ActionScript 3.0 :: Pass Variable Defined In Event Listener Method Outside It?

May 8, 2010

I have 3-4 swf those i want to load one after another like a slideshow.What i  want to do is get the total frames of loaded swf and want to pass that value to Timer object's delay parameter.  i have converted total frames to milliseconds so i can use it in timer constructor. But i am not getting the value of that variable outside of my Event.COMPLETE listener method. Here is my code what i have done

[Code].....

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ActionScript 3.0 :: Pass Variable From Event Listener?

Feb 13, 2010

I headed some problem which can't solve. It's simple. I'm making slideshow, and wanna pictures to be dynamically loaded. List of images is stored in list.xml - a valid xml file. Now, here is piece of the code:

var imgno :Number ; //the var which tells the number of images listed in list.xml
var myXML:XML;
var myLoader:URLLoader = new URLLoader();

[Code]....

So, the triggered function processXML cannot change value of any variable which stands out of her. Is there a way to export (in this case) information about amount of images listed in list.xml to some of the variables that I can use later (for example imgno).

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ActionScript 3.0 :: Pass A Variable To A Function From An Event Listener?

Aug 29, 2008

How do i pass a variable to a function from an event listener which is inside a function Below is a function that is called when after loading some variables

function dataOK(mydataevent:Event):void{
var j:int = 0;
do {
trace(j);

[Code]....

This is a simplified version of the original code. The above function generates an error because j is undefined in the function. I am wanting to get the variable j when the button is pressed.

How do I pass the variable j to the Button_Click function?

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ActionScript 3.0 :: Can Pass Touch Event To Class Defined 'global' Function

May 12, 2011

I have a class file defined in my package as MyGlobals.as.[code] (I have tried adding/removing "static" and "dynamic" to no effect.)I am trying to call a touch event from the main timeline in this way:myObject.addEventListener(TouchEvent.TOUCH_BEGIN, MyGlobals.myFunctionName);(I have tried removing the class name to no effect.)When I compile I get the error 1046: Type was not found or was not a compile-time constant: TouchEvent. This error occurs on function definitions in the class file.What syntax/concept am I getting wrong? The functions were working fine when I was using constants in the timeline, but I need to be able to reuse these functions over and over again, so I wanted them to be able to take touch event variables so that I didn't have to write a different function for every touch event.I tried googling "error 1046" but I can't find anything useful.

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how can i access event.target outside event listener method.say for example

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now what if i want to get totalframe property of m instance, in short for every movieClip clicked.

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How can I pass a variable defined on the main stage to a onClipEvent handler?[code]

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Actionscript 3 :: Pass A Function Name Into An Event Listener?

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private function myFunction(numIn:Number){
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}[code].....

This won't work, but can you see what I'm trying to do? It's kind of like a function pointer, or when you pass a function name into an event listener.

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ActionScript 3.0 :: Pass Arguments From An Event Listener?

Feb 22, 2010

In AS2, I often found it useful to pass arguments to a function on a button press like so:

btn.onRelease = function(){
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I searched the interweb for DAYS trying to find how to accomplish this via an event listener in AS3, but everything I found suggested creating a custom Event. The problem with this, is you have to decide the arguments you wish to pass in advance, and I wanted to create them dynamically on the fly ( for example: passing a string that a user entered into a textfield to some function for processing ).

So last night I spent hours scouring forums - and UREKA! I finally found something that I was able to tweak to send a variable number of arguments of any data type. I've never posted on a forum, but it was such a breakthru that I had to share it with the world.

Here is the code:

btn1.addEventListener( MouseEvent.CLICK, function onClick(e:Event ) { displayArgs(e, new Array("Larry", "Curly", "Moe") ) } );
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[Code]....

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I have the following method that creates a series of menu buttons of different width (depending on the text inside of it):

Code:
public function NavigationBar() {
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ActionScript Code:
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Code:
package FlashPackage{
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[Code].....

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I am getting this error: 1180: Call to a possibly undefined method startWorld.but the method startWorld is defined as you can see in attachment.

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[code]........

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[code]......

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[code].....

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[Code].....

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this is the error I am having:

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here is my code:

ActionScript Code:
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if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
 
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