ActionScript 2.0 :: HitTest / LocalToGlobal Not Working - Traces Out To The Correct Location

Feb 12, 2010

So I am able to trace the correct coordinates. However the hitTest fails. Here is my code:

[code]....

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ActionScript 2.0 :: Mouse Of One Clip Onto The Next It Fails The Hittest And Traces?

Jul 16, 2007

I am attempting to build a xml driven drop down menu where everything is taken from xml. now the problem arises with submenues. I have them being created fine, but it's the mouse out that won't work. I want to use a hittest to check if my mouse is over any of the submenues and if not just to trace something so I know it's working.

The problem is when i mouse of one clip onto the next it fails the hittest and traces. There isn't a space between the two MC's so I dunno what would be causing this. I have read sen's guide but I'm not pulling things from the library. Everything is being created at run time so I can't use the attach movie, so I am just positioning them below each other.

[code]...

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ActionScript 3.0 :: Flash Simple LocalToGlobal - Indicate Its Actual Location On The Stage?

Dec 4, 2010

Ive tried looking in a whole bunch of threads for a solution to this probably common issue but to no avail.I have a bunch of objects of same type on the stage which are generated through code.Inside these objects which are generally at x=300 on the stage.

Code:
this.x+=2.3;
trace(stage1.localToGlobal(new Point(this.x,this.y)), ", ", this.x , " ", this.y);

stage1 is the stage object I pass into my class.The trace output is as follows

(x=2.3, y=0) , 2.3 0

Now im expecting some values in there somewhere to indicate its actual location on the stage, ie, x=300.This isnt happening.Whats the correct syntax i should be using.

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ActionScript 3.0 :: LocalToGlobal Not Working?

Mar 1, 2012

Here's what i have:

Code:
for(var i=x; i<y; i++)
{

[code]......

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Jul 24, 2010

I have a strange issue in an AS3 project I'm building. For some reason I am not receiving any traces from a specific class in my project. I can get traces from any other class though. I have a Main.as that loads several classes, one of which is IphoneScroller.as

ActionScript Code:
Tipper: News Scroller
package org.FlepStudio.Tipper{
import flash.display.*;
import flash.events.*;
import flash.geom.*;
[Code] .....

Any reasons why I might not be getting traces? I'd also like to note that I have a container that has several control components as children. I pass the container to the iphoneScroller for scrolling and it works fine...until I click a numericstepper and the iphonescroller breaks. However, other controls like InputTextfields don't break the scoller. These issues are why I've been trying to do traces in the first place.

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I can't seem to get hitTest work on a textField, is that correct? Does this only work on movieclips?

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package
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In actions in my .fla file I create a new object of a class (addChild) which is in an separate .as file. Now, in my .as file I want to call a function in the .fla file. This should be the parent right? So, I try parent.correct(); which does not work. I get the error #1061 (call to a possibly undefined method). However, when I do this:
var par:* = parent;
par.correct();
Everything works. Why is this?

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ActionScript 3.0 :: Hittest Is Not Working

Apr 7, 2010

i'm trying to build this simple game for school: you've got a catapult which launches a "bullet" and you will have to aim it to hit a certain point. Now the whole catapult part and shooting the "bullet" works, but now it has to respond when it hits something, and that's where i'm stuck.

[Code]...

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ActionScript 2.0 :: HitTest Is Not Working

Aug 12, 2010

I'm trying to make a hitTest between to movie clips (Let's call them J and T)[code]But nothing happens when the two movie clips collide.

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Apr 7, 2010

i'm trying to build this simple game for school:you've got a catapult which launches a "bullet" and you will have to aim it to hit a certain point.Now the whole catapult part and shooting the "bullet" works, but now it has to respond when it hits something, and that's where i'm stuck.
 
I've included:
 
if (stok.kogel.hitTestObject(this.muur)) {           trace("ball hit")            }
 
but I just can't seem to get an trace back.(PS: here's the file as refference (all AS is in the catapult))

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Why my hitTest is not working and how to modify the same in Menu1 to make it to work.

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I have tried hitTest many times.The function works perfect if I run it from an example, but not if I do it myself.I attached the FLA.Also, in this demonstration I tried using the if with the ,s. I have tried with _root.mc.hitTest style.

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ball2 is duplicated every 3 seconds and the gravity code is on the ball2 mc. this code is on frame one of the main timeline.Why when two of the ball2 mc's are on the stage does the hit test not work on one of them?

Code:
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[code]........

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HitTest Function Not Working With Attachmovie?

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I can't seem to get the hitTest to work for my script shown below. I have tested using movieclips created on stage during design time and made to collide during run-time. hitTest works fine in this situation.
 
But if I use the attachmovie command and create a movie on stage during run-time, that clip cannot hitTest with other movieclips. The hitTest simply doesn't work.

The script below is basically, to create instances of enemymc, and it will fall vertically, hitting a movieclip target_mc which is placed during design-time.

var enemyTime:Number = 0;
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onEnterFrame = function()
{

[Code].....

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ActionScript 2.0 :: Conditional With HitTest Not Working?

Feb 10, 2010

I am calling this function via onEnterFrame from another function.

ActionScript Code:
function hitCheck():Void{
or(i= 0; i < numTools; i++){

[code]....

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ActionScript 2.0 :: Hittest Stops Working After Loadclip?

May 30, 2007

1 main flash movie called game.swf 1 external flash movie called maze.swf

The thing is from my main movie game.swf I load the external "maze.swf" true the LoadClip procedure. This works "fine".

The maze.swf as you can guess contains a maze game, and as you all will know this works with the Hittest commando to check if the character doesn't walk up against the wall.

If I start the maze.swf as a stand-a-lone this works fine, but as soon as I load maze.swf in my main movie. The hittest doesn't work anymore, because in some way the hittest is now checking with the coordinates of the entire main movie instead of only the boundaries of the maze.

I checked If I was calling to the right path, with _root and _level0 and etc. This is al correct because I can trace all the properties from maze.swf in my main movie. But the hittest simply won't work.

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I have had this problem for a long time and have not been able to fix it. I am using ActionScript 1, although if you can help me using AS2 I should be able to change it. I have a static movie clip with no code referring to it called "ship". Its center point is 275, 324.9. I have a series of planets coming down from the top of the screen and I need to check whether you "died" or not. The planets movie clips are contained inside blank movie clips that are there so thre registration point does not change. I was using the code

Code:
if(this.hitTest(275, 324.9, true)){
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// Get the movie clip's location and
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onClipEvent (load) {[code].....

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Go to [URL]. My hitTest function only works on the y-axis. This is the code....
onClipEvent (enterFrame) {
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I can't seem to get hitTest to work for the plane in my little game. The code I'm using in the plane MC is:

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}

[code]....

I want to the badguy plane to hit the player's plane and take a subtraction from the player's heath. I've fiddled around with using "this" instead of the full path of the playerMC - no success. My hitTest is working fine for the bullets!

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ActionScript 2.0 :: Movieclip As Button HitTest Working Intermittent?

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I was playing around last night trying to learn simple AS to make a movie clip act like a button. I wanted the button movie clip to reduce the alpha value of the other movie clip when you rollover the button and when you roll off the button the alpha of the movie clip goes back up. It works, but if you keep rolling over and out of the button movieclip sometimes the alpha gets stuck at a certain value for a bit, then does what its supposed to. I'm using onEnterFrame () to do the hitTest constantly.

Here's the SWF and FLA files for you to look through:

hitTest SWF
hitTest FLA

Here's the AS code I used in the frame to do this:

Code:
onEnterFrame = function() {
if ( background._alpha > 100 ) {
background._alpha = 100;

[code]....

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