Using Hittest And Attaching Sounds?
May 12, 2009
I am working on a game that involves a play head (called playHead) moving along the screen and when it encounters various movie clips it triggers a sound to be played. It is all going well except that the sound seems to want to play more than once, so there is a staggered wierd sound. Is is possible to make the sound only play once and also it needs to play until the the sound has finished. (the sounds are all very short).Here is the code:
onClipEvent(enterFrame){ if (this.hitTest(_root.playHead)){ _root.sound15.stop(); _root.sound15.attachSound("over"); _root.sound15.start(); } }
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Jul 22, 2009
Bit of a problem with trying to attach a sound to a series of movie clips stored in an array. I miss attachSound from AS2, it was so cool. Background first. I'm making a simple pairs game where the aim is to match the 2 cards that have the same sound attachted to it. I'm storing my card movie clips in an array to build the grid (obviously lol) and I have 18 audio files in my library with the class names s0 - s17. Code breakdown below. Apologies if this doesn't appear in code format,[code]I have two issues.
1 - how would I add a sound to each movie clip in the for loop in preparation for adding another function which is called when the user clicks the movie clip and the sound plays?
2 - the grid is 36 tiles long , so to make the whole pairs game work I need to attach each sound twice, and then again I will create another function which will then shuffle them randomly.
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Apr 16, 2010
I followed the mp3player tutorial (part 3) from [URL] and got it working fine. Only problem is that the setVolume I'm trying to use with my music is affecting all my other sounds - button sounds and background sound. I'm aware of the createEmptyMovieClip/attachSound approach and got it working on my other sounds. But Lee's tutorial-mp3player is using a slight different technique, and so my normal approach doesn't quite work.
[Code]....
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Feb 7, 2011
I want to synchronize sounds perfectly to do a kind of Audio Mixer, using different sounds. [URL] does it perfectly, I've been researching and researching and I just don't know how to do it! How does [URL] synchonize audio so perfectly? you can even change sounds and the new ones will come on time! How do I do that? Is it just Action Script? or something else?
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Nov 29, 2009
I have a film with 4 scenes in it: Here's a link to the film and as you can see the film does not play the music the second time because of the StopAllSounds function which is probably the wrong code to use. The first scene is just a button with 1 frame, a stop action and a music clip. The second scene is the film. The third scene is the credits fourth scene is a Play again button. I have a Stop all Sounds action on the fourth scene because if I do not use it and I press the Play Again button, the music from the first song keeps playing but also the music from the film starts up again so it starts to play twice. What I want to know is, how do I get the music to stop at the end of the film but start up again once I hit Play Again?
I am using Flash CS3 if that helps and using Actionscript2.
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Jan 15, 2009
i just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).
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Feb 8, 2010
i am controlling a tractor mc with right and left keyboard keys and let the user move the tractor till it reach a certain point where it touch a mc i want to go to a certain frame and stop the keyboard event listener and also the hit test listenerso finally the tractor is moved by user till it touches the mc then we will jump to a certain framethis certain frame will not have both of the tractor and the mcPHP Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.display.MovieClip;
[code].....
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Jul 10, 2009
how to attach images to this menu using xml [URL]
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Feb 22, 2010
Im trying to build a script that attaches and positions an instance of a movieclip for each node of an xml sheet. However, I can't seem to get it to loop properly. The script is simply attaching and positioning the movieclip according to the last node in the xml file. Can anyone tell me what I am doing wrong?!Here is my script:
Code:
var myXML:XML = new XML();
myXML.ignoreWhite=true;
[code]....
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Apr 21, 2010
I have a loop that creates mc from a database
for (var i:Number = 0; i < t.length; i++) {
var portfolioItem:PortfolioItem = new PortfolioItem();
addChild(portfolioItem);
[Code].....
I try and assign t[i][0] which is the table id to the name attribute but I jsut get 'instance4' or instance 14. How can I give these dynamically create mc's a name or custom property?
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Sep 9, 2009
Using: Adobe Flash CS3 Professional, Action Script 2I got a little flash project of my own to do. This is an example code of what I've got so far;
ActionScript Code:
// in the Library - movieclip with Linkage ID - clip
ref1 = this.attachMovie("Example", "Example1", 1, {_x:40,_y:10});
[code].....
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Sep 28, 2011
I have these 2 seperate mc's, one is a scroller, and one is a drag bar,.. (which is a nice script that has easing and rotation"fake/real feel drag") trying to attach them together so that the scroller can be dragged with the bar. But when I do that the scroller buttons dont work? Does anyone know if there is a way to attach them together so the scroller can be dragged and still work? Will attach Zip with Fla File....
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Dec 21, 2004
In the first frame of my main movie i include a AS file.In that as file there is a MC attached from the liberary named shoutbox_holder. In the shoutbox_holder mc I attach 5 movieclips window1, window2.. also from the liberary. This works very well, because I see the mcs in the debug mode.
shoutbox_holder
|_window1
window2
window3
I want the shoutbox_holder to attach to a scrollpane, so i did drag a scrollpane to the main stage from the componentspanel, deleted it and drag a instance from the liberary to the stage, then In the contentpath field I insert shoutbox_holder(pointing to the mc created in the as file).
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Jul 10, 2003
this script is not attaching the array name to the beginning of .swf. Any ideas why?
[AS]
folio_arr = ["aa", "bb", "cc", "dd", "ee", "ff"];
// --------------------------------------------------------------------------------------
for (i=0; i<folio_arr.length; i++) {
[code]....
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Jan 19, 2010
I'm an advanced flash developer and action scripter with more than 4 years of experience.I need to have an explanation to this problem. I have created a vector shape mask on the timeline that does different shape tweens. There is a movieclip container that is under the mask. When i dynamically load a movieclip from the library into that masked container, it will disappear after the keyframe of the shape tweened mask is reached. Why is that so? Isn't that illogical? I attached a simple fla demo.
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Feb 22, 2010
Im trying to build a script that attaches and positions an instance of a movieclip for each node of an xml sheet. However, I can't seem to get it to loop properly. The script is simply attaching and positioning the movieclip according to the last node in the xml file.Here is my script:
Code:
var myXML:XML = new XML();
myXML.ignoreWhite=true;
myXML.load("map.xml");[code]....
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Mar 1, 2011
I need to attach movieClips on path with static distances. Kind of animating a tranportation path, But I would like to use paths, becouse those will be easier to move, if some changes to the routes.
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Aug 8, 2004
Is there any way to attach a movieclip to an object from inside a class??? i want to access the movieClip from within the library using its Linkage-name...
this is the class-code i tried but this obviously doesnt work...i tried passing a movieclip as a parameter in the constructor and it worked but then i have to place the mc on the stage and use that instancename...and i dont want that
[Code]...
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Feb 17, 2009
I'm having issues trying to reference a movieClip after attaching it. What I have is:
Code:
btn_instructions.onRelease = function() {
instructions = true;
attachMovie("parchment", "mc_parchment", getNextHighestDepth(), { _x:280, _y:280 });
} mc_parchment.btn_close.onRelease = function() {
instructions = false;
trace("close");
removeMovieClip(mc_parchment);
}
The first is creating it on top of the other items that are created during the game. I can't have the instructions on the timeline and just change the visibility of it due to all the assets this game is making. The instructions variable is used in an if statement elsewhere in the game to lock the user controls so they can't create anything else in the game while your viewing the instructions. The second function is the one that should close it. The movie clip that's attached has a button in it, with the instance name btn_close. The trace doesn't even pop up so it's not targeting it correctly. Yet when I go to 'debug' and 'list objects' both mc_parchment and mc_parchment.btn_close are listed as being in the scene after clicking the instructions button.
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Oct 28, 2009
is there a way to attach an event to a class to find out when a specific function in that class has been called?
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Nov 21, 2009
I need to create new object, but in a layer that is below the tope one. So far I tried some commands:
PHP Code:
_root.attachMovie(...);
- this one creates object above all other. Changing depth doesn't change anything when it's about objects I put manually in editor.
PHP Code:
_root.layername.attachMovie(...);
- this one doesn't work at all.
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Feb 25, 2010
ive got these clips on stage and add event listeners in an array :
[Code].....
but i want to have nothing on stage and attach the same clip from the library a certain amount of times and have them put themselves into the array, is this possible?
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Dec 3, 2008
i have one movieclip in Library named 'Tshirt' and this shape is like Tshirt.Now i have 2 diffrent blank movieclips named 'blank_mc' and 'blank copy_mc'.I am adding 'Tshirt' by CS3 code in both movieclips diffrently.After that i am masking blank_mc with blankcopy_mc.Now when i add some thing in blank_mc, outside the tshirt area then it also visible, which should not happen because one tshirt is masking the other and i added some movieclip in only blank_mc.What the mistake i am doing?
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Nov 12, 2009
I have the following code in a file called HelloWorld.as:
package{ import flash.display.Sprite; public class HelloWorld extends Sprite { public function HelloWorld() { trace("Hello World"); } }}
I open up a new AS3 file, go to Properties and enter "HelloWorld" in the class field. Then I press ctr+enter to play the resulting swf. Nothing happens, not even a compiler error.
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Feb 10, 2010
I have assigned a different URL link to each button in my flash file, but receive the error "duplicate function exists" when tested. I tried renaming each function, but get an additional error, so that doesn't work either. Below is my code:
[Code]...
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Mar 13, 2011
if there is a way to browse a file in flash and attach it just like we do in html using html tag <input type="file" name="resumefile" />.
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Jan 8, 2009
Does anyone happen to know how i can attach sound to a certain section of frames so when it plays that section you hear the sound?
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Jan 19, 2009
Im having 5 Mc's on stage : room1a to room5a.I want to add when the clip runs on the start, an onRollOver function to each MC's dynamicly , as i did here :
var i = 0;
for(i=1;i<6;i++){
_root['room'+i+'a'].onRollOver = function(){
trace("room" +i+ " was crossed over");
}
}
what i get on the trace is : room6 was crossed over . on each MC's i roll over with the mouse.
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Feb 10, 2009
Is there some secret to attaching sound via a loop? I have had to hard code this and write it out 26 times.
Here's what I want:
ActionScript Code:
for(k=1;k<=26;k++)
{
[Code]....
I've tried it with _root, without, using a variable such as moji = eval("moji"+k) then moji.onPress, but nothing works. It just won't play the sound unless it's hard coded.
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Jul 29, 2009
I'm trying to learn AS3 and it hasn't vaguely been going well. I've been looking at dozens of tutorials for 2 days on attaching MovieClips from the library. Everything I've tried gives me errors and I don't know what to do anymore.
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