ActionScript 1/2 :: Perform HitTest Between Mc Within An Mc?
Aug 17, 2010
how to perform hitTest between mc within an mc??i tried it in the same timeline and it works, but those two movieclips (BLUE COLOR) is inside different MC'sis there a way to perform a hitTest between them??
I have a problem with the getChildIndex() method. I have an array that stores multiple children and I want to perform a hitTest that only works on children with a certain depth, with one that is lower than the other hitTest "partner". Therefore I want to check the depth of that certain child.I tried to trace the depth, but I get crazy errors doing that. No matter if I do it from the child itself, or from the Document Class.
trace(getChildIndex(foes[7][1][1]))
[7] is the current level, [1] is the type of child and the second [1] is the child itself called [Object EnGob]. I put it there by the push() command.
I'm having a problem with my dragOver function.The point of my project is that can drag the items that are on the table to the little bag (this is a button) on the left bottom of the screen.The thing is that the dragging works but when I perform a hitTest the item is supposed to dissapear, but it doesn't....
i just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).
i am controlling a tractor mc with right and left keyboard keys and let the user move the tractor till it reach a certain point where it touch a mc i want to go to a certain frame and stop the keyboard event listener and also the hit test listenerso finally the tractor is moved by user till it touches the mc then we will jump to a certain framethis certain frame will not have both of the tractor and the mcPHP Code:
I have a function that load an image from web, and change the image size inside an iterative loop. There is a loder and a listener on the loader for the loading to be complete :
for (var i:uint=0; i<=10; i++) { my_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler); function onCompleteHandler(evt:Event) { .// change the size of the image//} // other instructions...
} I want the program execute " other instructions" but only after the image is fully loaded and The size changed
for example, I try to search " keyIn:String = "BR1014"; " means I wanna search BR1014 in 4 XML files, so I load the XML info into an array, and using for loop to loop the XML array (in this case TitleArray1[i], TitleArray2[i]...)
and compare it with keyIn (which store the value BR1014), some how the value is located in TitleArray4[i] which have the length of 12 (trace(TitleArray4[i].length) = 12)
so everytime I run it, I will overwrite abc 12 times... and out put 12 time the abc value, in this case BR1014 was located in TitleArray4[3], so the 4th output of "abc" is BR1014 but others is all 999.
I am using AS2 in flash CS3. I am trying to set up a communication between a flash client and a C# server. I would like to know if Flash allows me to perform XML serialization in the way that C# does. This is because I would like to use the XMLserialization class in C# for passing of data. If this is not possible, what other methods are available for communication?
When I'm making projects with Flex (or Flash Builer) the end result usually performs much better than a similar level project made with the Flash authoring tool. I know Flash IDE is rather for animations and design heavy works so you can't really compare these 2 tools, but this question is bugging me for a long time.If apps made with Flex (or Flash Builder) are really faster and less CPU intensive - why is that?
i am using this code as a way to perform a hit test on two objects.
Code: isTouching=menu1.hitTest(ease);
initially, after i run a trace on this, it comes out false. what i am wanting to know is how i can continually update this so that when my ease clip glides into the other clip, it will recognize it and do something like this.
Code: if (isTouching){ menu1.gotoAndPlay("start") }
the problem is, my hit test seems to be static and does not update. anyone who could explain to me how to make it check this condition would be much appreciated. maybe something with setInterval?
i am using this code as a way to perform a hit test on two objects.[code]initially, after i run a trace on this, it comes out false. what i am wanting to know is how i can continually update this so that when my ease clip glides into the other clip, it will recognize it and do something like this.[code]the problem is, my hit test seems to be static and does not update.
I'm trying to create a Flex application that automates a web browser to perform certain tasks. I would use the application to login to a site, parse data out of the HTML, and send it to a jsp page for processing. I currently have an application written in WPF that does that exact thing, but it needs to be ported to flex.
I have Flex application(not AIR) thats load image and perform some effects, application works well in flash builder and in the debug folder. But when I am trying to copy *.swf to another local folder, appears problems with image loading.
UPDATE You don't understand me, i am trying to load image from desktop using FileReference class, image shows successfully, but origBitmap after saveAsBitmap() method is null
public function loadImage():void { fileRef.addEventListener(Event.SELECT, onFileSelected); [code].....
I have an mc with some tweens applied to it, but if you roll out before they are done they break. I don't want to disable the button while tweens are running because if you roll out while they run you confuse the user because nothing happens and you get stuck in that frame.
What I want is to acknowledge the rollout during the tween (or after) but not run until the tweens are finished. I cannot seem to access the onmotionfinished of the tween in the rollover function from the rollout function however.
If it helps here is my rollover:
buttons[i].onRollOver = function() { var oppX:Number = Stage.width-this._x; var oppY:Number = Stage.height-this._y;
I am trying to perform an action with Ctrl+Click So, when a textfield is clicked, I would like to check to see if the user has the Ctrl key pressed as well, if it isn't pressed ignore the click action otherwise do the action...
I want to perform an action if a function is being used. If that function is being used then I will use another function, something like: if(a.add){ a.mult; } That's what I want to do, but I don't know how to. The other thing is that when I use if , else if, with a text input as a parameter, I can't view the action of the if statement in a dynamic text field, even though I did write m.text=b, where b=a.suma.
My question is that I have attached a movie clip using loadMovie() function.Now how do I perform functions on that movieClip such as gotoAndStop().In the sense how do I tell the movieclip to goto a frame?
Lets say you have 5 instances of a circle on the stage.Now, lets say you want to make all of the circles _x += 5;How can I do this without doing a repeat loop?Isnt there a single line command that could be used? Such as: {tell all circle objects} : _x += 5;
The file consists of 3 buttons and 3 input fields. Clicking either of the first 2 buttons will place a specific number in one of the 2 corresponding input fields. The third button adds the previous 2 values and displays the result in the 3rd input field. The fields themselves are uneditable and only for displaying the numbers. My question is what is the correct listener/function to have the "total" function perform automatically when either of the first 2 text fields change in value.[code]
I am designing a instrument panel and am needing to essentially create an emulation of how the panel would actually work. Right now I have the panel set up to run through a systems test. So I have a button play a movie, and display a verification that the test was successful. On the real panel, you press the same button again to confirm the test. How do you setup the button to go to a different frame than the first time I clicked it? I have come across different possibilities, such as using an "if then" function, but really don't know how to use the syntax, or if that would even accomplish the task at hand.