ActionScript 3.0 :: How To Check Hittest In AS3

Jun 11, 2011

Is it possible to send data(level,money,username,email,pw,id..) to my computer into a text document ? or send it to my website where it will save it ? and read the saved data.How to check hittest in AS3 ?(i know that this question is silly, but i have been in as3 only for 3 days)How to make a pause/play button ?

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I know you use the HitTest function to check for collisions, but how would I do that the moment a movie clip is dynamically created. So the moment the clip is created it would check if it is overlapping another clip. Also, does it matter if the clips are at different depths?

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ActionScript 2.0 :: HitTest To Check If Cursor Is On Navigation

May 10, 2006

I have written a little script for a navigation menu and basically all I want to do is to use hitTest to check if the cursor is on the navigation, and if so I want to play a simple shape tween opening animation, and if the cursor is out of the navigation I want to play a shape tween closing animation sounds simple enough right? But for some reason it doesn't run through the animation it just going there and stops, well here's the code..

Code:
onClipEvent (enterFrame) {
var Mousex = _root._xmouse;
var Mousey = _root._ymouse;
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I've included a screen capture of the animation as well.

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Is there a way to check if a movieclip I am currently dragging, has hit another movieclip?

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ActionScript 2.0 :: Create An "hitTest" Script Inside A Movieclip That Is Actually Part Of That HitTest Code?

Jan 15, 2009

i just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).

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ActionScript 3.0 :: Do Something After Hittest " Remove Hittest After First Collsion"?

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i am controlling a tractor mc with right and left keyboard keys and let the user move the tractor till it reach a certain point where it touch a mc i want to go to a certain frame and stop the keyboard event listener and also the hit test listenerso finally the tractor is moved by user till it touches the mc then we will jump to a certain framethis certain frame will not have both of the tractor and the mcPHP Code:

import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.display.MovieClip;

[code].....

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Oct 2, 2009

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Actionscript 3 :: Check The User Selections On Dynamically Generated Radio Buttons And Check Boxes In Flex?

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[Code]...

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HitTest On Multiple Mcs?

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I have a movie clip called frog who moves along the screen, I want him to jump when he hits any other movie clips. I can make him do so with the code below, the problem is that if I write the same function for the other movie clips it doesnt work, it still works on the first one but none others. I have tried attaching an onCilpEvent on both the frog and on all the other movie cilps so no avail.
 
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[code]....

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ActionScript 3.0 :: Hittest Is Not Working

Apr 7, 2010

i'm trying to build this simple game for school: you've got a catapult which launches a "bullet" and you will have to aim it to hit a certain point. Now the whole catapult part and shooting the "bullet" works, but now it has to respond when it hits something, and that's where i'm stuck.

[Code]...

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ActionScript 2.0 :: HitTest Is Not Working

Aug 12, 2010

I'm trying to make a hitTest between to movie clips (Let's call them J and T)[code]But nothing happens when the two movie clips collide.

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ActionScript 3.0 :: HitTest : Can't Get It To Work

Mar 17, 2011

I am trying to create a game. My game is birds eye view game and I am trying to get it so my character (instance name hero_mc )can't pass through the buildings(instance name block_mc). I have been looking at tutorials on the web and most of them cover it so that a text appears if you hit the object whereas I want it so my character can't pass through or well is "push back", the one tutorial I found doesn't want to work for me, but it's not giving me any errors so I really don't know what is wrong with it.

Actionscript Code:
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I have this thing where orbs are supposed to stick together, so I put them all in an arrayand told them to stick together when they encounter another member of that array.However, they only stick in groups of up to four, and then the orbs begin to overlap and such.

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HitTest Was Playing The Sound Over And Over?

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I have a playhead that moves across the screen and when it hitTests a movie clip it plays a sound. all is working fine except that it will only work the first time it is played. The playhead is controlled by a button. I am working in Actionscrpt2. Here is the code on the movieclip:

onClipEvent(enterFrame)[code]....

In the begining I was having trouble because the hitTest was playing the sound over and over but the above code sorted that out. I think that the new problem was created by fixing the old one.

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These codes are in the draggable MC: fish1_drag this is my code:
 
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/*
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ActionScript 3.0 :: Hittest Is Not Working?

Apr 7, 2010

i'm trying to build this simple game for school:you've got a catapult which launches a "bullet" and you will have to aim it to hit a certain point.Now the whole catapult part and shooting the "bullet" works, but now it has to respond when it hits something, and that's where i'm stuck.
 
I've included:
 
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ActionScript 1/2 :: Perform HitTest Between Mc Within An Mc?

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how to perform hitTest between mc within an mc??i tried it in the same timeline and it works, but those two movieclips (BLUE COLOR) is inside different MC'sis there a way to perform a hitTest between them??

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ActionScript 1/2 :: GotoAndplay On HitTest?

Sep 8, 2010

I'm trying to make it so that when a movieclip (box) touches another movieclip (exit), it goes to frame 2.I've made it so that (box) moves with the arrow keys and doesn't go pat the barriers (boulders) using this:

x.onEnterFrame = function()
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[code]....

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ActionScript 1/2 :: HitTest The Same Movieclip?

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_root["zombie"+i].onEnterFrame = function() {
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Flash :: AS2 To AS3 HitTest Migration

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I am stuck in as3 hit test problem. this is the code i wrote in as2. migrate this in to as3

[Code]....

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I am working on an application where an image serves as cursor. Now i would like to know at any time over which object the cursor is hovering. Sort of like a HitTestObject(*) where i can then see what object the * represents. how i could accomplish this? (and using the mouse is not an option)

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Actionscript :: Hittest On Multiple MCs?

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I am running a hittest on an array of thousands of MCs a little a part, due to the nature of this sometimes two can be hit at once.How would I narrow it down so that the one which is hit the most is the one returned value?

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ActionScript 2.0 :: Using HitTest For No-overlap?

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I'm trying to use hitTest so that if any images overlap they will be replaced on the canvass.

ActionScript Code:
function imgSeed(){
for(i=0; i<5; i++){[code]....

although this works, It checks against itself, so it always true at least once, how can I tell it not to check against itself?

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ActionScript 3.0 :: How To Use BitmapData.hitTest

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Im making a simple game with destructable terrain. Therefore i use a bitmap for the ground and a movieClip for the player. When the ground is a bitmap i cant use regular hitTestPoint because of the bitmaps transparent pixels. So i looking i the livedocs for the bitmapData.hitTest but i rly dont understand all the parameters.So my question is. How can i reproduce this with bitmapData.hitTest?

ActionScript Code:
if(ground.hitTestPoint(player.x, player.y, true)) {
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[code]....

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ActionScript 2.0 :: Hittest Only Works Once?

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when i make this script:

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ActionScript 2.0 :: Only Want HitTest To Work Once

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I have this very simple .fla file and you use the keys to move the bus around. As it detects the hittests with the other movie clips on the stage it goes to and plays a frame on that mc's movieclip. It all works fine but i dont want the hittest to repeat after it has done it once(on each movie clip) so that as you drive the bus around you reveal the photo. [URL]

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My problem now is that i got two classes and one document class (document class just adds the two other classes to the stage).I want to have the two classes being able to hitTest with oneanother My two classes creates a number of randomly moving objects to be placed on stage (the two classes are identical, except for different name).Not sure if i go in the right direction for hittest at this point, but when i have tried to hittest one object with the other object, i just get "access of undefined property error". So i'm guessing i have problems referencing between the classes somehow.

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what would be the code for making a movie clip A face movie clip B when B hits A? I'm at a loss for a proper formula...

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