ActionScript 3.0 :: Hittest True After Mouse Exits Stage?

Oct 20, 2010

i have a hit test point on display object, and if i exit stage over that display object, and then run hit test point it will return true, although my mouse is not over stage area any more, like it remembers the last mousex, mousey coordinates where mouse was and reports that.how do i deal with it?i know i can detect mouse_leave on stage and mouse_out on displayobject.

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ActionScript 3.0 :: Detect When Mouse Exits Stage Area?

Feb 3, 2010

I am wanting to write an if statement which says that when the mouse cursor exits the stage area, remove child.

Was thinking something like if mouse cursor is less than stage.stageWidth or stage.stageHeight?

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Flash :: MovieClip Is Not Visible At Stage, However It Exits?

Oct 20, 2010

My Flash file contains a movie-clip(Box1) that is exported for Action-script but it is not exported to Frame 1 in Linkage Dialog Box. Box1 has been put on frame-40 and the object is accessible in document Class but is not added to stage. However when it reaches to Frame 40, the object at Frame 40 get visible. My question is where is boxObj??

[Code]...

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ActionScript 1/2 :: Play A Sound Once If HitTest Is True?

Dec 31, 2010

I have 2 movieclips with instance names: bonus and platform. (and a movieclip inside platform with instance name: hit) I need a sound to play when hitTest is true.
Here is non-working code:

[Code]...

I dont see why this doesnt work. The sound is in the library with linkage name: snd50Points The trace("hit"); doesnt give an output when they do collide. I have a seperate hitTest that does give an output however, could this mean I cant have a hitTest of the same thing at once? I cant delete the onEnterFrame loops of the other hitTest because it has code that needs repeating. So yeah, I need a sound to play once when they collide and play the sound once again when they collide and so on.

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ActionScript 2.0 :: Collision / HitTest Never Returns True

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For some reason my hitTest in the following function is not working. With each onEnterFrame of the mc being "fired", I am checking to see if it is touching one of the "clouds" I have floating by. My traces tell me that I am targeting everything correctly, but for some reason, hitTest never returns true. Even when I see the mcs colliding. The "clouds" are dynamically attached and pushed into an array (cloudsArr) The clouds and the "fire" mcs are on differnent timelines, but should that matter if I am targeting them correctly?

[Code]...

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ActionScript 3.0 :: When Mouse Down On The Menu And Then Drag The Mouse Off Of The Menu AND Off Of The Stage, I.e The SWF (whilst In Mouse Down) And Then Mouse Up Completely Off Of The Stage?

Jun 24, 2010

I have designed a menu that When you mouse over it, a custom cursor appears. When you mouse down it disappears and when you mouse up it returns. If you happen to mouse down and then drag the mouse off of the menu (whilst in mouse down) and then mouse up outside the menu, the custom cursor disappears. All good. The only issue is: If you happen to mouse down on the menu and then drag the mouse off of the menu AND off of the stage, i.e the SWF (whilst in mouse down) and then mouse up completely off of the stage, the custom cursor appears at the point it left the menu. I have tried to fix this using MOUSE_LEAVE but this dosnt work when the mouse button is pressed down. I have attached an FLA, SWF and the AS below.

Code:
stop();
import com.greensock.*;
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[code]....

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ActionScript :: Toggling Boolean - Always Tracing True For Mouse Click

Sep 11, 2010

This code is written in simple ActionScript, but I'm assuming this problem of mine would occur in all languages that have boolean datatypes. I'm simply clicking the stage so that my boolean variable reverses its value and than traces/prints/logs it's new value. However, it's always tracing true instead of switching between true and false for each mouse click.

var myBool:Boolean;
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Dec 18, 2003

I am using this code to communicate with an easing function:

[AS]
onClipEvent (enterFrame) {_root.gek = false;
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if "gek" is true then the easing function works and my little "easebar" moves to the mouse.Now, I want to be able to capture what i is when the mouse moves over it so that I can load an mc depending on where the easebar is.I thought I could declare a global variable (_global.j = 0) at the root and then set i to j and use j somewhere else. But i doesn't exist outside of the onClipEvent.

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Add The Parameters ,true And ,false To The Stage Event?

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I am having a problem with stage event listeners in Explorer 7 and up.I place an object, say a circle, on the stage in layer 1. I make it a symbol and give it an instant name of myBall_mc.I add a blank keyframe at frame 25 and create a motion tween moving the circle across the stage.I add a new layer, name it actions and place the following code in the first frame.

stop();
stage.addEventListener(MouseEvent.CLICK, onClick);
function onClick():void[code].....

Works perfectly when testing. Works perfectly when exported to a .swf in Firefox. Doesn't work at all in Explorer 7 and up.If I add a button to the stage and change the event listener to listen for a mouse click on the button, it works perfectly in all browsers.

Now here's the weird part. If I leave the script exactly like I have it above and place a box, the entire size of the stage, over the stage and set its alpha to zero. It works perfectly in all browsers. This is without even changing the event listener from stage to whatever I called the stage covering object.It registers as a stage level mouse click!

I've tried to add imports but this didn't change anything. I tried to add the parameters ,true and ,false to the stage event listener after the function name. Everthting I've tried comes up short. The only thing that works for Explorer browsers is covering the stage with an object.

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ActionScript 3.0 :: Switch A Boolean Variable To True After A Mouse Click On A Movieclip?

Sep 2, 2011

I am trying to switch a boolean variable to true after a mouse click on a movieclip.

I want an animation to continue after the user has clicked both btn1 and btn2.

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ActionScript Code:
stop()
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[Code].....

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ActionScript 3.0 :: ButtonMode = True; .useHandCursor = True; Only Works On Half Of The Button?

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about.buttonMode = true;
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ActionScript 2.0 :: How To Avoid Mouse HitTest

Nov 24, 2003

I am creating a menu with nested MCs, of course, and the parent MC is using a RollOver action. The problem with that is: all other nested MC's RollOver action are not detected. I know you can use a mouse hitTest as a work-around i.e.:
Code:
onEnterFrame = function(){
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}}
But I'd like to avoid using that if possible.

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ActionScript 2.0 :: How To Avoid A Mouse HitTest()

Nov 24, 2003

im creating a menu with nested MCs, of course, and the parent MC is using a RollOver action. The problem with that is: all other nested MC's RollOver action are not detected. I know you can use a mouse hitTest as a work-around ie:

Code:
onEnterFrame = function(){
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but i'd like to avoid using that if possible.

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ActionScript 2.0 :: AS2 Hittest On Rotating Shapes /w Mouse

Mar 27, 2011

I've googled for hours and found nothing. I did find a lot but none involved hittesting with a mouse cursor. I'm trying to make a simple maze game, so far it works, I die when I hit squares and rectangles, but I die incorrectly when hitting a rotating rectangle.Because it rotates, the bounding box is larger and a normal hittest sees bounding boxes, meaning it won't work.Make it so that my mouse can go near the rotating rectangle without dying until I actually touch the actual rectangle instead of the bounding box.

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ActionScript 2.0 :: HitTest Of Moving Object With Mouse?

Dec 17, 2009

My first post in Actionscript.org. but I'm a long time visitor / fan. I'm moving a object with mouse but using some easing values. means it will follow the mouse slower.

Here is the file.[URL].. How can i check hitTest in this situation. even if i do it normally...the object is passing the collision object simply before stopping..because its being moved with mouse..

[Code]...

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Having used copyPixels to display an image, I'm trying to copy another in it's place when the mouse is hovering.The only way I can copy the new image over the old is by setting the If statement to == false. I know there's something wrong with testing the bitmapData of the loaded .png because the hitTest would apply to anything copied from that tile sheet... but how to designate just the copied area?

ActionScript Code:
package 
{

[code]......

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ActionScript 2.0 :: If Condition - (condition1=true) AND (condition2=true)?

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I know how to do this in other codes, but..if (condition1=true) AND (condition2=true) then... How do you do this in AS?

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ActionScript 2.0 :: HitTest On Stage?

Jun 20, 2007

Is there an easy way I can hitTest using mousex and mousey on the stage, disregarding any objects on the stage (so it does not register if the user fires an onMouseDown event if it's over a movieclip for example).I tried using a plain _root.hitTest and this.hitTest (in actionscript for the game frame), but it still registers all over the stage including over movieclips etc.

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ActionScript 2.0 :: Mouse Of One Clip Onto The Next It Fails The Hittest And Traces?

Jul 16, 2007

I am attempting to build a xml driven drop down menu where everything is taken from xml. now the problem arises with submenues. I have them being created fine, but it's the mouse out that won't work. I want to use a hittest to check if my mouse is over any of the submenues and if not just to trace something so I know it's working.

The problem is when i mouse of one clip onto the next it fails the hittest and traces. There isn't a space between the two MC's so I dunno what would be causing this. I have read sen's guide but I'm not pulling things from the library. Everything is being created at run time so I can't use the attach movie, so I am just positioning them below each other.

[code]...

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ActionScript 2.0 :: Hittest - MC Movement Works Only When The Y Position Of The Mouse Is Over The 300 Px?

Jan 21, 2004

Ive got a code to move a MC on the main stage together with the mouse, in the the X axis,. difficult to explain. But now the client wants that this MC movement works only when the Y position of the mouse is over the 300 px. I thought I need a hit test or something elese. Please help. Here is the whole code.

[Code]....

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Flash :: Shape When Hit With Inside Of Stage - Rotate And Continue Move In True Angle Forever

Jun 17, 2011

i want simulate Billiard ball in my project. but my code does not work good. when start with (for example) 34 degree , when hit with wall(stage in this example) return with true degree. in flash , as3

[Code]....

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ActionScript 1/2 :: Hittest On Every Object On Stage?

Feb 27, 2012

I would like to know if there's the way to do collision check on every object on the stage,

[Code]...

I want to make the object such that it falls on a rotated platform and land according to it's  angle. I've success fully make it landed according to it's angle before it lands. but the problem here is that, after the landing when I trigger the rotating platform, the object falls when the platform is out of it's hit area. Is there a way such that it will work like a car wiper and wipe the object towards it's direction?

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ActionScript 2.0 :: Write A Class That Will Hittest For Mouse Touching A Menu?

Feb 7, 2009

I am trying to write a class that will hittest for my mouse touching a menu. The class is attached to the linkage of the actual menu MC. I can't seem to get a hit, I think, what am I doing wrong?

Code:
import mx.events.EventDispatcher;
import mx.utils.Delegate;

[code]......

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ActionScript 3.0 :: HitTest For Mouse Position Over A Bitmap Inside A MovieClip?

Dec 1, 2009

This seems like it should be simple, but... I've been trying to figure out how to do the following, and I can't seem to make it work. It all works except for the hit test part. I have a working drag and drop application. I need something different to happen when the user drops an object while the mouse x,y is, or is not over a certain (very irregularly shaped) bitmap inside a movieClip. how to do this? I have found some complicated ways to hit test between 2 bitmaps, but not 1 bitmap and mouse x,y.

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ActionScript 2.0 :: Hittest Doesn't Work Off The Stage?

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I have about 100 movieclips that scroll across the stage from out of bounds. They are supposed to hit another movieclip both in bounds and out of bounds, but it seems like Flash only detects the hittest when it happens within the frame.

if(_root.sceneclip.reef1.hitTest(this._x+300, this._y+350, true) ){

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ActionScript 3.0 :: Using HitTest From Within Class With MovieClip On Stage?

Aug 26, 2011

I'm getting really tired of AS3 now because I cant get it to do basic things like hit tests which were so easy in AS2. Basically, I generate a number of fish of varying scale, speeds and directions using this on the first frame of the timeline and the constructor function in the fish.as file:

ActionScript Code:
function DisplayFish() {
for (var i:int = 0; i < 20; i++) {
var newFish:fish = new fish();
this.addChild(newFish);
[Code] .....

What I want to do is rather than setting a max / min x/y use a hit test with a side wall MC on the stage, and a hit test between this instance of fish and all other fishes so they bounce off each other. I've tried so many ways of hit testing from within the class with MCs on stage but just cant get it to work.
ActionScript Code:
if(this.hitTestObject(root.LeftWall)){
directionX = 1;
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ActionScript 3 :: MovieClip HitTest - Fire Event When Object Clicked By Mouse

Oct 25, 2011

I have a MovieClip. It represents animation of jumping monster. For clearness, let's pretend there are only 2 frames: the first one occupies top left rectangle (x = 0, y = 0, w = 70, h = 70) and the second one occupies (x = 100, y = 0, w = 70, h = 70). So monster jumps from left to the right. And position of MovieClip itself is constantly = (0, 0).
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For some reason, I have stage mouse listener, not monster mouse listener. I wrote this code:
stage.addEventListener(MouseEvent.CLICK, onClick);
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// having monster:MovieClip, how do I check hitting it?
[Code] .....

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ActionScript 3.0 :: RemoveChild Object From Stage Can Be Detected By Hittest

Apr 4, 2010

If I removeChild an object from the stage can it still be detected by a hittest? I have objects that are tweening off the stage and if they hit other objects they stop their tween i use removeChild to remove objects that I don't want a hittest to occur on which is the nature of my question.

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ActionScript 1/2 :: HitTest Of A Movie On Main Stage With A MC Inside A MC

Aug 24, 2009

as the title says i am having two movie clips on main stage one called "land" and other called "char" inside "char" MC i have another MC called "ht1" i want to make hitTest between "ht1" and "land" but everything seems to fail, i've tried using _root, _parent?

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FmsDestroyFileAdaptor Not Being Called When FMSCore Exits

Aug 5, 2009

I'm developing a file-io plug-in and the FmsDestroyFileAdaptor or FmsDestroyFileAdaptor2 functions are not being called for my dll when the FMSCore process exits. I built the and tested the sample plug-in that comes with FMIS 3.5 and the same problem exists with it as well.

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