Actionscript 3 :: MovieClip Frame Change Listener
Oct 14, 2011
I have a scene with a monster. Monster blinks its eyes. Eyes blinking is a separate MovieClip. Under some conditions, monster opens its mouth. Mouth opening is a separate MovieClip as well. At this moment I have to hide eyes MovieClip. As soon as monster closes its mouth, I must make eyes blinking visible again. My idea is to have some listener that listens to Mouth_opening MovieClip. When Mouth opening's currentFrame changes from 1 to 2, I will hide eyes. When it changes from 2 to 1, I will show it back.
So, the question is: how do I listen to currentFrame changes? Event.ENTER_FRAME is not appropriate: it's being called every render frame, not only when currentFrame changes.
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Jul 13, 2010
I want to run a function when a certain movieclip enter a specific frame. The problem is it run the function repeatedly. I only want it to run once each time the movieclip change from one frame to another is there an event Listener that does it ? (can't put the code on each frame of the movieclip to sloppy and long)
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Mar 4, 2009
i've not tried to do anything odd with eventListeners up until now. i have a movieclip with multiple frames that i use AS to attach a textfield to it. problem is i have a eventlistener for when the mouse rollsover the movieclip to go to frame 3 of the movieclip.
[Code]...
what's causing the textfield to suddenly take precedence and how do i stop it. when i trace the evt.target - it is my movieclip.
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Jan 31, 2009
Is it possible to call a FrameListener function so that when a movieclip enters a certain frame, I can call a function.
________________Wallpaper_mc
My setup is Stage<
__________________HUD - Classes_mc
When Classes_mc goes to its "close" frame, I want to call wallpaper_mc to gotoAndStop("unblur")
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Mar 15, 2010
How do I make an event listener that will tell my movieclip to gotoAndPlay a different frame if x is < than 100?
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Mar 27, 2012
I got a MovieClip filled with a lot of others clips... When I change de X or Y value of this first MovieClip the frame rate slows down for during 1 frame. For exemple... I created a counter that returns around 30 mseconds every frame, but when I do this X or Y change the return is around 400 mseconds... When I try to fill the first MovieClip with less information it goes faster, about 100+-200 mseconds...
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Jan 27, 2012
So I have a button movieclip, it has two frames inside it. onRollOver() I switch to frame 2 and onRollOut() I return to frame 1. The problem is that at run-time I draw two new movieclips inside this and alter their depths using swapDepths() so they appear below the existing movieclip.
The problem is that after you roll-over and then roll-out, the movieclips dissappear. I am assuming this is because the MovieClips I swapped their depths with get redrawn over my MovieClips's depths. How could I avoid this behaviour? The MovieClips I draw at run-time must be below everything else inside the button MovieClip, and I can't have a holder MovieClip inside the button in which to situate them.
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Jan 15, 2009
How can I change the text at the second frame of my movieclip ?I can only change it at the first frame..myMovieCipl.MyTextField.text = "blabla";
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Jun 23, 2011
How Do I Change Stage Frame From Inside MovieClip?
Heres my code so far:
hh.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);
function fl_MouseClickHandler(event:MouseEvent):void{ gotoAndStop(2);}
i tried (root).gotoAndStop(2); but i got an error , #1061 ..
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Oct 28, 2010
This is a CS4 file so and I have CS5 so if you give me either it will be awesome
I have a movie clip that follows the mouse..
Its not done yet but its gonna be a dog chasing a/the mouse...
I want to have it where the if the mouse is left or right of the following movie clip it shows it walking toward the mouse... so something like
if mouse positions is less the the cursor + 10 (pixels) goto and play frame with dog walking left and one for right up down (I want this to walk till its directly under or over mouse and then laydown or jump only when over or under mouse..
(say its a 20 pixel wide object and 10 on each side will cover the whole thing and not just the exact center pixel, thats what the 10 + movie clip position is for, but Is there a way to tell it to goto and play whatever_frame when mouse is left of any graphic on the sitting dog section??? like the equivalent of onRollLeft or whatever.)
this is the code i have.. its the top statement that doesn't work the bottom 2 do..
Code:
if (_xmouse < detail.x+10) {detail.gotoAndPlay(61);
}
detail.onRollOver = function() {
detail.gotoAndPlay(31);
[Code].....
I already created the shapes and placed them in the appropriate frames.. you should only need to mess with the actions on the instance "detail" (the dog face in frame 1 of scene 1 in layer "follower" ---- just the actionscript needed for that instance is needed in the reply.. you should not need to chage any of the layers, but if you do just tell me what you did and why.
my fla is to big to upload to this form so im placing it on my website here
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Oct 28, 2010
Its not done yet but its gonna be a dog chasing a/the mouse. I want to have it where the if the mouse is left or right of the following movie clip it shows it walking toward the mouse... so something like
if mouse positions is less the the cursor + 10 (pixels) goto and play frame with dog walking left
and one for rightup down(I want this to walk till its directly under or over mouse and then laydown or jump only when over or under mouse.. (say its a 20 pixel wide object and 10 on each side will cover the whole thing and not just the exact center pixel, thats what the 10 + movie clip position is for, but Is there a way to tell it to goto and play whatever_frame when mouse is left of any graphic on the sitting dog section???like the equivalent of onRollLeft or whatever.)
[Code]...
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Nov 18, 2009
I have a menu with 4 movieclip buttons (movieclips that act as buttons) that when pressed make the timeline jump to a certain frame. The mc buttons have both "onrollover" and "selected" states. However the timeline also moves on its own, even if no button is pressed.
I need the buttons to assume the "selected" state when the timeline reaches a specific frame (as if the button had been pressed to make the timeline jump there). But I can't figure out how to do it althought I think it must be quite simple.
This is the code I'm using (controls the buttons and its on the first frame of the main timeline)
------------------------------------------------------------------------
// create an array of all nav buttons in group
var groupinfo:Array = [birds, bears, bats, bunnies];
// create constants to define start and stop of fadein and fadeout sequences
// (fadeout should be exactly the same sequence as fadein, in reverse frame order)
[Code].....
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Oct 20, 2010
I have a movieclip that contains two frames, each frame contains a different set of buttons.
it seems that i cannot add the event listeners to buttons that are not in my current viewed frame.
so.. problem one: is there a way to add event listeners to all the elements in the movieclip even if the elements are in a different frame.
problem two: after I added an event listener to some elements in current frame and then I move forward to the next frame and go back to the same frame, all the event listeners are removed and i need to initialize them again. is there a way to resolve the issue without the need to re-initialize the event listeners ?
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Jun 10, 2010
Any way to change a keyboard listener I have set up, so that instead of reacting instantly when it hears a key_UP event, it waits to see if there's another KEY_UP within, say 50ms?
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Jul 23, 2008
Is it possible to call a function when a inputText field is changing (ie. each time the user types a letter into it)?[code]...
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Aug 2, 2009
I was wondering if there was a way of tracking a variable change? Perhaps using some sort of event listener for it?
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Oct 28, 2010
The textfield is being updated as a user clicks the buttons of a sprite array menu, so that the label names of timeline frames appear in the field. However, I want to be able to click these labelnames also, as they appear in this textfield. The textfield is placed just to the right of the menu, to offer shortcuts to visited menu items. I am not trying to populate a textfield with ton of text in authortime, and then clicking some of it
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Mar 26, 2011
How can I take this code:
addEventListener(Event.ENTER_FRAME, char_coll);
function char_coll(ev : Event) : void {
if(w1.hitTestObject(stand)){
[code]......
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May 7, 2011
I'm attempting to use the ENTER_FRAME event listener in order to change the text value of a field every 60 frames..I have the strings I want rotated out in an array that is being referenced in the if/else statement The movie doesn't even error out, it just doesn't work.
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Aug 10, 2010
I have the following game:
dev.multimedi8.com
I assign the following event listener at the top of frame 1:
ActionScript Code:
crossHair.addEventListener(MouseEvent.MOUSE_DOWN, shoot);
But it doesn't trigger on every MOUSE_DOWN. I mean it should at least get called on every mouse press right?
EDIT: Forgot to mention all the germ movieclips are created inside a holding movieclip:
ActionScript Code:
mc.addChild(germ)
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Aug 15, 2005
i want to keep track of what frame the current flash movie is on. I've come across "_currentFrame" so i guess that's a step in the right direction. What i need though is a listener which will always give me the current frame.
What i am doing is having director MX 2004 call a frame via a label in flash and then i want to load on image based on what frame number it calls.
so i reason something like...
if ( _currentframe == 4 )
{
// display picture in pictArray[3] from xml
}
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Dec 11, 2010
I've got a resize listener where I change my movieclips' dimensions and positions.[code]But how I set the minimum allowed resize of the stage?I don't want the stage to be smaller than 1024x600 for example.
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Jun 7, 2010
I am making a quiz/game, and it works like this, two teams that have to take over the united states, by answering history questions, so right now I have it were when you click on a state, it takes you to a question (on a different frame in the main timeline), then I have a problem, if you get the question right it takes you to the "board" of the United States (that works), but when you are back the color of the state should change its color to red (on frame of the clip) if south got it and blue (another frame of the clip) if north got itBut instead i changes back to grey (default color, all start grey to begin with). I don't and can't seem to figure this out
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Jun 15, 2010
I've been following the book "Beggining Flash Programing for Dummies" and I have come up to a part where I create a very simple game.
The script involved in the frames are FRAME here:
stop();
btnGoThere.onRelease = function(){ _root.gotoAndStop("there");
} //end event handler
Frame there
btnGoHere.onRelease = function(){ _root.gotoAndStop("here");} // end release
When I test the movie and click the button, the frames don't seem to change.
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Apr 22, 2010
I have a gallery controlled by 4 buttons. The images are loaded by XML and have a timeline animation. So they slide in and out.I want to add an event listener to the buttons so they finish playing the movie before loading the new image. Can an event listener listen for a frame number in a MC?[code]
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Dec 13, 2010
I am trying to load and play a video once the frame is accessed in the SWF and then have it close when I exit the frame (move forward a frame).
I use to have this working by clicking buttons, but cannot get it to work with a listener for stage or anything else. I want to do this automatically and call the oCoach and cCoach functions.
Code:
//========Scenario Movie===================
var pCoach:coach_mc = new coach_mc();
var spriteCoach:Sprite= new Sprite();
[Code].....
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Aug 4, 2009
how do I call the re-size action at the first frame? It works great once you resize, but isn't called at the beginning. I've tried a few things, but I'm shooting in the dark at this point.
Code:
sizeListener = new Object();
sizeListener.onResize = function() {
if((Stage.width > 1920) || (Stage.height >1200)){
[Code]....
I'll get into AS3.0 once I have time, don't want to rewrite a bunch of sites right now for something so small!
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Jul 7, 2011
I m using a dynamic text field in my app. I have added one Event.Change Listener on it. When I type into it with the keyboard, the event triggers. But when i set some text in it when user performs some action, like textfieldName.text = "test" then the event does not triggers. In this type of situation where we are not using keyboard, which listener should be added to text field to trigger the change event?
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Feb 23, 2009
I have a movieclip with 3 frames. each frame has a button on it. Using actionscript I jump to a frame then add an event listener to that button.However, it doesn't work since the playhead for that movieclip doesn't actually get moved to a different frame until the frame redraws. So actionscript says the button doesn't exist.(other than not dynamically adding the buttons with code... which will be my next step...)
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Jan 17, 2011
Hello I need to remove a ENETR.Frame listener to a frame on stage from a symbol.
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