ActionScript 3.0 :: MovieClip.currentFrame Traces To A Different Frame Than It's Displaying
Aug 28, 2011
I have a movieclip on the stage with 3 frames. Each frame has a stop(); in the actions layer. I have double (and triple and quadruple) checked the label names.There is a button to toggle between the three frames of the movie clip. A Frame 1 button, a Frame 2 button, and a Frame 3 button. The movie clip (there are lots of them) is then spawned with a mouse click. The movie clips are already declared at the beginng. They are not unlimited so I can just have a for loop go through all of them and change the frame number even before they are spawned and added to the display list.Frame 2 and Frame 3 work just fine. But the button to go to Frame 1 will display Frame 1 on all of the pieces that are already on the stage, but on all new pieces that will be spawned, it just displays whatever other button was pressed last. For instance if I have a movie clip on the stage that's displaying Frame 2 and I hit the buttom for Frame 1, the movie clip will switch to Frame 1. But if I spawn a new movie clip, it will display Frame 2. If I then click back on the Frame 2 button and then again to Frame 1, the movie clip will correct itself.
I can't find where on earth in the code it's going wrong. I've tried using traces but I can't find any problems or inconsistencies. Everywhere I put a trace to tell me what frame the object is at, it traces correctly. I'll click on Frame 1 button, then click on the stage, and it will trace to the output menu that the current spawned movie clip is on Frame 1 when it's very clearly displaying Frame 2.[code]
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Jul 16, 2010
i'd like to control MovieClip timeline witch contain several DisplayObject (like Sprite, Button, ...) these DisplayObject have Motion (AnimatorFactory). How can i do seek frame-by-frame the MovieClip Timeline and use the currentFrame to control all Motion child.
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Mar 5, 2012
I have checked over and over again. But when I run it, it always skips the first two currentFrame if conditionals and runs the last currentFrame if conditional. I have this code in another file and it works perfectly...
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Feb 26, 2010
I have a movieclip that contains a sequence of jpgs one per frame.When the user clicks a button I would like to use the tween class to move the clip on its x and y axes to a target position but also move the clip's frame from its currentframe to another on its timeline.
var myTween=new Tween(MOV,"x",Strong.easeOut,MOV.x,nx,3,true); //works
var myTween2=new Tween(MOV,"currentFrame",Strong.easeOut,0,260,3,tr ue); //doesn't work
I can tween the x and y properties ok but cannot see how to tween the frames. currentFrame is read only so that won't work.
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Oct 8, 2011
DISCLAIMER I've just started to learn flash to fulfill a class assigment. This problem probably has a very easy answer, but I can't find it and now I'm getting close to my deadline.
PROLOGUE The title describes what actions I'm trying to put in a button. I'm making a quiz. Each keyframe has a pic and 4 buttons. The correct answer should show a green V onscreen; the wrong answer should show a red X. After one second, it jumps to a new question in a new keyframe. I've made the X and V as both 12-frame movieclips and 1-frame graphics on the library, but can't seem to make them show up correctly.
1st issue: showing the movie clip/graphic. The movieclip/graphic should appear in the center of the stage *after* you press the button. Currently, the clip is there from the start; can't find a way to make it start invisible, then visible when I click the button. 2nd issue: waiting 1 second before going to next frame.I've tried using setInterval, but failed. Maybe the best way is to use a command that waits for the movieclip to play before making the jump?
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Nov 6, 2009
Im having a little bit of trouble trying to make a button give me different results based on what frame the main timeline is on. I am trying to get a button to go to a different link based on what frame the main timeline is on. If I am on frame 5 It will trace back "4" .. that is fine but other frames trace back the frame number and also 4.
frame 2 click of button traces back 1 and 4
frame 3 click of button traces back 2 and 4
frame 4 click of button traces back 3 and 4
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Jun 11, 2009
I am building a gallery that displays images. There is a gallery movie that controls which image is displayed. It is on level 2.
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What I'm trying to do is get the button that loads with the images (on level 3) to send a command to the movie clip on level 2 top move forward twelve frames.
I've tried using currentFrame to get the clip to move forward, but it I can't get it to work properly. Here's what I have (this is all AS2 in CS4):
(this is on the button on level 3)
on(release) {
_level2.clip.gotoAndPlay(currentFrame + 12);
}
What seems to be happening is the currentFrame is being defined as the frame on level3 that the button is on. Flash takes that frame number, adds 12 to it and then moves the clip on level 2 forward that many frames. So if my button on level3 is on frame 2, the clip on level2 gets moved 14 frames.
What I need to happen is for the currentFrame to refer to the current frame on level2, not the current frame on level3.
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Jan 23, 2009
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Aug 19, 2009
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stop();
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mc_nav2.buttonMode = true;
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function LoadXML(e:Event):void {
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Tipper: News Scroller
package org.FlepStudio.Tipper{
import flash.display.*;
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[Code] .....
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