ActionScript 3.0 :: Event Listener For Variable Change?
Aug 2, 2009I was wondering if there was a way of tracking a variable change? Perhaps using some sort of event listener for it?
View 2 RepliesI was wondering if there was a way of tracking a variable change? Perhaps using some sort of event listener for it?
View 2 RepliesI am familiar with event listeners, of course, but I was wondering if it was possible to pass along a variable with an event. For example:
ActionScript Code:
button.addEventListener(MouseEvent.CLICK, doSomething('yay'));
function doSomething(e:MouseEvent, s:String)[code]....
if someone clicks on the mc named 'button' I would like this to trace the text 'yay'.
Is there a way to add an event listener to a variable?
View 4 RepliesI headed some problem which can't solve. It's simple. I'm making slideshow, and wanna pictures to be dynamically loaded. List of images is stored in list.xml - a valid xml file. Now, here is piece of the code:
var imgno :Number ; //the var which tells the number of images listed in list.xml
var myXML:XML;
var myLoader:URLLoader = new URLLoader();
[Code]....
So, the triggered function processXML cannot change value of any variable which stands out of her. Is there a way to export (in this case) information about amount of images listed in list.xml to some of the variables that I can use later (for example imgno).
how do you pass a variable to a listener function? Im trying to add bmp when the mouse goes over this class but i keep getting the undefined error.
Code:
package FlashPackage{
import flash.display.*;
import flash.events.*;
[Code].....
I'm attempting to use the ENTER_FRAME event listener in order to change the text value of a field every 60 frames..I have the strings I want rotated out in an array that is being referenced in the if/else statement The movie doesn't even error out, it just doesn't work.
View 8 RepliesHow do i pass a variable to a function from an event listener which is inside a function Below is a function that is called when after loading some variables
function dataOK(mydataevent:Event):void{
var j:int = 0;
do {
trace(j);
[Code]....
This is a simplified version of the original code. The above function generates an error because j is undefined in the function. I am wanting to get the variable j when the button is pressed.
How do I pass the variable j to the Button_Click function?
I'm trying to return XML from an event complete back to the main function, but can't figure out how to do it.Here's the functions I'm calling:Main File:
public var mySendAndLoad:SendAndLoad = new SendAndLoad();
mySendAndLoad.sendData(url,variables)
The mySendAndLoad class:
[code]........
I have 3-4 swf those i want to load one after another like a slideshow.What i want to do is get the total frames of loaded swf and want to pass that value to Timer object's delay parameter. i have converted total frames to milliseconds so i can use it in timer constructor. But i am not getting the value of that variable outside of my Event.COMPLETE listener method. Here is my code what i have done
[Code].....
Is this a valid way to completely clean up a variable/object event listener (code abbreviated for sake of example):
Code:
private var _timing:Timing;
...
[code]......
I want to run a function when a certain movieclip enter a specific frame. The problem is it run the function repeatedly. I only want it to run once each time the movieclip change from one frame to another is there an event Listener that does it ? (can't put the code on each frame of the movieclip to sloppy and long)
View 0 RepliesI m using a dynamic text field in my app. I have added one Event.Change Listener on it. When I type into it with the keyboard, the event triggers. But when i set some text in it when user performs some action, like textfieldName.text = "test" then the event does not triggers. In this type of situation where we are not using keyboard, which listener should be added to text field to trigger the change event?
View 2 RepliesI think I had this issue before I decided to try and learn mvc, which I'm doing right now. it's not a complex problem. But I can't figure it out. First, should I add swf address to my controller? that's what I think, considering it's between the view and the update. But mainly... I feel like it's just going to loop.. for instance. I add the .setValue method on a click handler. and it changes the url and everything.. grand. but during the change it fires off the change event of course.. now how can I make adjustments to my file based on the change event listener, if it's going to fire every time something in my movie sets the value?? as you can see i'm trying to use simplemvc's classes.. i'm just trying to learn though.
[Code]...
this is the error I am having:
TypeError: Error #2007: Parameter listener must be non-null.at flash.events::EventDispatcher/removeEventListener()
at project1_fla::MainTimeline/btnName()
here is my code:
ActionScript Code:
import caurina.transitions.Tweener;
import caurina.transitions.properties.ColorShortcuts;[code]..........
I'm trying to change the variable that's set to 0 into 1 on a mouse event. I have 3 movie clips 'maskedbgmc' and when clicked its supposed to change a variable. But it doesn't change the variable as far as i can see.
var checkCard1:Number = 0;
maskedbg_mc.addEventListener(MouseEvent.MOUSE_DOWN, cardChecked1);
function cardChecked1 (event:MouseEvent):void {
checkCard1 = 1;
} var checkCard2:Number = 0;
[Code] .....
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
View 3 Repliesif I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
It works more like MOTION_FINISH in TweenEvent, but it is only available for TweenEvent only, what if I want to detect a mousclick, keyboard, enterframe or even touch event?
My stage has about 25 buttons on it. Each button when pressed to tweens the background to some random x/y coordinates and then loads an external swf file.This is all working, but the timing is off. How can I wait for the initial background tween to end before I make the loader call to the .swf file.Currently each button's behavior is called on the MouseEvent.CLICK event which calls a function that knows its unique filename.swf. I know you can add the MOTION_FINISH even to the tween event but then I would have to call a new function and lose track of the button that initially called it.
View 3 RepliesI'm moving on to my next massive programming project and I'm trying to decide whether I should code it in as 2.0 or 3.0. I came across the new click event model in 3.0. Right now it's looking like a pain in the butt to me. So now I have to make a function and add it as an event listener? what the hell? What's the benefit? I understand stuff like this makes AS a more complete language but it's kinda annoying.
View 1 RepliesThis is a very basic question but I can't seem to find an answer. I have a mouse over event and have created the buttons with the mouse overs which is working great. I created the actionscript to go to a specific web page when a user clicks the button. Now, I need to add a label to the mouse over so when someone mouse's over any area of the button, it will show them a particular name for the button.
I am sure that this can be done using actionscript in a mouse event roll over command but I can't figure out what I need to show the text. Here is where I am:
[Code]..
how can i access event.target outside event listener method.say for example
my_mc.addEventListener(MouseEvent.CLICK, onC);
function onC(e:MouseEvent):void
{
var m:MovieClip = e.target as MovieClip;
}
trace(m.totalframes);/// not working
now what if i want to get totalframe property of m instance, in short for every movieClip clicked.
I am doing this inside a module containing viewstacks and their childs.Calling onInit() on creationComplete of module.When I am inside one of the childs of a viewstack of this module and press Enter, it doesnt not invoke the listener function at all (bp inside this does not get hit).
private function onInit():void{
this.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
}[code]..........
This might be more of a subjective question, but is it generally best practice to have one dedicated method per event-types that you add an event-listener?
Such as:
myButton.addEventListener(MouseEvent.MOUSE_OVER, onMouseOver);
myButton.addEventListener(MouseEvent.MOUSE_OUT, onMouseOut);
//Somewhere else in the code...
[Code].....
And if you had a MouseEvent.MOUSE_UP, MouseEvent.MOUSE_DOWN and other relevant MouseEvents event-listeners to watch for, you could even set a switch statement to handle all the various MouseEvent types.
I have these buttons in a movie clip and I would like to have only one event listener for the parent, using event.target to point to the children. I have also tried event.currentTarget, and it didn't work.here is the code that works:
test01.abtn.addEventListener(MouseEvent.ROLL_OVER, mouseHandler);
test01.bbtn.addEventListener(MouseEvent.ROLL_OVER, mouseHandler);
test01.cbtn.addEventListener(MouseEvent.ROLL_OVER, mouseHandler);[code]....
It is only targeting the movie clip, not the buttons inside the movie clip.
how to add an event listener to an event from a custom class. Here are the relevent lines of code (I think) from the class:
[Code]....
I have a code in AS3 that works when you rollover it. I need to use the same code but not with an eventlistener for a mouse event but a frame event when the timeline plays the clip
var coordX:Number = shaker_mc.x;var coordY:Number = shaker_mc.y;var timer:Timer = new Timer(10); shaker_mc.buttonMode = false; shaker_mc.addEventListener(MouseEvent.MOUSE_OVER,startShake);shaker_mc.addEventListener(Mous
[code]....
printableInvoice.addEventListener(batchGenerated, printableInvoice_batchGeneratedHandler);Results in this error: 1120: Access of undefined property batchGenerated. I have tried it as FlexEvent.batchGenerated and FlashEvent.batchGenerated.
The MetaData and function that dispatches the even in the component printableInvoice is all right. It I instantiate printableInvoice as an mxml component instead of via action-script it well let put a tag into the mxml line: batchGenerated="someFunction()
This is something that tugs at my mind a lot so I figured I'd ask the community. If I have a class called MyParentWidget and it contains an instance of MyChildWidget with an instance name of myChildWidget then I will often do something like this:
[Code]....
I am trying to get this simple event listener to work.
function moveBoarder(boarder:MovieClip, movement:Number, rotationAmt:Number):void
{
boarder.y -= movement;
boarder.rotation += rotationAmt;
[code]...
understand this error message "ArgumentError: Error #1063: Argument count mismatch on making_modular_fla::MainTimeline/moveBoarder(). Expected 3, got 1."
I'm building a center stage object and I wanted to know if there's any way to add a event listener that checks if the children have changed in size.[code]This seems like it should be available but I can't find a reference.
View 3 Replies