ActionScript 2.0 :: Mouse Of One Clip Onto The Next It Fails The Hittest And Traces?

Jul 16, 2007

I am attempting to build a xml driven drop down menu where everything is taken from xml. now the problem arises with submenues. I have them being created fine, but it's the mouse out that won't work. I want to use a hittest to check if my mouse is over any of the submenues and if not just to trace something so I know it's working.

The problem is when i mouse of one clip onto the next it fails the hittest and traces. There isn't a space between the two MC's so I dunno what would be causing this. I have read sen's guide but I'm not pulling things from the library. Everything is being created at run time so I can't use the attach movie, so I am just positioning them below each other.

[code]...

View 2 Replies


Similar Posts:


ActionScript 2.0 :: HitTest / LocalToGlobal Not Working - Traces Out To The Correct Location

Feb 12, 2010

So I am able to trace the correct coordinates. However the hitTest fails. Here is my code:

[code]....

View 1 Replies

ActionScript 2.0 :: _root.gotoAndStop Fails In AttachMovie Clip?

Nov 8, 2009

been away from Flash too long and am probably making a stupid error in spotting it! (ActionScript 2.0, Flash CS3.)I have only a single scene, with a looping frame and movie clips displayed via attachMovie.Within each movie clip instance is a looping script that does the following in a certain circumstance:

Code:
trace (GAME OVER TEST);
_root.gotoAndStop("gameover");

[code]........

View 5 Replies

ActionScript 2.0 :: How To Avoid Mouse HitTest

Nov 24, 2003

I am creating a menu with nested MCs, of course, and the parent MC is using a RollOver action. The problem with that is: all other nested MC's RollOver action are not detected. I know you can use a mouse hitTest as a work-around i.e.:
Code:
onEnterFrame = function(){
if(this.hitTest(_xmouse,_ymouse,true)){
//do whatever
}}
But I'd like to avoid using that if possible.

View 7 Replies

ActionScript 2.0 :: How To Avoid A Mouse HitTest()

Nov 24, 2003

im creating a menu with nested MCs, of course, and the parent MC is using a RollOver action. The problem with that is: all other nested MC's RollOver action are not detected. I know you can use a mouse hitTest as a work-around ie:

Code:
onEnterFrame = function(){
if(this.hitTest(_xmouse,_ymouse,true)){
//do whatever
}
}

but i'd like to avoid using that if possible.

View 7 Replies

ActionScript 2.0 :: AS2 Hittest On Rotating Shapes /w Mouse

Mar 27, 2011

I've googled for hours and found nothing. I did find a lot but none involved hittesting with a mouse cursor. I'm trying to make a simple maze game, so far it works, I die when I hit squares and rectangles, but I die incorrectly when hitting a rotating rectangle.Because it rotates, the bounding box is larger and a normal hittest sees bounding boxes, meaning it won't work.Make it so that my mouse can go near the rotating rectangle without dying until I actually touch the actual rectangle instead of the bounding box.

View 2 Replies

ActionScript 2.0 :: HitTest Of Moving Object With Mouse?

Dec 17, 2009

My first post in Actionscript.org. but I'm a long time visitor / fan. I'm moving a object with mouse but using some easing values. means it will follow the mouse slower.

Here is the file.[URL].. How can i check hitTest in this situation. even if i do it normally...the object is passing the collision object simply before stopping..because its being moved with mouse..

[Code]...

View 0 Replies

ActionScript 3.0 :: Using HitTest With BitmapData And The Mouse: Hover Gfx?

Jul 31, 2011

Having used copyPixels to display an image, I'm trying to copy another in it's place when the mouse is hovering.The only way I can copy the new image over the old is by setting the If statement to == false. I know there's something wrong with testing the bitmapData of the loaded .png because the hitTest would apply to anything copied from that tile sheet... but how to designate just the copied area?

ActionScript Code:
package 
{

[code]......

View 4 Replies

ActionScript 2.0 :: HitTest Movie Clip Hitting Another Inside In A Movie Clip?

Mar 25, 2011

I have in my root:

1 Movie Clip instancied as a "cursor" 1 Movie Clip instancied as a "Mc_Obstacles" with others 5 Movie Clipsand the 5 Movie Clips inside the "Mc_Obstacles" are instancied as "Obstacle" , all with the same instance...I want this: when the mc "cursor" hit one of mcs "obstacles" gotoandstop to frame X then i did in frame with actions in another layer:

cursor.onEnterFrame=function(){
this._x=this.x+10;
if(this.hitTest(Mc_Obstacles.Obstacle)){
gotoAndStop(4);
}
}

View 1 Replies

ActionScript 3.0 :: Hittest True After Mouse Exits Stage?

Oct 20, 2010

i have a hit test point on display object, and if i exit stage over that display object, and then run hit test point it will return true, although my mouse is not over stage area any more, like it remembers the last mousex, mousey coordinates where mouse was and reports that.how do i deal with it?i know i can detect mouse_leave on stage and mouse_out on displayobject.

View 3 Replies

ActionScript 2.0 :: Hittest - MC Movement Works Only When The Y Position Of The Mouse Is Over The 300 Px?

Jan 21, 2004

Ive got a code to move a MC on the main stage together with the mouse, in the the X axis,. difficult to explain. But now the client wants that this MC movement works only when the Y position of the mouse is over the 300 px. I thought I need a hit test or something elese. Please help. Here is the whole code.

[Code]....

View 1 Replies

ActionScript 3.0 :: HitTest With Movie Clip?

Sep 7, 2009

I'm making a droid (bad guy) move down the screen. If it hits the robot (good guy) the baseHealth will go down 2, same if it hits the bottom of the screen. If it hits the beam movie clip then it will go to the top of the screen and continue downward. The beam movie clip is a laser that slowly move outward, and I want the droid to go to the back of the screen if it ever touches any frame of the beam. However, when the droid touches the beam nothing happens, though it seems to work when it touches the robot or hits the bottom of the screen.

Code:
addEventListener(Event.ENTER_FRAME, moveDroid);
function moveDroid(e:Event):void{[code]....

View 1 Replies

ActionScript 2.0 :: Write A Class That Will Hittest For Mouse Touching A Menu?

Feb 7, 2009

I am trying to write a class that will hittest for my mouse touching a menu. The class is attached to the linkage of the actual menu MC. I can't seem to get a hit, I think, what am I doing wrong?

Code:
import mx.events.EventDispatcher;
import mx.utils.Delegate;

[code]......

View 2 Replies

ActionScript 3.0 :: HitTest For Mouse Position Over A Bitmap Inside A MovieClip?

Dec 1, 2009

This seems like it should be simple, but... I've been trying to figure out how to do the following, and I can't seem to make it work. It all works except for the hit test part. I have a working drag and drop application. I need something different to happen when the user drops an object while the mouse x,y is, or is not over a certain (very irregularly shaped) bitmap inside a movieClip. how to do this? I have found some complicated ways to hit test between 2 bitmaps, but not 1 bitmap and mouse x,y.

View 3 Replies

ActionScript 2.0 :: Implement A HitTest With A Clip With FT Added?

May 1, 2003

Im 'TRYING' to use your FreeTransform proto from Layer51.com, with the drawing movie ive been making (for the last century lol) namely with lines using the draw api and duped circles (which have textfields inside)..

I think for my requirements I need 2 types of free transform, 1 for transforming lines, the other for transforming circles with text inside. It seems rotation with your FT kills the text inside my circle so I figured I would remove the rotation handles for one style. Also Im after;

1) manual control over FreeTransform as I only want it enabled when a user selects the 'transform' button in the tool bar (disabled otherwise)

-> so I have set 0 for autoRemove, so that I can addFreeTransform to all clips on 'moveComponents' (button clip) "down" event and removeFreeTransform on 'moveComponent's (button clip) "up" (ie not selected). Seem ok/logical?

2)Next I have a canvas, so I need selected elements to swap depths and be dragged BUT only in the canvas area,

-> Im not sure how to implement a hitTest with a clip with FT added?

3)Lastly Ive had an issue with using FT on clips with api drawn lines. It seems that the center cross hair is way up in the top left, and funnily enough the boundary (ie the surround handles bit) manages to perfect wrap itself around the line. Of course because the center cross hair is way up in the top left the rotation and resizing of the line is completely wacky.Anyway here's my 2 FT styles...

Code:
//My freetransform style for circles
ftCircleStyle = new FreeTransformStyle([3,0xFF0000,100], [15,0xFFEEAA,100], [null,"s",null,"s",null,"s",null,"s"], true, 0);[code]....

1)The AS you'll find in the timeline of the clip called 'drawArea'.

2)And to run the movie compile the fla and click the blue arrow on 'New' in the menu you see, then a toolbar will appear with a canvas.

View 1 Replies

ActionScript 3 :: MovieClip HitTest - Fire Event When Object Clicked By Mouse

Oct 25, 2011

I have a MovieClip. It represents animation of jumping monster. For clearness, let's pretend there are only 2 frames: the first one occupies top left rectangle (x = 0, y = 0, w = 70, h = 70) and the second one occupies (x = 100, y = 0, w = 70, h = 70). So monster jumps from left to the right. And position of MovieClip itself is constantly = (0, 0).
I'd like to fire some event when monster is clicked by mouse.

For some reason, I have stage mouse listener, not monster mouse listener. I wrote this code:
stage.addEventListener(MouseEvent.CLICK, onClick);
private final function onClick(e:MouseEvent):void {
const clickPos:Point = new Point(e.stageX, e.stageY);
// having monster:MovieClip, how do I check hitting it?
[Code] .....

View 1 Replies

ActionScript 3.0 :: HitTest For Multiple Movie Clip At The Same Time?

Dec 5, 2009

I have a movie it is a triangle.I duplicate it and I want to hitTest on the first triangle movie clip and I added 3 different line movie clips on the 3 side of triangle.I tried to write a code something like that.
 
if(firstTriangle_mc.hitTestObject(line1_mc,line2_mc,line_3mc){
trace("Ok");
}

but I've got error.I think it is not allowed hitTestObject for multiple Movie Clips.So is there anyone have an opinion about it?What should I do?

View 5 Replies

ActionScript 1/2 :: Hittest Multiple SAME Movie Clip Entities?

Feb 15, 2010

By using the attachMovie function, I create multiple entities of the same movieClip. Is it possible to detect collisions from the same, but multiple movie clips (And, with different Linkage Identifiers with each entity of the same movieClip.

View 3 Replies

ActionScript 1/2 :: Setting Up Hittest With Nested Movie Clip?

May 20, 2010

I am trying to set up a if function for a hit test. I am using action script 2.0 am coding all in one layer not within movie clips so dont give me code in that format unless nececary.I have a movie clip with instance name src_resolute and I have another movie clip that is nested inside another movie clip named endbar.What I am trying to do is when src_resolute hits endbar I want it do gotoandplay the next scene.The parrent movie clip of the nested movie clips instance name is background.If you need any more infromation let me know but basicly what I want to do is when my main character(src_resolute) makes contact with the nested movie clip(a movie clip I have drawn inside of another movie clip) I want it to jump to the next scene or more specificaly scene 4.

View 5 Replies

ActionScript 1/2 :: Hit HitTest - Reset And Replay A Move Clip?

Sep 11, 2010

Ok, so i am working on a platform game, I am new to making games, but I enjoy it! I need a little help with resetting a Move Clip if there is a hitTest! MY EXAMPLE: When the HP bar hits the bottm, my character resets. I want him to reset AND reset the the MC, or give full HP again. So, how can I take my code below and make it so that when the hitTest is true, it ALSO resets my movie clip?

[Code]...

View 5 Replies

ActionScript 2.0 :: Use HitTest To Detect If A Dragged Clip Is Over Any One Of 3 Different Targets?

Jun 20, 2007

I'm trying to use hitTest to detect if a dragged clip is over any one of 3 different targets - when it is I want that target to blink. And then when I drag off I'd like the blinking to stop. Make sense? I'm struggling a bit with the following code:

Code:
square_mc.onPress = function() {
this.startDrag();
for (z=1; z<4; z++) {
circle = _root["circle"+z+"_mc"];

[code]....

The "eval(circle)" part isn't really working.

View 4 Replies

IDE :: HitTest The Line Drawn In ^ With A Clip Called Enemy?

Mar 3, 2010

im making a game where when you click a line is drawn in the direction you clicked. I need to use hitTest with it, how would i go about doin that? here is the stuff.This is on the main timeline, it links to the gun. "bullet" is an empty clip

Code:

gun.onEnterFrame = function ()
{
var angle:Number = Math.atan2 (_root._ymouse - this._y, _root._xmouse - this._x);[code]....

i Need to hitTest the line drawn in ^ with a clip called enemy. How would i go about doing that?

View 3 Replies

ActionScript 2.0 :: Set The Hittest To False So It Just Reads The Box Of The Clip, And Not The Shape?

Sep 15, 2002

I can't get the hit test (true) to work on a clip that animates (all it does is grow in size). If I set the hittest to false so it just reads the box of the clip, and not the shape it works just fine. The clip in question is simply a circle.

View 11 Replies

ActionScript 2.0 :: HitTest Using AttachMovie - Movie Clip Is Changing It's Name Every Time

Mar 19, 2010

I am working on doing a hitTest using one attachMovie and one repeating movieClip. I am running into trouble because the movie clip is changing it's name every time it's created (panda1, panda2, panda3, etc...) and the attachMovie, fire, is not recognizing the created MC's. here is the code to create the movieClips:

[Code]...

View 3 Replies

ActionScript 2.0 :: .onEnterFrame And HitTest Now Apply To The Clips Attached To The Original Clip?

Jan 5, 2010

say I have a clip with an onEnterFrame running on it with a hit test to check if the user has rolled off the clip . . . Then i create an empty clip within that clip and attach clips to it. Will my .onEnterFrame and hitTest now apply to the clips i have attached to the original clip?

View 2 Replies

ActionScript 1/2 :: Focus On Mouse Position When Zooming Movie Clip Using Mouse Wheel?

Oct 29, 2009

I have a map application that when I use the mouse wheel the map will scale up or scale down. The next thing I want to do is to focus on the mouse pointer while zooming on the part of the map.

I have this code...

function focusMousePosition(){    onMouseMove = function (){        Stage.width = _root._xmouse;        Stage.height = _root._ymouse;        updateAfterEvent();    }}
var mouseWheelListener = new Object();var wheelNum:Number;
mouseWheelListener.onMouseWheel = function(wheelNum){    focusMousePosition();    if (wheelNum > 0){        map._xscale *= 0.9;        map._yscale *= 0.9;    }else{        map._xscale *= 1.1;        map._yscale *= 1.1;    }}Mouse.addListener(mouseWheelListener);

View 3 Replies

ActionScript 3.0 :: Use A Movie Clip To Block Mouse From Activating Stage MOUSE OVER Event?

Oct 26, 2010

Is it possible to use a movie clip to block the mouse from activating the stage MOUSE_OVER event?

View 4 Replies

ActionScript 2.0 :: Mouse Is On The Leaf Movie Clip The Movies Clip Disappear?

May 6, 2010

i have a problem with hitTest, i want when my mouse is on the leaf movie clip the movies clip disappear. or away any where

[Code]...

View 0 Replies

ActionScript 3.0 :: Get The Clip To Only Activate After The Mouse Is On The Specific Clip For More Than A Few Seconds?

Jun 23, 2010

I have multiple movie clips on my piece. Each clip is of an an image, and when the mouse curser goes over the image, the movie clip begins (making it bigger).If you run your mouse curser all over the screen, they all activate at once.I want the clip to only activate after the mouse is on the specific clip for more than a few seconds. I know I need a timer. How do I do this? What is the code and where does it go in mine (below)?

Frame 1:

stop();
image10.addEventListener(MouseEvent.MOUSE_OVER, image10overFunc);
function image10overFunc(e:MouseEvent)
{

[code]....

View 2 Replies

ActionScript 3.0 :: Flash Mouse Drag On One Clip To Move Another Clip

May 13, 2011

I trying to create an animation that will demonstrate the basics of steering a sailboat. There will be a movieclip top view of the boat hull. Another movie clip will be the boat tiller. One end of the the tiller will have a grip that the user will drag with the mouse. Dragging the grip will turn the tiller turn right or left on its axis. When the user drags the tiller to the left, the boat hull turns to the right, and vice versa. I can get the tiller to rotate in a circle around its axis. However, making the tiller turn no more than 15 to 20 degrees left or right, and creating an event listener that will test when the tiller is turned left or right, then turn the hull the opposite direction as a sailboat would react.

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved