ActionScript 3.0 :: Do Something After Hittest " Remove Hittest After First Collsion"?
Feb 8, 2010
i am controlling a tractor mc with right and left keyboard keys and let the user move the tractor till it reach a certain point where it touch a mc i want to go to a certain frame and stop the keyboard event listener and also the hit test listenerso finally the tractor is moved by user till it touches the mc then we will jump to a certain framethis certain frame will not have both of the tractor and the mcPHP Code:
i just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).
I have a movie clip called frog who moves along the screen, I want him to jump when he hits any other movie clips. I can make him do so with the code below, the problem is that if I write the same function for the other movie clips it doesnt work, it still works on the first one but none others. I have tried attaching an onCilpEvent on both the frog and on all the other movie cilps so no avail.
function hitBaby(){ if(_root.babyWord.hitTest(_root.frog)){ _root.frog.gotoAndPlay("frogB");}else{ _root.frog.gotoAndPlay("frogA");}
i have this drag and drop thing basically when i drop the item on top of its slot i want it to do a hittest to set the depth to a number assigned to it. so lets say I drag an item called Item to a spot called slot i want it to do like item on hit test to slot set depth(2) lets say.
i'm trying to build this simple game for school: you've got a catapult which launches a "bullet" and you will have to aim it to hit a certain point. Now the whole catapult part and shooting the "bullet" works, but now it has to respond when it hits something, and that's where i'm stuck.
I am trying to create a game. My game is birds eye view game and I am trying to get it so my character (instance name hero_mc )can't pass through the buildings(instance name block_mc). I have been looking at tutorials on the web and most of them cover it so that a text appears if you hit the object whereas I want it so my character can't pass through or well is "push back", the one tutorial I found doesn't want to work for me, but it's not giving me any errors so I really don't know what is wrong with it.
Actionscript Code: hero_mc.addEventListener(Event.ENTER_FRAME, enter_frame); function enter_frame(event:Event):void{if (hero_mc.hitTestObject(block_mc)) { trace("hero _mc is next to block_mc") } else { hero_mc.y += 10 hero_mc.x += 10 } }
My character still passes through the block objects.
I have this thing where orbs are supposed to stick together, so I put them all in an arrayand told them to stick together when they encounter another member of that array.However, they only stick in groups of up to four, and then the orbs begin to overlap and such.
I am working on a game that involves a play head (called playHead) moving along the screen and when it encounters various movie clips it triggers a sound to be played. It is all going well except that the sound seems to want to play more than once, so there is a staggered wierd sound. Is is possible to make the sound only play once and also it needs to play until the the sound has finished. (the sounds are all very short).Here is the code:
onClipEvent(enterFrame){ if (this.hitTest(_root.playHead)){ _root.sound15.stop(); _root.sound15.attachSound("over"); _root.sound15.start(); } }
I have a playhead that moves across the screen and when it hitTests a movie clip it plays a sound. all is working fine except that it will only work the first time it is played. The playhead is controlled by a button. I am working in Actionscrpt2. Here is the code on the movieclip:
onClipEvent(enterFrame)[code]....
In the begining I was having trouble because the hitTest was playing the sound over and over but the above code sorted that out. I think that the new problem was created by fixing the old one.
I keep jumbling it up so that one thing works but the other doesnt. But basicly I need it so that when I drag fish1_drag (instance name) over ISpace1 (which is within many MCs : _root.UI1_mc.UI1_mc2.inv_mc.ISpace1 but opens up so you can drag it over it) for it the drop on the ISpace1.
I have another MC in the library and il get that the attach to the ISpace1 but what im finding difficult is just being able to drag the fish1_drag over the ISpace1 and releasing.
Here is some other reandom code that I have in a comment on my AC panel:
/* this.onRelease = function() { stopDrag(); _root.UI1_mc.UI1_mc2.inv_mc.ISpace1.attachMovie("fish1_mc","attached1 ",this.getNextHighestDepth()); _root.invCount += 1; updateAfterEvent(); // I probly dont need this updateAfterEvent. but its there anyway. }; */
i'm trying to build this simple game for school:you've got a catapult which launches a "bullet" and you will have to aim it to hit a certain point.Now the whole catapult part and shooting the "bullet" works, but now it has to respond when it hits something, and that's where i'm stuck.
I've included:
if (stok.kogel.hitTestObject(this.muur)) { trace("ball hit") }
but I just can't seem to get an trace back.(PS: here's the file as refference (all AS is in the catapult))
how to perform hitTest between mc within an mc??i tried it in the same timeline and it works, but those two movieclips (BLUE COLOR) is inside different MC'sis there a way to perform a hitTest between them??
I'm trying to make it so that when a movieclip (box) touches another movieclip (exit), it goes to frame 2.I've made it so that (box) moves with the arrow keys and doesn't go pat the barriers (boulders) using this:
x.onEnterFrame = function() if (Key.isDown(Key.RIGHT)) {box._x += 5;} if (Key.isDown(Key.LEFT)) {box._x -= 5;}
I am working on an application where an image serves as cursor. Now i would like to know at any time over which object the cursor is hovering. Sort of like a HitTestObject(*) where i can then see what object the * represents. how i could accomplish this? (and using the mouse is not an option)
I am running a hittest on an array of thousands of MCs a little a part, due to the nature of this sometimes two can be hit at once.How would I narrow it down so that the one which is hit the most is the one returned value?
Im making a simple game with destructable terrain. Therefore i use a bitmap for the ground and a movieClip for the player. When the ground is a bitmap i cant use regular hitTestPoint because of the bitmaps transparent pixels. So i looking i the livedocs for the bitmapData.hitTest but i rly dont understand all the parameters.So my question is. How can i reproduce this with bitmapData.hitTest?
I have this very simple .fla file and you use the keys to move the bus around. As it detects the hittests with the other movie clips on the stage it goes to and plays a frame on that mc's movieclip. It all works fine but i dont want the hittest to repeat after it has done it once(on each movie clip) so that as you drive the bus around you reveal the photo. [URL]
My problem now is that i got two classes and one document class (document class just adds the two other classes to the stage).I want to have the two classes being able to hitTest with oneanother My two classes creates a number of randomly moving objects to be placed on stage (the two classes are identical, except for different name).Not sure if i go in the right direction for hittest at this point, but when i have tried to hittest one object with the other object, i just get "access of undefined property error". So i'm guessing i have problems referencing between the classes somehow.
Is it possible to send data(level,money,username,email,pw,id..) to my computer into a text document ? or send it to my website where it will save it ? and read the saved data.How to check hittest in AS3 ?(i know that this question is silly, but i have been in as3 only for 3 days)How to make a pause/play button ?
I've been working on a drop-menu and my buttons are contained within a MovieClip. Problem lies with the rollOver(), rollOut() methods.
Whenever I rollOver, the buttons that are revealed dont fall unter the 'hit area' of the button that animates the movieClip. (If that made any sense)... so, after searching the forums here and stopping by Macromedia and searching their Knowledge base/Forums, I am convinced I need to use the hitTest() [MovieClip.hitTest()]I just dont know how to use this function/method, whatever you wanna call it. (What is it called BTW?)
k, i got a hitTest & duplicateMovieClip combined question. got this object that i want to noticed hitTest with this MC called daligObjekt. My problem is that daligObjekt is duplicated very often and it gets a +k in its new instance name, so when i do the hitTest it obviously doesnt rcognize it. I do know u can write +k in the hitTest line aswell but as k number raises faster then the hitTest is done it tion. I know that u can "lure" the system by puting an invisible MC that will always attach to the new duplicated movies but i belive there should be an easier answer.which i bet many do, pls dont hesitate to post itPS. below some AS code if u didnt understand the problem, u might get a hint with the code...!
My situation is that in the game I'm making, I have a movable turret firing duplicated bullets. I need to hittest them against a duplicated set of oncoming robots. I've tried using a for loop, but I just can't get it to work.I've attached the .FLA, and I would be grateful if anyone could point out what I'm doing wrong (ignore the values for removing the clips and the random duplication; I had to shrink the stage size to make the file size smaller!)
Usually i know you would name each dupicalted movieclip sumthing like "movieclipname"+nextnumber But i was in this case hoping i could name em all "bullet" for the simplicity of hittesting using bullet1.duplicateMovieClip("bullet1", this.getNextHighestDepth(), {_x:bx, _y:by, xs:Xmov, ys:Ymov});
to duplicate
and
if(this.hitTest(_parent.bullet1)){ // is an onEnterFrame trace("wuuuuuuuuuu"); to c if anything is happening
nothing however happens, i am not ceeing the trace message.. Can i not have many movieclips named the same, or is there somethign else i need to consider