ActionScript 2.0 :: On(release): Displaying A Movieclip -> Waiting -> Jumping To Frame
Oct 8, 2011
DISCLAIMER I've just started to learn flash to fulfill a class assigment. This problem probably has a very easy answer, but I can't find it and now I'm getting close to my deadline.
PROLOGUE The title describes what actions I'm trying to put in a button. I'm making a quiz. Each keyframe has a pic and 4 buttons. The correct answer should show a green V onscreen; the wrong answer should show a red X. After one second, it jumps to a new question in a new keyframe. I've made the X and V as both 12-frame movieclips and 1-frame graphics on the library, but can't seem to make them show up correctly.
1st issue: showing the movie clip/graphic. The movieclip/graphic should appear in the center of the stage *after* you press the button. Currently, the clip is there from the start; can't find a way to make it start invisible, then visible when I click the button. 2nd issue: waiting 1 second before going to next frame.I've tried using setInterval, but failed. Maybe the best way is to use a command that waits for the movieclip to play before making the jump?
I tried to get this right but it just won't work for me. It's probably something very simple. I have a video in a movieclip on my timeline. On the first frame, I have the stop(); command. I want to be able to hit the SPACEBAR: which results in pausing the movieclip and jumping to frame 2 on the timeline.
I tried to get this right but it just won't work for me. It's probably something very simple. I have a video in a movieclip on my timeline. On the first frame, I have the stop(); command. I want to be able to hit the SPACEBAR: which results in pausing the movieclip and jumping to frame 2 on the timeline.
The situation is as follows:I'm using Action Script 2.0 --- I'm obligated to in the course I'm attending.I have a main timeline that has 3 frames. On the 2nd frame I have a movieclip named mc_nbr. On the 3rd frame I have a button "voltar" that when pressed I want it to "Go and Stop/Play" at frame 3 of the movieclip (that is embedded on frame 2 of the main timeline).
I used the folowing code for the button btn_voltar: on (press) {
I have a video in a movieclip on my timeline. On the first frame, I have the stop(); command. I want to be able to hit the SPACEBAR: which results in pausing the movieclip and jumping to frame 2 on the timeline.
I have 5 different buttons for the navigation on my flash website.The first page is on frame one.When you click on any of the 5 buttons I want it to play frames 10 - 15 before moving to which ever frame the button 1-5 corresponds to. So:
Click on button 1 > plays frames 10 - 15 > Goes to frame 20 Click on button 2 > plays frames 10 - 15 > Goes to frame 30 Click on button 3 > plays frames 10 - 15 > Goes to frame 40 etc
I'm looking to pause on frame 1 of a movieclip for a random amount of time before playing frame 2 and the rest of the movie. This will thus repeat and the movie will play at random intervals.how to set this up in AS3 format. how do i convert this simple line of AS2 code into a working piece of AS3 code?
I am sure I will receive the beginner question of the year with this one: Just starting w/ Flash 8. Using AS2 to simply make a graphic (and its clickable area) proceed to next frame when clicked. When input : button.onRelease = function() { gotoAndStop(2) the movie proceeds to Frame 2 without a pause for the click event. I have tried a stop(); prior to the above function, but no action after click. Basically trying to understand why frame 1 with the event handler AS does not pause to accept the mouse click? I apologize for such a basic question, but my eyeballs are bleeding from trying to figure this out.
I have a movieclip on the stage with 3 frames. Each frame has a stop(); in the actions layer. I have double (and triple and quadruple) checked the label names.There is a button to toggle between the three frames of the movie clip. A Frame 1 button, a Frame 2 button, and a Frame 3 button. The movie clip (there are lots of them) is then spawned with a mouse click. The movie clips are already declared at the beginng. They are not unlimited so I can just have a for loop go through all of them and change the frame number even before they are spawned and added to the display list.Frame 2 and Frame 3 work just fine. But the button to go to Frame 1 will display Frame 1 on all of the pieces that are already on the stage, but on all new pieces that will be spawned, it just displays whatever other button was pressed last. For instance if I have a movie clip on the stage that's displaying Frame 2 and I hit the buttom for Frame 1, the movie clip will switch to Frame 1. But if I spawn a new movie clip, it will display Frame 2. If I then click back on the Frame 2 button and then again to Frame 1, the movie clip will correct itself.
I can't find where on earth in the code it's going wrong. I've tried using traces but I can't find any problems or inconsistencies. Everywhere I put a trace to tell me what frame the object is at, it traces correctly. I'll click on Frame 1 button, then click on the stage, and it will trace to the output menu that the current spawned movie clip is on Frame 1 when it's very clearly displaying Frame 2.[code]
I'm adapting this iTunes coverflow style gallery for my own purpose [URL] Basically, the locations of the artwork and the URLs for when you click on a picture are stored in an XML file. Is it possible to adapt the AS or XML so that instead of opening a URL, clicking on a cover jumps to a particular frame on the timeline? Basically what I want to do is have the first and last items acting as previous and next buttons to go to a different frame on the timeline. I guess what i need to do is get the actionscript to do whatever is within and replacing that with the action I want it to perform?
I have a piece of code in AS3 but it doesn't work with AS2:
stop(); function login(event:MouseEvent):void { this.gotoAndPlay("first_page");
[Code]....
But I still have a problem. I have stops in each key frame but when I play the movie it shows directly the first_page section skipping all other frames before it.
I am wanting to fade out of a frame and then fade into another, and the way i was thinking of doing this was to code a tween to alpha 0 and then use the code:
home_btn.addEventListener(MouseEvent.CLICK, startMovieHome); function startMovieHome(e:MouseEvent):void {
[Code]....
I dont know how to ask it to tween and then go to the label "home" once the tween is complete..
What I created was just a test but I can't seem to get it working. What I did was create a very small rectangle at frame 1. Created a tween and then at frame 100 made it a very large rectangle.
Then in my code I wanted the user to MOUSE_OVER something and the rectangle to ease to the length it was at frame 30. However I keep getting this error message:
ArgumentError: Error #2109: Frame label frame 30 not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at Untitled_fla::MainTimeline/test()
I have a maths-based movie on which a number of points are allocated depending on the answers given to a series of multiple choice questions.
At the end of it, a person will score somewhere between 1 and 10 points depending on the answers they gave.
I have got to the stage where the system keeps track of the cumulative score, and at the conclusion, I have a text field on stage, which has an instance name of "results". When the person enters the frame, the results field displays the total number of points scored.
That is ok, but what I actually would like to happen is that the movie jumps to a different frame based on that figure, so that if they score 2, it would take them to the frame labelled "two" and if they score 9, it takes them to frame "nine"
Is there a way of effectively saying:
On frame enter if results.text = 1 go to "one"; if results.text = 2 go to "two" etc etc
I have a video (that im calling from my harddrive) that i would love to play once through,then jump onto the next frame (where theres another video that continues from the end of the first). Why can i not use the following code to jump?
I have an external swf (is is an intro, nade in aftereffects)..and it loads in the main timeline of the site with a preloader. Everything is ok, but, when the intro in done plating. It stops and I want do see de site. I mean from the last frame of the external swf, I want to jump to the second frame of the main timeline.
Here is the script: stop(); var req:URLRequest = new URLRequest("intro.swf"); var loader:Loader = new Loader(); function fileLoaded(event:Event):void{ addChild(loader); [Code] .....
The "introSplashPage.swf" it loads initially has buttons on it that swap in one or another swiff in its place, for instance, "mediaPage. swf"
This works OK, but in the case of "mediaPage.swf" I'd prefer that the button take the viewer directly to a labeled frame *inside* the swiff. I can't figure out how to do that.
Online, I saw tantalizing code that used...
on (press) to get to the new swiff and then...
on(release){ _level2.gotoAndStop(10); }
to get to a specific, numbered frame. But I couldn't get it to work, either going to my my frame number or, when modified, to my label.
I'm basically creating a huge slideshow presentation for a live show. I decided to put everything into 1 huge fla/swf so that it is more manageable in the future.With AS3, I have made it so that when the user presses the right arrow key, it will seek out the requested frame label and play the next slide.This works well.However,some of the frames need to be played again in later slides.So I would prefer to reuse those frames again, instead of copying and pasting them 10 times.When I do that though,I have no way of switching to the next slide, as I've already set the nextframetoplay variable in my class.
Does anyone have a better way of doing this? Should I perhaps create the screens and just create a holder and use addChild to play them instead of jumping to the frame labels?
I curenttly making a simple online portfolio using flash (as3). Each piece of work i'm displaying resides within a mc on the main time line, and within that each piece of my work lives in its own keyframe, so the site has a basic 'mc.gotoandstop("label")' navigation. I can get my images to fade in using a AS tween, but I want to get the previous image/piece of work to fade out before jumping to the selected key frame and fading in the selected work. Currently, the innards of my button function reads something like:
tween (fadeout) gotoandstop tween (fade in)
but this clearly not the right way to go about it? Is there a way of putting slight delay after the fade out tween in the function? To let it fully fade out before fading in the new work?
In the launch.exe, I have a loadmovie command which loads the external file video.swf. When the video is loaded, I want the viewer to be able to hit the SPACEBAR at any time which will result in pausing the video (pause.swf appears on screen) and after 3 seconds unloads the video.swf file and jumps to a frame label on the Launch.exe timeline. The code below is what I have at the moment but it doesn't work.
how to express it in Actionscript - can anyone out there translate the following!? On release of button "A" tell movieclip "B" to play frame "X",but if the button has already been released before (or if movieclip "A" is already at frame "X") then on release of button "A" go to frame "Y" instead
Im creating a simple flash presentation and i have created four buttons, what i want to now do is make each button go to a differant frame on the timeline, im guessing this is go to and stop? But i cant figure it out [URL]
-> progress bar which control with the coding & it's jumps into time line. what i would like to do -> on the same time it's jump into the particular frame too
stop(); //setting up the list of frame names for the buttons imagelist = ["horror","legs","chair"];[code]....
So my problem is that on the button release it doesn't go to the frame that I labelled .My button symbol is called b_next with instance name of next_b. So don't think thats the problem. Is it because I made an array that equals the instance name of my frames?
Underlined Text On (rollOver) Is there an action script to do on (rollover) underline text? It would be on a button that would also, on (release) gotoAndPlay a frame. I know you can have a movie with AS like this:
[Code]....
But when I add the on (release) to the movie it doesnt advance the timeline on (release). And when I change the file to a button instead of a movie clip it doesnt do the underline on (rollOver).
I have a ball that I can move around with my arrow keys; fling it up down left right, bouncing off the edge of the stage etc with a simple 2D physics class.Now I have a second ball which I have its x and y position to equal the first balls x and y. So the entire time I'm moving the first ball with my arrow keys the second ball just locks to the center of the first balls x and y. I am trying to figure out (on a mouse event click) how to now release the second ball; tell it to no longer follow/lock onto the first balls x and y position. My physics class will thus allow the second ball to simply fall as a result of gravity. how I can tell the second ball to no longer follow the position of the first ball?
code: addEventListener(Event.ENTER_FRAME, moveBall); stage.addEventListener(MouseEvent.CLICK, dropSecondBall); function moveBall(evt:Event):void {[code]..
I've made 2 swf's. One is navigation with a movieclip named "connn" where another swf of content being loaded into it. The second swf is the content consists of a scrollable bar of thumbnails at the bottom, loading particular content on the stage. For the contents swf, I've this script on each of the thumbnail
PHP Code:
on(release){ _root.gotoAndPlay("framename"); }
which framename is marked on the top level of the flash, with a movie clip of a couple of images swaping. And this work perfectly. [URL]
PHP Code:
loadMovie("services_web.swf",this.connn);
which load the content into the movie clip named "connn". It got no problem loading the swf in but I discover that after it is loaded, the thumbnail script of the content failed to work. (please see: http://mr-otto.com/wd/services.html under WEB/INTERACTIVE > websites)
I guess that is the problem of the _root. thing and perhaps changing this I can have it work as perfect as it can be even being called in another swf.