ActionScript 2.0 :: Mc Not Attaching To Scrollpane?
Dec 21, 2004
In the first frame of my main movie i include a AS file.In that as file there is a MC attached from the liberary named shoutbox_holder. In the shoutbox_holder mc I attach 5 movieclips window1, window2.. also from the liberary. This works very well, because I see the mcs in the debug mode.
shoutbox_holder
|_window1
window2
window3
I want the shoutbox_holder to attach to a scrollpane, so i did drag a scrollpane to the main stage from the componentspanel, deleted it and drag a instance from the liberary to the stage, then In the contentpath field I insert shoutbox_holder(pointing to the mc created in the as file).
In the first frame of my main movie I include a AS file. In that as file there is a MC attached from the liberary named 'shoutbox_holder'. In the shoutbox_holder mc I attach 5 movieclips 'window1', 'window2'.. also from the library. This works very well, because I see the mc's in the debug mode.
shoutbox_holder |_window1 window2 window3 ..
I want the 'shoutbox_holder' to attach to a scrollpane, so I did drag a scrollpane to the main stage from the componentspanel, deleted it and drag a instance from the library to the stage, then In the contentpath field I insert 'shoutbox_holder' (pointing to the mc created in the as file). But this will not work 'I already tried different paths' but nothing!
I have a MovieClip inside a ScrollPane. Inside this MovieClip i have buttons. What i want to know is: how to click a button inside a Movie Clip, that is inside a scrollpane, and make it load a swf outside the scrollpane?
Im trying to build a script that attaches and positions an instance of a movieclip for each node of an xml sheet. However, I can't seem to get it to loop properly. The script is simply attaching and positioning the movieclip according to the last node in the xml file. Can anyone tell me what I am doing wrong?!Here is my script:
Code: var myXML:XML = new XML(); myXML.ignoreWhite=true;
I am working on a game that involves a play head (called playHead) moving along the screen and when it encounters various movie clips it triggers a sound to be played. It is all going well except that the sound seems to want to play more than once, so there is a staggered wierd sound. Is is possible to make the sound only play once and also it needs to play until the the sound has finished. (the sounds are all very short).Here is the code:
onClipEvent(enterFrame){ if (this.hitTest(_root.playHead)){ _root.sound15.stop(); _root.sound15.attachSound("over"); _root.sound15.start(); } }
for (var i:Number = 0; i < t.length; i++) { var portfolioItem:PortfolioItem = new PortfolioItem(); addChild(portfolioItem);
[Code].....
I try and assign t[i][0] which is the table id to the name attribute but I jsut get 'instance4' or instance 14. How can I give these dynamically create mc's a name or custom property?
I have these 2 seperate mc's, one is a scroller, and one is a drag bar,.. (which is a nice script that has easing and rotation"fake/real feel drag") trying to attach them together so that the scroller can be dragged with the bar. But when I do that the scroller buttons dont work? Does anyone know if there is a way to attach them together so the scroller can be dragged and still work? Will attach Zip with Fla File....
I'm an advanced flash developer and action scripter with more than 4 years of experience.I need to have an explanation to this problem. I have created a vector shape mask on the timeline that does different shape tweens. There is a movieclip container that is under the mask. When i dynamically load a movieclip from the library into that masked container, it will disappear after the keyframe of the shape tweened mask is reached. Why is that so? Isn't that illogical? I attached a simple fla demo.
Im trying to build a script that attaches and positions an instance of a movieclip for each node of an xml sheet. However, I can't seem to get it to loop properly. The script is simply attaching and positioning the movieclip according to the last node in the xml file.Here is my script:
Code: var myXML:XML = new XML(); myXML.ignoreWhite=true; myXML.load("map.xml");[code]....
I need to attach movieClips on path with static distances. Kind of animating a tranportation path, But I would like to use paths, becouse those will be easier to move, if some changes to the routes.
Is there any way to attach a movieclip to an object from inside a class??? i want to access the movieClip from within the library using its Linkage-name...
this is the class-code i tried but this obviously doesnt work...i tried passing a movieclip as a parameter in the constructor and it worked but then i have to place the mc on the stage and use that instancename...and i dont want that
I'm having issues trying to reference a movieClip after attaching it. What I have is: Code: btn_instructions.onRelease = function() { instructions = true; attachMovie("parchment", "mc_parchment", getNextHighestDepth(), { _x:280, _y:280 }); } mc_parchment.btn_close.onRelease = function() { instructions = false; trace("close"); removeMovieClip(mc_parchment); }
The first is creating it on top of the other items that are created during the game. I can't have the instructions on the timeline and just change the visibility of it due to all the assets this game is making. The instructions variable is used in an if statement elsewhere in the game to lock the user controls so they can't create anything else in the game while your viewing the instructions. The second function is the one that should close it. The movie clip that's attached has a button in it, with the instance name btn_close. The trace doesn't even pop up so it's not targeting it correctly. Yet when I go to 'debug' and 'list objects' both mc_parchment and mc_parchment.btn_close are listed as being in the scene after clicking the instructions button.
ive got these clips on stage and add event listeners in an array :
[Code].....
but i want to have nothing on stage and attach the same clip from the library a certain amount of times and have them put themselves into the array, is this possible?
i have one movieclip in Library named 'Tshirt' and this shape is like Tshirt.Now i have 2 diffrent blank movieclips named 'blank_mc' and 'blank copy_mc'.I am adding 'Tshirt' by CS3 code in both movieclips diffrently.After that i am masking blank_mc with blankcopy_mc.Now when i add some thing in blank_mc, outside the tshirt area then it also visible, which should not happen because one tshirt is masking the other and i added some movieclip in only blank_mc.What the mistake i am doing?
I have the following code in a file called HelloWorld.as:
package{ import flash.display.Sprite; public class HelloWorld extends Sprite { public function HelloWorld() { trace("Hello World"); } }}
I open up a new AS3 file, go to Properties and enter "HelloWorld" in the class field. Then I press ctr+enter to play the resulting swf. Nothing happens, not even a compiler error.
I have assigned a different URL link to each button in my flash file, but receive the error "duplicate function exists" when tested. I tried renaming each function, but get an additional error, so that doesn't work either. Below is my code:
Im having 5 Mc's on stage : room1a to room5a.I want to add when the clip runs on the start, an onRollOver function to each MC's dynamicly , as i did here :
var i = 0; for(i=1;i<6;i++){ _root['room'+i+'a'].onRollOver = function(){ trace("room" +i+ " was crossed over"); } }
what i get on the trace is : room6 was crossed over . on each MC's i roll over with the mouse.
Is there some secret to attaching sound via a loop? I have had to hard code this and write it out 26 times.
Here's what I want:
ActionScript Code: for(k=1;k<=26;k++) {
[Code]....
I've tried it with _root, without, using a variable such as moji = eval("moji"+k) then moji.onPress, but nothing works. It just won't play the sound unless it's hard coded.
I'm trying to learn AS3 and it hasn't vaguely been going well. I've been looking at dozens of tutorials for 2 days on attaching MovieClips from the library. Everything I've tried gives me errors and I don't know what to do anymore.
I'm reprogramming a particle explosion system for a game I'm making with AS 2.0 and I got troubled with the process of loading a attaching images dynamically inside a movie clip. The following code will explain better what I mean:
var myBmp:BitmapData = BitmapData.loadBitmap("fire.jpg"); var particle_mc = createEmptyMovieClip("main_holder", getNextHighestDepth()); var internal_holder:MovieClip =
I was wondering if this can be done? I want to format my content that's in an XML file, being loaded to a dynamic text box using AS3? I've been trying to do this and find any information on the this task. When I put everything together the XML file shows up in the dynamic text box without any styles being applied to it. (As if its ignoring it.)
Code: var cssLoader:URLLoader = new URLLoader(); var cssRequest:URLRequest = new URLRequest("content.css");