Actionscript 3 :: Stop Traces In Swc-library?
Mar 15, 2011There are a lot of traces embedded in a swc-library I'm using in flash-builder. Can I get rid of them without touching its code?
View 2 RepliesThere are a lot of traces embedded in a swc-library I'm using in flash-builder. Can I get rid of them without touching its code?
View 2 RepliesIam working with flash action script 1,2,3. How can i see flash traces in browser. Iam Using Flash player 10,3,183,7.
View 1 Repliesi'm itterating thru an array of text field objects and tracing the selected focus field when pressing tab, as well as each object.i'm trying to equate these object, but while they trace the exact same they are not.
m_InputFieldsArray = new Array(m_TitleTextInput, m_CommentsTextArea, m_EmailTextInput);
for (var i:Number = 0; i < m_InputFieldsArray.length; i++)
{
trace("Get Focus: " + Selection.getFocus());
[code]....
the first group traces the same, but apparently they do not match. Selection.getFocus() returns a string, while the array index is tracing the text field object. if i add toString() to the text field object it will trace as [Object object] how can i accomplish a match?
I place several empty movieclips dynamically on the main stage and load a picture in there with a adress derived from a xml file and some text also from the xml file. Then I add a event listner to the movieclip. On stage the image + text is correctly shown, but when I click the image it traces the name of image and not the name of the movieclip in which it is placed, I need the name of the movieclip because i want to tween the movieclip after it is clicked.
Code:
function LoadXML(e:Event):void {
xmlData = new XML(e.target.data);
[code].....
How do you tell flash to stop Looping a stream sound that is imported from the library via Linkage method into AS3? I understand the idea of soundChannel that control the sound.
PHP Code:
block_mc.addEventListener(Event.ENTER_FRAME, enterframe);
function enterframe(event:Event):void{
if(block_mc.hitTestObject(circle_mc)){
myChannel= mySound.play();
}else{
myChannel.stop();
The above is a drag and drop situation, so when the block_mc is no longer hitting the circle_mc, the sound echoes or loops multiple times before coming to a stop. Any clue how to rectify this. How do you use onSoundComplete in AS3.
[Code]...
it traces to Q23.swf and Q23 I want Q_23.swf where the original value is "Q23" Does anyone see what I am doing wrong?
Flash builder traces out when swfs are loaded and unloaded eg:
[SWF] C:xampphtdocscar_explorerfontsArial.swf - 174,937 bytes after decompression
and
[Unload SWF] C:xampphtdocscar_explorerassetsspinEXTERIORBASE_12.swf
How to disable these types of traces?
I have a strange issue in an AS3 project I'm building. For some reason I am not receiving any traces from a specific class in my project. I can get traces from any other class though. I have a Main.as that loads several classes, one of which is IphoneScroller.as
ActionScript Code:
Tipper: News Scroller
package org.FlepStudio.Tipper{
import flash.display.*;
import flash.events.*;
import flash.geom.*;
[Code] .....
Any reasons why I might not be getting traces? I'd also like to note that I have a container that has several control components as children. I pass the container to the iphoneScroller for scrolling and it works fine...until I click a numericstepper and the iphonescroller breaks. However, other controls like InputTextfields don't break the scoller. These issues are why I've been trying to do traces in the first place.
I'm experiencing a strange behaviour in a for-in loop, has someone ever seen this before? >> I have an Object-variable _files, which contains 3 seperate class instances of the wsaxSingleFileUploader class (which, as you can imagine, is a class to upload files ) My code for removing these instances:
[Code].....
So, in the first line of code, it traces all keys within the object. Then in a similar loop, it triggers all the remove() functions of the instances, and then sets the instance to null. Strangely, as you can see in bold in the trace-results below, it tries pdf_hl twice? Does anybody have any clue why that is? The problem occurs in FireFox with Firebug/Flashbug and the Flash 10.2 debugger plugin.
[Code].....
I have two arrays arrscore and arrname i push the percentage to arrscore when the person has finished the quiz and the name to arrname. when the quiz is done once and i trace both of the arrays it's fine but when the quiz is done twice instead of giving all the results in the arrays it only traces the latest one.
View 3 RepliesIn the past, we've put a stop() action in the timeline of movieclip symbols so that the timeline would not play and we would control all animations via code. We've also done that to the main timeline as well. Is this still needed for performance reasons? Is this needed for dynamically created movieclips? I know that the Sprite class should be used if there is no timeline associated with it.
View 1 RepliesI have a movieclip on the stage with 3 frames. Each frame has a stop(); in the actions layer. I have double (and triple and quadruple) checked the label names.There is a button to toggle between the three frames of the movie clip. A Frame 1 button, a Frame 2 button, and a Frame 3 button. The movie clip (there are lots of them) is then spawned with a mouse click. The movie clips are already declared at the beginng. They are not unlimited so I can just have a for loop go through all of them and change the frame number even before they are spawned and added to the display list.Frame 2 and Frame 3 work just fine. But the button to go to Frame 1 will display Frame 1 on all of the pieces that are already on the stage, but on all new pieces that will be spawned, it just displays whatever other button was pressed last. For instance if I have a movie clip on the stage that's displaying Frame 2 and I hit the buttom for Frame 1, the movie clip will switch to Frame 1. But if I spawn a new movie clip, it will display Frame 2. If I then click back on the Frame 2 button and then again to Frame 1, the movie clip will correct itself.
I can't find where on earth in the code it's going wrong. I've tried using traces but I can't find any problems or inconsistencies. Everywhere I put a trace to tell me what frame the object is at, it traces correctly. I'll click on Frame 1 button, then click on the stage, and it will trace to the output menu that the current spawned movie clip is on Frame 1 when it's very clearly displaying Frame 2.[code]
m working on an Adobe Flex application that loads lots of Flex Modules and other Flash sub-applications and Flash resources. Each time one successfully loads the flashlog.txt and Flex Console show a trace like "[SWF] filename.swf - [filesize] bytes after decompression". Specifically:[SWF] Main.swf - 1,361,299 bytes after decompression [SWF] core/Core.swf - 516,390 bytes after decompression
I don't want to disable traces because I am debugging, but these traces are rather noisy. How can I suppress only the [SWF] loaded traces?
I am attempting to build a xml driven drop down menu where everything is taken from xml. now the problem arises with submenues. I have them being created fine, but it's the mouse out that won't work. I want to use a hittest to check if my mouse is over any of the submenues and if not just to trace something so I know it's working.
The problem is when i mouse of one clip onto the next it fails the hittest and traces. There isn't a space between the two MC's so I dunno what would be causing this. I have read sen's guide but I'm not pulling things from the library. Everything is being created at run time so I can't use the attach movie, so I am just positioning them below each other.
[code]...
I have an application which uses multiple packages of AS3 code and a main .fla file. Whenever I publish the main fla, my traces in the .as files don't show up in my output window. Any reason for this? an example would be:
[Code]...
I have an issue in which outdated code removed long ago code in an actionscript 2 class sometimes gets executed. I can tell this in that the application fails and trace statements removed long ago gets logged to a console.The closest match I've come across is this post:Flash CS4 refuses to let goHere are the things I've triedI hI have searched an uncompressed debug-enabled version for the trace entry. It is not there.I have decompiled the compiled version and searched that. It is not there.I ave deleted all ASO files and tried to recompile.I have not been able to reliably reproduce the conditions in which the situation arises.I've testet 700 times in a row (yes - sevenhundred times - this is a high profile project) and it would not occur. Then tested another time and it occured. No difference in my approach to testing.I have compiled on another, freshly installed machine. No difference.I have ruled out that it may relate to timestamps since I've tried to compile locally and w/o version control.
View 1 RepliesI've started dabbling in switching out the context menu and adding other functionality to it.I tried creating a new ContextMenu and set it to the property of my stage. No go, it says Stage does not implement this method or property. Which is kind of bizarre since Stage inherits from InteractiveObject which does indeed have the contextMenu property.
So I tried to just trace out the contextMenu, and it returns null on whatever displayobject I try it on. A MovieClip, the stage itself etc..What am I doing wrong? In my world, and according to the documentation, I should be able to change the contextMenu.
So I am able to trace the correct coordinates. However the hitTest fails. Here is my code:
[code]....
Does anyone have a lot of experience with the different runtime debugger tools out there such as De MonsterDebugger? I'm looking for one that will map out the call stacks of different function calls within a tree structure. I couldn't tell if De MonsterDebugger does it, but it doesn't seem to. And I wasn't sure what other options are out there.
For an example of what I'd like, consider the following and the expected output (or something to that effect):Code:
[Code]...
Worse comes to worst, I'll just implement it myself, but I was hoping someone already did
I am having this issue with Flash CS5 Mac version:After making an animation, I export movie as Quicktime. When I view this movie, the animation leaves trails of color when an object moves across the screen, leaving behind little bits of color too. This does not happen when I export a SWF, but it does happen when I export a Quicktime movie. I export using Quicktime, so I can then I can export it into a flv in Adone media encorder.Why does this happen?
View 1 RepliesWe're making a simple input text comparisons vs. some constant floating point numbers (e.g. 4.35). Using Actionscript 2 to Flash 9 export. Getting totally contradictory traces on two different computers compiling identical code...Here's some simple code we're using to figure out what's going on.
Code:
trace(typeof(Number(435/100)))
trace(typeof(Number(435/100)==4.35))
trace((Number(435/100)==4.35))
[code]....
Also, what behavior do any PC users have? I'm expecting the latter since they're generally intel chipsets too?Note: once i compile the code on my PPC mac, intel macs that run the SWF (but don't recompile the FLA) do return the correct booleans that match the PPC output.
I thought I had a handle on the timer class (even just a beginners understanding), but I'm having trouble with it.I have an event listener for the timer and it starts fine i get a delay, then a tween,but when I place a myTimer.stop();in the fuction the listener called (to stop it) it dosent stop.it will repeat placing the first image, and then call the first function again
......Wait its placing the first image in (a couple of lines before the start), so Its restarting the whole movie, not just the function?
myTimer.addEventListener(TimerEvent.TIMER, tweenone)
myTimer.start();
function tweenone (event:Event):void[code]...........
I am working in two different applications, one to be compiled for desktop use (AIR) and one to be compiled for the web. They are part of the same project and use the same visual components, but they are completely different apps. When a visual component is changed in one application then it should also change in the other one. Is this a good situation to use a shared library fla? I am new to the concept of shared libraries and I am considering the options.
On one had I would not have to update 2 applications everytime I change something, on the other, I would always have to recompile the library folder when I do the smallest changes to a component.
it is said [URL]You can download the JSON library as part of the core ActionScript 3 library.but when clicking on the link it doesn't work
View 1 RepliesHow can we import images using AS3 code so that when they are imported once will remain in the library forever..
View 3 RepliesI've got a simple question. Suppose some simple lib written on c. Did I understood correctly that alchemy compiles it AS3 before compiling it to swf. If so, will the lib be slower or faster in comparison with the same lib written on AS3.
View 2 RepliesI am making a flash app where I want to have a user defined viewport like the stage in the flash IDE which the user can use to define objects that have a starting postition somerwhere off or on the stage and an ending position either or on or off the stage with the object then tweening between the two points. My question is this: I want the user to be able to define a curved path for the object to tween along. Is there a library of code that I can use to define curved paths for the app?
Ideally I would like something similar to the functionality available in Flash, so a bezier curve sort of path that is subdivided into handles that can be dragged to define the path of the tween. If there isn't an existing library, then do you know of the functions that I would need to define (mathematical equations related to drawing curves etc)?
In my child swf I am using the sound from library with "attachSound". I also use the play/pause button controls of this sound alongwith the other animation.Now when I load this into my main swf file with "loadMovie", It plays fine but no sound. I found that this is due to no sound linkage in my main file library.I want to share my child swf's library with main file's library.
View 3 RepliesI have a contact form for which I have a tween. That contact form consists of two keyframes, first the form, I tried putting the code stop(); in the first keyframe but it didn't stop. I then changed stop(); to _root.stop();, which didn't work either. I have to stop it because otherwise users would see a thank you note before they even enter their details. What can I do? Converting to movieclip didn't work either, besides it puts a funny character when I press AltGr
View 2 RepliesAs one would expect, Classes within my RSL can access the classes and methods of the embedded swcs. In other words, classes in my library can for instance call import org.alivepdf.Print and then call AlivePDF's Print.print() method. But it there any way for my project to also use those third-party classes and methods, by "tunnelling through" my RSL??? Even though my project is using my RSL, when I try to type out org.alivepdf.Print it cannot be found.(Obviously I can make a manager class in the library to "pass through" specific commands to the embedded swcs; I'm looking for something a little more generic and all-encompassing here).
View 0 Replies