ActionScript 2.0 :: How To Avoid A Mouse HitTest()
Nov 24, 2003
im creating a menu with nested MCs, of course, and the parent MC is using a RollOver action. The problem with that is: all other nested MC's RollOver action are not detected. I know you can use a mouse hitTest as a work-around ie:
I am creating a menu with nested MCs, of course, and the parent MC is using a RollOver action. The problem with that is: all other nested MC's RollOver action are not detected. I know you can use a mouse hitTest as a work-around i.e.: Code: onEnterFrame = function(){ if(this.hitTest(_xmouse,_ymouse,true)){ //do whatever }} But I'd like to avoid using that if possible.
I have a movieclip, a square, which I would like to have moving around on stage, avoiding the mouse if you "chase" the movieclip. all the threads I have found have been with Actionscript 1.0 or 2.0. I tried converting it to AS3, but failed.
stage.addEventListener(Event.ENTER_FRAME, avoidTouch); function avoidTouch(event:Event):void { var distx: int = noTouch_mc.x - mouseX;
[code]....
Im stuck. I want to make it calculate the distance from the mouse to the NoTouch_mc and if it gets below a certain number, make the noTouch_mc move away from the mouse.If it could be made so it never leaves stage, that I'd like to incorporate too, but wouldn't I have to consider sinus and cosinus to an angle to make it turn?
I need to make a dragable button but I need this object to stay clear from other objects on the stage so to act like pushing away other objects on the stage.
What I have is a bitmap as render cache for a sprite, and there're many of them present on the stage. I expected that they would react like sprites with mouse-click event, but they didn't. They're like rectangles all around, matter what the original sprite look like, And I tried put bitmap cache into sprite container and use sprite's hitArea property like [code]...
i need to track the mouse movements(and register what component is under the mouse), it is done already, but i meet new problem, if click right button then context menu will be opened and no any new events(mouseMove, mouseOver) received by my components. I understand that this context menu is more browser then flash/flex and afaiu the is no way to disable context menu at all. So may be somebody know any trick to avoid this events blocking?
I've googled for hours and found nothing. I did find a lot but none involved hittesting with a mouse cursor. I'm trying to make a simple maze game, so far it works, I die when I hit squares and rectangles, but I die incorrectly when hitting a rotating rectangle.Because it rotates, the bounding box is larger and a normal hittest sees bounding boxes, meaning it won't work.Make it so that my mouse can go near the rotating rectangle without dying until I actually touch the actual rectangle instead of the bounding box.
My first post in Actionscript.org. but I'm a long time visitor / fan. I'm moving a object with mouse but using some easing values. means it will follow the mouse slower.
Here is the file.[URL].. How can i check hitTest in this situation. even if i do it normally...the object is passing the collision object simply before stopping..because its being moved with mouse..
Having used copyPixels to display an image, I'm trying to copy another in it's place when the mouse is hovering.The only way I can copy the new image over the old is by setting the If statement to == false. I know there's something wrong with testing the bitmapData of the loaded .png because the hitTest would apply to anything copied from that tile sheet... but how to designate just the copied area?
I am attempting to build a xml driven drop down menu where everything is taken from xml. now the problem arises with submenues. I have them being created fine, but it's the mouse out that won't work. I want to use a hittest to check if my mouse is over any of the submenues and if not just to trace something so I know it's working.
The problem is when i mouse of one clip onto the next it fails the hittest and traces. There isn't a space between the two MC's so I dunno what would be causing this. I have read sen's guide but I'm not pulling things from the library. Everything is being created at run time so I can't use the attach movie, so I am just positioning them below each other.
i have a hit test point on display object, and if i exit stage over that display object, and then run hit test point it will return true, although my mouse is not over stage area any more, like it remembers the last mousex, mousey coordinates where mouse was and reports that.how do i deal with it?i know i can detect mouse_leave on stage and mouse_out on displayobject.
Ive got a code to move a MC on the main stage together with the mouse, in the the X axis,. difficult to explain. But now the client wants that this MC movement works only when the Y position of the mouse is over the 300 px. I thought I need a hit test or something elese. Please help. Here is the whole code.
I am trying to write a class that will hittest for my mouse touching a menu. The class is attached to the linkage of the actual menu MC. I can't seem to get a hit, I think, what am I doing wrong?
This seems like it should be simple, but... I've been trying to figure out how to do the following, and I can't seem to make it work. It all works except for the hit test part. I have a working drag and drop application. I need something different to happen when the user drops an object while the mouse x,y is, or is not over a certain (very irregularly shaped) bitmap inside a movieClip. how to do this? I have found some complicated ways to hit test between 2 bitmaps, but not 1 bitmap and mouse x,y.
I have a MovieClip. It represents animation of jumping monster. For clearness, let's pretend there are only 2 frames: the first one occupies top left rectangle (x = 0, y = 0, w = 70, h = 70) and the second one occupies (x = 100, y = 0, w = 70, h = 70). So monster jumps from left to the right. And position of MovieClip itself is constantly = (0, 0). I'd like to fire some event when monster is clicked by mouse.
For some reason, I have stage mouse listener, not monster mouse listener. I wrote this code: stage.addEventListener(MouseEvent.CLICK, onClick); private final function onClick(e:MouseEvent):void { const clickPos:Point = new Point(e.stageX, e.stageY); // having monster:MovieClip, how do I check hitting it? [Code] .....
i just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).
i am controlling a tractor mc with right and left keyboard keys and let the user move the tractor till it reach a certain point where it touch a mc i want to go to a certain frame and stop the keyboard event listener and also the hit test listenerso finally the tractor is moved by user till it touches the mc then we will jump to a certain framethis certain frame will not have both of the tractor and the mcPHP Code:
It seems it isn't possible at runtime to change styling defined in CSS files, ex.: colors. This is seemingly because the CSS files are compiled into SWF. Is it possible to externalize styling information in CSS (or any other format) without compiling it to SWF file so that it can be changed easily at runtime just as normal CSS can be changed when it is used in HTML.
iam using following code to scroll map. when scrolling horizontal or vertical, it scrolls perfect without any jerk(stutter) but when scroll diagnol this stutter happens.
Code: function scrollMap(){ var p = {x:0, y:0}; var minX=(stageW/2)-32; var maxX=(stageW/2)+32;
I'm doing simple program to design kitchen. I'd like to avoid overlapping my movieclips but i dont know how. It means that when you drag movieclip - it would stop when it meets another movieclip. In others words, movie clip can be anywhere but not on the other movieclip.
every time i click on a button called create, an avatar is added to the stage. The positioning of each avatar is random and every picture is resized to fit 95x95 pixels.How can I check if I have positioned an avatar over an existing one? I am trying to avoid positioning them in the same space.
I currently have a login form in flash that needs to pass variables to a PHP script. That part works fine. The problem I am having is that when Flash passes the variables to PHP, it also passes the style of the input text.
For example, instead of passing "atomstore", it passes "<TEXTFORMAT LEADING="2"><P ALIGN="LEFT"><FONT FACE="Arial" SIZE="12" COLOR="#000000" LETTERSPACING="0" KERNING="0">atomstore</FONT></P></TEXTFORMAT>".
This does not match the "atomstore" in the database and results in an error. Any way to get rid of all of these tags?
I've been trying all morning to figure this out but I'm really not the best when it comes to actionscript. I've looked around and I just simply don't have a clue how to adopt other code to fit my own .I have the following code
Code: function reActivateTopMenu() { _root.top_nav.btn1.gotoAndStop(1); _root.top_nav.btn1.enabled = true;[code]....
I just can't figure out the exact way of writing the code in "flash" talk and not "dave" talk!
I'm looking to force the cursor to slow down/stop moving when it gets close to a MovieClip. Idealy you would be able to rollover the MovieClip when moving the cursor slowly but if the cursor is moving at some speed, it would be forced to stop at the edge of the MovieClip.
How do I avoid changes in the appearance of my movie at different screen resolution? For example, how do I avoid having my circles become ovals at different screen resolutions?