ActionScript 3.0 :: StartDrag - Displaying Another MovieClip As Tooltip
Jan 11, 2010
I'm trying to add a tooltip of sorts to a mc. the mc has the buttonMode set to true and when I rollover it I want it to display another movie clip as a tooltip. I've worked out how to do this with startDrag. The problem is that unless i remove the event listener for rollover the mouse flickers and won't work properly. I fixed this by removing the event listener in the same function, which works great. The problem is that I have to add and event listener for rollout, but the flickering starts again when its added.
Here's the code I have so far:
clapperHit_mc.addEventListener(MouseEvent.ROLL_OVER, videoCursor);
clapperHit_mc.buttonMode = true;
function videoCursor(event:MouseEvent):void {
videoCursor_mc.startDrag(true);
videoCursor_mc.visible = true;
videoCursor_mc.gotoAndPlay(1);
as you can see, I have a container MC which I have added to the stage. I set its drag constraints using a Rectangle(). I then add the 'cat' child movieclip to the container, and I want this to be dragable too. However, as soon as I click on my cat when testing the MC. It shoots to point x=0 y=0 on the stage and doesn't move.
The container MC can be moved without any trouble.
If I remove the rectangle bounds from the containers startdrag() function. both MC's can be dragged without any issue.
i have an .as class that extends mx.containers.Canvas (it's a draggable border of a resizable component), it becomes draggable on MOUSE_DOWN and stops being draggable on MOUSE_UP, MOUSE_OUT and ROLL_OUT. before calling startDrag() i create a Rectangle to define the drag area, i also have a _dragging: Boolean variable to control if it's draggable at the moment. the problem is that when i click this border it jumps to a negative coordinate without calling startDrag or switching _dragging to true.
i've overriden get x, set x, get y, set y and move() methods in order to solve it but the only thing i got was the fact that position changes without calling coords setters or move(), but at the moment it's changed a getter is called and returns new (negative) value so my question is what happens on startDrag() and how to filter unwanted incoming coords values?
I'm trying to use startDrag with a movie clip that contains a 3D cube (comprised of 3D planes). It only moves the face of the cube, but not the other sides. Can one use startDrag in 3D space, or is there another method?
So I've been trying to add tooltip functionality, but I'm getting some strange behavior. e.g. duplicate clips appearing, clip not loading completely, clip not fading in correctly.
Goal: Tooltip box that quickly fades in after a short delay. Must resize to accomodate varying number of lines and line lenghts.
Structure: The tooltip movieclip holds three other clips in this layer order: 1) clip with a texbox 2) clip with the yellow box background 3) clip with a black box for the border (this box is 2 pixels larger than the box background, effectively leaving a 1 pixel border.)
These clips exist transparent on a timeline for about a half second, then start to fade in to full opacity by the last frame. So, the button code consists of assigning some text to a variable, then calling a function to make the tooltip visible via rollOver, and a hide function on rollOut. The idea is:
RollOver 1) use startDrag to place the clip by the mouse 2) Assign the text to the text box 3) Resize the background and border to match the size of the current text 4) Make the tooltip clip _visible = true 5) Play the tooltip clip, causing the delay and then fade in. (stop at last frame)
Now for the problems: 1) Improper (loading?) Upon opening the flash file, If I do anything that causes the tooltip move to stop playing, or if the showTooltip() function get called before that playback is done, the clip will no longer play. And it will be stuck at whatever frame it was on at the time of interrupt everytime the tooltip is shown thereafter.
2) Duplicate clips If my main timeline has more than one frame, and extra instance of the tooltip appears from 'somewhere' - which is odd because there is only one tooltip movieclip and it's there from the begining.
3) Fade not working The setting of the box size seems to be somehow interfering with the alpha of the parent clip. I've had to resort to using _visible on the tooltip timeline to control the delayed visibility of the box. (Removal of the box sizing causes the clip to fade properly.)
Relevant code: Main timeline startDrag("_root.tooltip", true); tooltip._visible = false; Tooltip clip onClipEvent(load) { function showTooltip() { [Code] .....
i want to use the simple startDrag-function to drag a movieclip. when the option to lock the movieclip is set to false, there's no problem but when i set this option to true, so the movieclip should follow the mouse locked to the center, my movieclip just disappears. i used this code:
I have around 20 buttons that together make a map of USA. I am using AS3 tool tip, which display name of region on mouse-over. I want to create a movieclip which will house all these 20 buttons and their actions(basically put everything under one movieclip).
But when I do that everything works fine but the tool tip gets dispalced. It appears almost at the edge of the stageAny way to make it appear near the mouse cursor?
Code I am using for tool tip is:
Button1.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler1); function mouseOverHandler1(e:MouseEvent):void { //creating a new tooltip instance
I have create a simple tooltip movieclip that follows the mouse. the tooltip will popup when I hover over another movieclip, but when the tooltip is visible and I move the mouse onto the tooltip it disappears, because I have a mouse out event on the second movieclip to remove the tooltip. Is there a way to make the tooltip visible but not affect anything, such as mouse over and mouse out?
I have an array of MovieClips on the screen and when I hover over each of them, a tooltip is displayed but how do I bring the tooltip movieclip to the front of the stage so it's not hidden behind the other MovieClips that are already on stage?
I have a flash file that works fine in CS3, but once its exported one of the movieclips is not displaying in html.Detail on the movieclip:It uses 'attachMovieclip' method to load multiple instances of the same movieclip symbol from library. The first instance is put inside the container, the rest is hidden by a _x offset value
I'm having a problem with a Class (extends MovieClip) that is a member variable of another Class (also extends MovieClip). When I add the child Class to the parent Class, it doesn't display when the parent is added to stage's display list. It will display if added to the stage itself, but that negates it being a member variable in the first place. I need that for what I'm doing, as having it all encapsulated is important. Is there something I'm doing wrong in initialization that could be causing it to not display? I'm using CS4 Pro with Flash 10, by the by.
how to set a text in a TextInput which is placed inside Movieclip. when ever i set a text its not display on it.I have a MoveClip which contain a TextInput Component. this TextInput have name "letter". when the Application runs it dynamical add the MovieClip like
[AS2] Code this.timeline.attachMovie("Key_MC2","key"+1,1); after adding the movieClip i tried to set a Text
I have a movieclip on the stage with 3 frames. Each frame has a stop(); in the actions layer. I have double (and triple and quadruple) checked the label names.There is a button to toggle between the three frames of the movie clip. A Frame 1 button, a Frame 2 button, and a Frame 3 button. The movie clip (there are lots of them) is then spawned with a mouse click. The movie clips are already declared at the beginng. They are not unlimited so I can just have a for loop go through all of them and change the frame number even before they are spawned and added to the display list.Frame 2 and Frame 3 work just fine. But the button to go to Frame 1 will display Frame 1 on all of the pieces that are already on the stage, but on all new pieces that will be spawned, it just displays whatever other button was pressed last. For instance if I have a movie clip on the stage that's displaying Frame 2 and I hit the buttom for Frame 1, the movie clip will switch to Frame 1. But if I spawn a new movie clip, it will display Frame 2. If I then click back on the Frame 2 button and then again to Frame 1, the movie clip will correct itself.
I can't find where on earth in the code it's going wrong. I've tried using traces but I can't find any problems or inconsistencies. Everywhere I put a trace to tell me what frame the object is at, it traces correctly. I'll click on Frame 1 button, then click on the stage, and it will trace to the output menu that the current spawned movie clip is on Frame 1 when it's very clearly displaying Frame 2.[code]
Dear Friends. Please tell me how to set a text in a TextInput which is placed inside Movieclip. when ever i set a text its not display on it. I have a MoveClip which contain a TextInput Component. this TextInput have name "letter". when the Application runs it dynamical add the MovieClip like [AS2] Code this.timeline.attachMovie("Key_MC2","key"+1,1); after adding the movieClip i tried to set a Text [AS2] Code this.timeline["key"+1].letter.text = "Some Text"; So nothing is displayed on TextInput.
This issue is my constant pain, and has set my project back some time. I'm creating a message system for my game, it's supposed to record events that happened during travel, 3 vars per message (topic, in game date, content)All the vars are in an external as file and a public class. The problem is they return blank in the mc's textfields while displaying correctly on the main timeline textfields at the same time. This is the code sitting inside the mc that doesn't work.
Code: import Variables; var variables:Variables = new Variables(); function setMsgSlot (e:Event) {[code]....
on the main timeline, even in the same frame, works perfectly, and i can't figure out why.
I am using bulkLoader to load dozens of SWFs into my Flex app, and all of SWFs are static (1 frame only). 'Everything' works fine, however, I'm not sure how to handle data from bulkLoader... I am getting MovieClip types for all of my SWFs, and I am not sure how to tell to Image or SWFLoader classes to use some of those MovieClips as source.
DISCLAIMER I've just started to learn flash to fulfill a class assigment. This problem probably has a very easy answer, but I can't find it and now I'm getting close to my deadline.
PROLOGUE The title describes what actions I'm trying to put in a button. I'm making a quiz. Each keyframe has a pic and 4 buttons. The correct answer should show a green V onscreen; the wrong answer should show a red X. After one second, it jumps to a new question in a new keyframe. I've made the X and V as both 12-frame movieclips and 1-frame graphics on the library, but can't seem to make them show up correctly.
1st issue: showing the movie clip/graphic. The movieclip/graphic should appear in the center of the stage *after* you press the button. Currently, the clip is there from the start; can't find a way to make it start invisible, then visible when I click the button. 2nd issue: waiting 1 second before going to next frame.I've tried using setInterval, but failed. Maybe the best way is to use a command that waits for the movieclip to play before making the jump?
I want to make the textfields into a 'tooltip' as opposed to appearing in the same place everytime - ideally within a few pixels of the thumbnail or the mouse. the latter might be the easier.
so i have put the three text fields into an MC and called it tip.
this works ok when the MC 'tip' is sitting on the stage. But the question is how do i get the MC to appear next to the thumbnail/mouse when a thumbnail is moused over?
here is the full shabang i highlighted the rows that i think are the relevant ones...
I am looking to code a tooltip for a UILoader. The text for the tooltip will come from a parsed RSS feed.I see several examples of how to do this in AS2, but it seems that it was left out of AS3.Is there a component that will achieve this?
Ladies and Gentlemen, I was hoping to receive a little assistance from one of you fine flash developers out there, if you have the time. Here's my situation:I'm working on an interactive map.with is getting the tooltip to work right when you rollover a specific area. The tooltips content is dynamically generated from an XML file with the ID/name of the area and the number of photos. Also, the specific area needs to be a special color if it has photos associated with it, and just plan if it doesn't. An example of what the XML file will look like is listed below as well as a link to the actual map that I am working on.
I am adding some functionality to some Movie Clips as follows:
Code: for (var i : uint = 0; i < regions.length; i++ ) { // Define region var region : MovieClip = getChildByName ('R' + regions[i]) as MovieClip; region.alpha = 0.7;
[code]....
When the mouse is over the MC I would like to show the region name taken from regionNames[i] in a small box with black background.And when the mouse is out to fade out that tooltip.(I think I have all set with the loop and the MouseEvents)(I only need to create the tooltip for each MC).
is there a way to drag multiple movieClips at the same time? Flash help explicitly says: Only one movie clip can be dragged at a time. After a startDrag() operation is executed, the movie clip remains draggable until it is explicitly stopped by stopDrag() or until a startDrag() action for another movie clip is called. anyone know of a way to do it anyway? maybe combining them in a dynamic mc or something?