ActionScript 2.0 :: Use The StartDrag-function To Drag A Movieclip

Mar 11, 2004

i want to use the simple startDrag-function to drag a movieclip. when the option to lock the movieclip is set to false, there's no problem but when i set this option to true, so the movieclip should follow the mouse locked to the center, my movieclip just disappears. i used this code:

[Code]...

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ActionScript 1/2 :: Use The StartDrag Function On A Movieclip On Movement?

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A friend need's to create a flash banner like this site. i write this action to a movie clip, but the clip have to be on movement.

[Code]...

Is there a way to use the startDrag function on a movieclip on movement?

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Actionscript 3 :: Flash - StartDrag() Within StartDrag() On Child MovieClip

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as you can see, I have a container MC which I have added to the stage. I set its drag constraints using a Rectangle(). I then add the 'cat' child movieclip to the container, and I want this to be dragable too. However, as soon as I click on my cat when testing the MC. It shoots to point x=0 y=0 on the stage and doesn't move.

The container MC can be moved without any trouble.

If I remove the rectangle bounds from the containers startdrag() function. both MC's can be dragged without any issue.

//panning ability
my_x = 800 - myImage.width;
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[Code]....

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ActionScript 2.0 :: Drag Two Objects At Same Time With 'StartDrag' Script?

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Can we drag two objects at the same time with the "StartDrag" script?I put in the first frame of my movie two "StartDrag"s but it always took in consideration one.

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[Code]....

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I am trying to use startDrag to drag my square movie clip and while i drag it up the square should rototate right and when I drag down it should rotate left, everything works except of the rotation part

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ActionScript 3.0 :: Use StartDrag In The Code And It Works. But When I Try StopDrag It Doesn't Stop To Drag?

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I use startDrag in the code and it works. But when I try stopDrag it doesn't stop to drag.

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ActionScript 1/2 :: Drag Function Disabling Button Actions Within Movieclip

Jun 23, 2009

I'm building an interactive map and i've run into a problem. The map is draggable and I have a start and stop drag function running as well as an onEnterFrame function which restricts how far you can drag the map. The map is displayed inside of a masked area. On the map is many locations which when rolled over should pop up a little dialogue box with contact info. My problem is that it only works when i've disabled the drag functions. When the drag functions are running the buttons inside the map movie clip all stop working. How can i get around this?

[CODE]...

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ActionScript 1/2 :: StartDrag Function On 2 Movieclips

Dec 14, 2009

Is there a way how the startDrag function can be used on 2 different movie clips on one stage?
 
I have my own photo slideshow player (photos + music) and I need 2 dragable movieclips (buttons). First one is on the timeline and second one on the volume slider. How to achieve that I could use the startDrag function on both of them in the same time?
 
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Flash :: Canvas Moved On StartDrag() Without Calling Set X / Y Or Move() - How Does StartDrag() Exactly Work In As3 / Flex

Feb 11, 2011

i have an .as class that extends mx.containers.Canvas (it's a draggable border of a resizable component), it becomes draggable on MOUSE_DOWN and stops being draggable on MOUSE_UP, MOUSE_OUT and ROLL_OUT. before calling startDrag() i create a Rectangle to define the drag area, i also have a _dragging: Boolean variable to control if it's draggable at the moment. the problem is that when i click this border it jumps to a negative coordinate without calling startDrag or switching _dragging to true.

i've overriden get x, set x, get y, set y and move() methods in order to solve it but the only thing i got was the fact that position changes without calling coords setters or move(), but at the moment it's changed a getter is called and returns new (negative) value so my question is what happens on startDrag() and how to filter unwanted incoming coords values?

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ActionScript 3.0 :: Cannot Get The Index Number From A StartDrag Function?

Jun 13, 2011

//*//*//*//*//**//**/**//**//**//**//**//**//**//**//**//**//**//
var t:Array=new Array();t=[d1,d2,d3,d4,d5];
var d:Array=new Array();d=[t1,t2,t3,t4,t5];

[code].....

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ActionScript 3.0 :: Any Way To Make StartDrag Function Work Better?

Jan 13, 2010

When you are dragging a movieClip on the stage, it generally works fine. But if you are performing some calculation or hitTest while you dragging, the location of the cursor and the movieClip starts to go unsynched. For example, in the following code, I am running an ENTER_FRAME handler while you drag a box, and this onEnterFrame_Box method contains a bogus for loop to slow down the process. The drag & drop works snappy if you comment out that for loop... But if you bump up that 100 to something like 200, Flash Player runs quite slow, and the location of the box won't match where your mouse cursor is...

ActionScript Code:
var box:Sprite = new Sprite();
box.graphics.clear();
box.graphics.beginFill(0xCCCCCC, 1);
box.graphics.lineStyle(1, 0x999999);
box.graphics.drawRect(0, 0, 100, 100);
[Code] .....

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ActionScript 3.0 :: StartDrag And Bounds - User Will Be Able To Drag The Image, As Long As The Edges Of The Image Doesn't Show?

Jan 19, 2011

I have an image on the stage which is bigger than the stage itself:

The stage is 700x550

The image is 2100x1650, and it's registration point is at its center, if I remember correctly.The initial location of the image on the stage is 350,75.I want to make sure that the user will be able to drag the image, as long as the edges of the image doesn't show.here's what I did:

mapRect = new Rectangle(0-mapMC.width/2, 0-mapMC.height/2, mapMC.width, mapMC.height);

and later on:

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The the top and the left of the image are bounded well, but as far as the bottom and the right side of the image.

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ActionScript 3.0 :: Scrollbar Base On StartDrag And StopDrag Function?

May 17, 2011

I know how to do the component UI scroll bar. But what I want to do is have my own custom scroll bar, and all the others tutorial looks confusing. I was just messing around with startdrag function and I notice that whenever you don't specify what you want to drag, it just drag everything. Ex: redBox_mc.startDrag(); will drag only the red box startDrag(); will drag everything. Using this I think I can make a UI scroll bar. The only problem is that everything go in the opposite direction. Is there any way I can fix this?

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ActionScript 3.0 :: Error #1069 "Property StartDrag Not Found On Flash.display.Loader" - Allows To Drag Some Images

Mar 17, 2009

I'm creating a little project that allows you to drag some images. I get this Error when I try to drag the images Code: ReferenceError: Error #1069: Property startDrag not found on flash.display.Loader and there is no default value. at Icon03/beginDrag() Here is my code

[Code]..

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ActionScript 3.0 :: Possible To Use StartDrag Function / Giving Selected MC Elastic Movement

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I was wondering if it's possible to use the startDrag function AND giving the selected MC an elastic movement. Or if I 'm supposed to use an onEnterframe function instead.My project needs me to use startDrag only, but I can give a smooth elastic MC movement with this function.

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ActionScript 3.0 :: Use StartDrag With A Movieclip That Contains 3D Cube?

Dec 20, 2009

I'm trying to use startDrag with a movie clip that contains a 3D cube (comprised of 3D planes). It only moves the face of the cube, but not the other sides. Can one use startDrag in 3D space, or is there another method?

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ActionScript 1/2 :: Drag And Drop Movieclip - "droptarget" Function Does Not Work?

Aug 11, 2011

I have 12 movieclips on one layer, each are draggable some perform an action some dont. The problem is the levels when they are dragged some are above the other clips on the same layer and some are below. I want the dragged clip to be above all clips. Also on the stage there are text boxes over the "droptarget" they have to be on a layer above to be visible. So therefore the area where the text box is does not allow the dragged item to perform its task, the "droptarget" function does not work.

holder_mc11.onRelease = function(){holder_mc11.stopDrag();[code]...........

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I'm trying to add a tooltip of sorts to a mc. the mc has the buttonMode set to true and when I rollover it I want it to display another movie clip as a tooltip. I've worked out how to do this with startDrag. The problem is that unless i remove the event listener for rollover the mouse flickers and won't work properly. I fixed this by removing the event listener in the same function, which works great. The problem is that I have to add and event listener for rollout, but the flickering starts again when its added.

Here's the code I have so far:
clapperHit_mc.addEventListener(MouseEvent.ROLL_OVER, videoCursor);
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videoCursor_mc.startDrag(true);
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ActionScript 3.0 :: StartDrag() Not Working When Loaded Into A Bigger Movieclip?

Oct 8, 2010

I am working on a simple drag and drop game which works fine by itself.

But the problem is that when this slide is loaded into a bigger gameloader swf. The x axis does not update itself.

Thus when the draggerable gets drag, it moves in relative to gameloader's stage size instead of its own stage size..

Is there any ways that I can lock coordinates of the X and Y axis to that of the game instead of the gameloader?

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Actionscript 3 :: "Error #1006: StartDrag Is Not A Function"?

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I was writing code for dragging mechanism which invokes to wait for small period of time before starting the drag operation.But I am getting this error message in the mouseDownHandler() function.

TypeError: Error #1006: startDrag is not a function.
at Function/<anonymous>()[C:lahblah_8216oboflex2srcuimapWorldMap.as:105]
at Function/http://adobe.com/AS3/2006/builtin::apply()

[code].....

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ActionScript 1/2 :: Drag A Text Movieclip Onto A Picture Of An Object Movieclip

Mar 26, 2010

I Have the drag and drop working where you drag a text movieclip onto a picture of an object movieclip but having some problems. I know its something to do with the hitTest function but when i drop the word "cow" onto the picture of a dog it actually says this is correct by displaying the word cow above the picture of the dog when instead it shouldnt allow me to drop the text onto the picture which doesnt match.

Basically i need to know how to seperate the drag hitTest function for the DogPic/DogText so that it has its own function to detect a hit. At the moment you can see in the below code I have 1 hittest fucntion detecting both collisions when they need seperate functions I tried making a seperate function for each but it didnt work

[Code]...

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Flex :: Drag A Movieclip To Change Different Movieclip's Value?

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I am trying to create a mc with drag function. how to change another movieclip's x value when I drag my first mc...

videoSlider.addEventListener(MouseEvent.MOUSE_DOWN, scrollMC);
videoSlider.addEventListener(MouseEvent.MOUSE_UP, stopScrollMC);
private function scrollMC(event:MouseEvent):void{

[Code]....

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ActionScript 3.0 :: Drag And Drop Function?

Feb 19, 2012

ErrorTypeError: Error #1010: A term is undefined and has no properties.at draft1_fla::MainTimeline/down()TypeError: Error #1010: A term is undefined and has no properties.at draft1_fla::MainTimeline/release2drop()Been working on this for a couple of hours and just cant seem to get my head around it. Why does this error keep appearing, what is it i need to do for each object in the array to simply drag and drop

Code:-
import flash.events.MouseEvent;
var cereal1_Array:Array =

[code]....

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ActionScript 2.0 :: Drag Function Messed Up

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I tried looking around at some drag stuff in the forums but nothing helped me and Senocular's code scared me

Ok so I have these 2 sexy little scale + movement functions on my movie clip[code]...

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ActionScript 2.0 :: Countdown With A MouseUp Drag Function?

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I have a drag and drop function that is working OK, but I need some codes to make the function to drop the image when the 30 second countdown is up.

Countdown:

Code:
var countd = 30;
function countdown():Void {
clearInterval(cdown);

[Code].....

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ActionScript 3.0 :: Constrain Movement Without Using The Drag Function?

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I'm trying to create an interactive piece, where the veiwer can move sliders to effect to movement of other pieces. I understand how to contrain the movement of the sliders, and I've done so, but I'm having trouble figuring out how to constrain the movements of the mc's effected by the sliders. How do I do this without using the drag function?

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ActionScript 3.0 :: Drag And Drop With Scale Function?

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does anyone know a code which would let you drag and drop objects and also be able to scale them at the same time.

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ActionScript 2.0 :: Drag 'n Drop Problem Using Function?

Jun 6, 2006

I have a movie clip called al_mc in there i have a drag & drop and it works

Code:
on (release) {
stopDrag();

[code]....

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