 300);

but know joy...

my code:

////Button Listeners/////////////

Code:

// BtnNav listeners
btnNav.addEventListener(MouseEvent.ROLL_OVER, btnNavOver);
btnNav.addEventListener(MouseEvent.ROLL_OUT, btnNavOut);
btnNav.addEventListener(MouseEvent.CLICK, btnNavDown);

[code]....

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ActionScript 3.0 :: Constrain Mouse To Loaded Swf?

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ActionScript 1/2 :: Constrain Size Of Loaded Swf?

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I have a MC on stage with instance name of holder.I load a swf into holder. I want the swf which is bigger than holder to have the same height and width as holder.var myLoader:MovieClipLoader = new MovieClipLoader(); myLoader.loadClip("contact.swf", holder);

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