Actionscript 3 :: Perform A Listener On One Frame, Not All?
Mar 26, 2011How can I take this code:
addEventListener(Event.ENTER_FRAME, char_coll);
function char_coll(ev : Event) : void {
if(w1.hitTestObject(stand)){
[code]......
How can I take this code:
addEventListener(Event.ENTER_FRAME, char_coll);
function char_coll(ev : Event) : void {
if(w1.hitTestObject(stand)){
[code]......
I have a scene with a monster. Monster blinks its eyes. Eyes blinking is a separate MovieClip. Under some conditions, monster opens its mouth. Mouth opening is a separate MovieClip as well. At this moment I have to hide eyes MovieClip. As soon as monster closes its mouth, I must make eyes blinking visible again. My idea is to have some listener that listens to Mouth_opening MovieClip. When Mouth opening's currentFrame changes from 1 to 2, I will hide eyes. When it changes from 2 to 1, I will show it back.
So, the question is: how do I listen to currentFrame changes? Event.ENTER_FRAME is not appropriate: it's being called every render frame, not only when currentFrame changes.
I have the following game:
dev.multimedi8.com
I assign the following event listener at the top of frame 1:
ActionScript Code:
crossHair.addEventListener(MouseEvent.MOUSE_DOWN, shoot);
But it doesn't trigger on every MOUSE_DOWN. I mean it should at least get called on every mouse press right?
EDIT: Forgot to mention all the germ movieclips are created inside a holding movieclip:
ActionScript Code:
mc.addChild(germ)
Is it possible to call a FrameListener function so that when a movieclip enters a certain frame, I can call a function.
________________Wallpaper_mc
My setup is Stage<
__________________HUD - Classes_mc
When Classes_mc goes to its "close" frame, I want to call wallpaper_mc to gotoAndStop("unblur")
i want to keep track of what frame the current flash movie is on. I've come across "_currentFrame" so i guess that's a step in the right direction. What i need though is a listener which will always give me the current frame.
What i am doing is having director MX 2004 call a frame via a label in flash and then i want to load on image based on what frame number it calls.
so i reason something like...
if ( _currentframe == 4 )
{
// display picture in pictArray[3] from xml
}
I have a gallery controlled by 4 buttons. The images are loaded by XML and have a timeline animation. So they slide in and out.I want to add an event listener to the buttons so they finish playing the movie before loading the new image. Can an event listener listen for a frame number in a MC?[code]
View 1 RepliesI am trying to load and play a video once the frame is accessed in the SWF and then have it close when I exit the frame (move forward a frame).
I use to have this working by clicking buttons, but cannot get it to work with a listener for stage or anything else. I want to do this automatically and call the oCoach and cCoach functions.
Code:
//========Scenario Movie===================
var pCoach:coach_mc = new coach_mc();
var spriteCoach:Sprite= new Sprite();
[Code].....
how do I call the re-size action at the first frame? It works great once you resize, but isn't called at the beginning. I've tried a few things, but I'm shooting in the dark at this point.
Code:
sizeListener = new Object();
sizeListener.onResize = function() {
if((Stage.width > 1920) || (Stage.height >1200)){
[Code]....
I'll get into AS3.0 once I have time, don't want to rewrite a bunch of sites right now for something so small!
I have a movieclip with 3 frames. each frame has a button on it. Using actionscript I jump to a frame then add an event listener to that button.However, it doesn't work since the playhead for that movieclip doesn't actually get moved to a different frame until the frame redraws. So actionscript says the button doesn't exist.(other than not dynamically adding the buttons with code... which will be my next step...)
View 1 RepliesHello I need to remove a ENETR.Frame listener to a frame on stage from a symbol.
View 13 RepliesHow do I make an event listener that will tell my movieclip to gotoAndPlay a different frame if x is < than 100?
View 1 RepliesI have a movieclip in frame 1 doing an animation. I would like to use a listener to determine when the movie clip is finished then move to the next frame.
View 2 RepliesI want to run a function when a certain movieclip enter a specific frame. The problem is it run the function repeatedly. I only want it to run once each time the movieclip change from one frame to another is there an event Listener that does it ? (can't put the code on each frame of the movieclip to sloppy and long)
View 0 RepliesI'm having trouble getting the Video class to work.. Everything works fine until I try to add an on enter frame event listener to the movie. I basically want to overlay an effect that gets updated every frame but adding the event listener causes the movie to freeze before it loads or on the first frame or just shortly after starting play back.. Check out the source code at [URL]
It freezes even if the enter frame method body is commented out so I don't think it's because of extra overhead..
I'm trying to think of an AddEventListener...When a timeline animation is playing, and it reaches a certain frame, in which the event listener would listen for.
View 1 Repliesi've not tried to do anything odd with eventListeners up until now. i have a movieclip with multiple frames that i use AS to attach a textfield to it. problem is i have a eventlistener for when the mouse rollsover the movieclip to go to frame 3 of the movieclip.
[Code]...
what's causing the textfield to suddenly take precedence and how do i stop it. when i trace the evt.target - it is my movieclip.
this is the error I am having:
TypeError: Error #2007: Parameter listener must be non-null.at flash.events::EventDispatcher/removeEventListener()
at project1_fla::MainTimeline/btnName()
here is my code:
ActionScript Code:
import caurina.transitions.Tweener;
import caurina.transitions.properties.ColorShortcuts;[code]..........
Line 1 Frame 1:
[Code]...
I am trying to trace the results of my listener when the browser is resized...no avail. Are you able to see what I am doing wrong?
I have a code in AS3 that works when you rollover it. I need to use the same code but not with an eventlistener for a mouse event but a frame event when the timeline plays the clip
var coordX:Number = shaker_mc.x;var coordY:Number = shaker_mc.y;var timer:Timer = new Timer(10); shaker_mc.buttonMode = false; shaker_mc.addEventListener(MouseEvent.MOUSE_OVER,startShake);shaker_mc.addEventListener(Mous
[code]....
I am having a weird problem with scope/reference. I am using a loop to preload a number of thumbs in one go, I am creating a different listener for each one on the fly and then passing event handlers for each one of them. This should not be difficult using a loop, but somehow I cannot access the the parent object on my listener and therefore I can't do much with my thumbs after they are loaded.Here is the relevant segment of my code. myThumb_mc is a temporary variable that does not exist when the loop finishes, you can copy and paste this code to test it though. It should work to that extent. (you'll need an image1.jpg to be in the same directory)
Code:
var myThumb_mc = _root.createEmptyMovieClip("myThumb_mc", _root.getNextHighestDepth());
myThumb_mc.clipLoader = new MovieClipLoader();
myThumb_mc.clipLoader.loadClip("image1.jpg",myThumb_mc);[code].....
The code above works, but it does not look nice and it cannot be the right way of doing this. Long question short, how can I access the parent of a listener from a listener object? ._parent does not work.
is it possible to perform a htTest between mc's within another mc, coz mine's not working...
View 7 Replieshow to perform hitTest between mc within an mc??i tried it in the same timeline and it works, but those two movieclips (BLUE COLOR) is inside different MC'sis there a way to perform a hitTest between them??
View 3 RepliesI have a function that load an image from web, and change the image size inside an iterative loop. There is a loder and a listener on the loader for the loading to be complete :
for (var i:uint=0; i<=10; i++) {
my_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler); function onCompleteHandler(evt:Event) { .// change the size of the image//}
// other instructions...
}
I want the program execute " other instructions" but only after the image is fully loaded and The size changed
ActionScript [code]...
for example, I try to search " keyIn:String = "BR1014"; " means I wanna search BR1014 in 4 XML files, so I load the XML info into an array, and using for loop to loop the XML array (in this case TitleArray1[i], TitleArray2[i]...)
and compare it with keyIn (which store the value BR1014), some how the value is located in TitleArray4[i] which have the length of 12 (trace(TitleArray4[i].length) = 12)
so everytime I run it, I will overwrite abc 12 times... and out put 12 time the abc value, in this case BR1014 was located in TitleArray4[3], so the 4th output of "abc" is BR1014 but others is all 999.
I am using AS2 in flash CS3. I am trying to set up a communication between a flash client and a C# server. I would like to know if Flash allows me to perform XML serialization in the way that C# does. This is because I would like to use the XMLserialization class in C# for passing of data. If this is not possible, what other methods are available for communication?
View 3 RepliesWhen I'm making projects with Flex (or Flash Builer) the end result usually performs much better than a similar level project made with the Flash authoring tool. I know Flash IDE is rather for animations and design heavy works so you can't really compare these 2 tools, but this question is bugging me for a long time.If apps made with Flex (or Flash Builder) are really faster and less CPU intensive - why is that?
View 1 Repliesi am using this code as a way to perform a hit test on two objects.
Code:
isTouching=menu1.hitTest(ease);
initially, after i run a trace on this, it comes out false. what i am wanting to know is how i can continually update this so that when my ease clip glides into the other clip, it will recognize it and do something like this.
Code:
if (isTouching){
menu1.gotoAndPlay("start")
}
the problem is, my hit test seems to be static and does not update. anyone who could explain to me how to make it check this condition would be much appreciated. maybe something with setInterval?
I'd like a button to load a movie but only every third or fourth click. Is this possible? I don't know much about variables.
View 1 RepliesI need to know how to perform a stop Tween.
View 4 Repliesi am using this code as a way to perform a hit test on two objects.[code]initially, after i run a trace on this, it comes out false. what i am wanting to know is how i can continually update this so that when my ease clip glides into the other clip, it will recognize it and do something like this.[code]the problem is, my hit test seems to be static and does not update.
View 5 Replies