I searched the interweb for DAYS trying to find how to accomplish this via an event listener in AS3, but everything I found suggested creating a custom Event. The problem with this, is you have to decide the arguments you wish to pass in advance, and I wanted to create them dynamically on the fly ( for example: passing a string that a user entered into a textfield to some function for processing ).
So last night I spent hours scouring forums - and UREKA! I finally found something that I was able to tweak to send a variable number of arguments of any data type. I've never posted on a forum, but it was such a breakthru that I had to share it with the world.
Here is the code:
btn1.addEventListener( MouseEvent.CLICK, function onClick(e:Event ) { displayArgs(e, new Array("Larry", "Curly", "Moe") ) } );
btn2.addEventListener( MouseEvent.CLICK, function onClick(e:Event ) {
Since when using sql lite if you try and do a function at the same moment it throws an error, im just trying to make a function that will check if its executing, and if it is try again in 10 milliseconds, this exact function works fine if i dont have to pass any arguments to the function but im confused how I can pass the vars back into the function it'll be executing.[code]
I'm working on a website navigation wherein I want that on clicking the navigation buttons, a movie clip eases out to that clicked button to show the current page. I'm able to move the movieclip to the button's location but I need to remove the event listener once the movieclip stops over the navigation button.
Code: import flash.events.Event; btnStart.addEventListener(MouseEvent.CLICK, startMovie); function startMovie(e:Event):void { ball.addEventListener(Event.ENTER_FRAME, moveBall(btnStart)); } function moveBall(bt:SimpleButton):Function { [Code] .....
I've written an event listener that passes 2 arguments with it. Now, after the condition is met,I've to remove the event listener but with no success..Here's the code:
//Function animateChar called on Enter Frame event with 2 arguments www.addEventListener(Event.ENTER_FRAME, animateChar(184, 86), false, 0, true);
//Here's where animateChar is defined
private function animateChar(__x, __y):Function { return function(e:Event):void { var t = e.target; t.x += (__x - t.x)/speed; t.y += (__y - t.y)/speed; if ((Math.round(t.x) == __x) || (Math.round(t.y) == __y)){ t.removeEventListener(Event.ENTER_FRAME, animateChar); // Not working.. } } }
var service:HTTPService = new HTTPService(); if (search.Location && search.Location.length > 0 && chkLocalSearch.selected) { service.url = 'http://ajax.googleapis.com/ajax/services/search/local'; service.request.q = search.Keyword;
[Code]......
I want to pass the search object to the result method (onServerResponse) but if I do it in a closure it gets passed by value. Is there anyway to do it by reference without searching through my array of search objects for the value returned in the result?
I headed some problem which can't solve. It's simple. I'm making slideshow, and wanna pictures to be dynamically loaded. List of images is stored in list.xml - a valid xml file. Now, here is piece of the code:
var imgno :Number ; //the var which tells the number of images listed in list.xml var myXML:XML; var myLoader:URLLoader = new URLLoader();
[Code]....
So, the triggered function processXML cannot change value of any variable which stands out of her. Is there a way to export (in this case) information about amount of images listed in list.xml to some of the variables that I can use later (for example imgno).
How do i pass a variable to a function from an event listener which is inside a function Below is a function that is called when after loading some variables
function dataOK(mydataevent:Event):void{ var j:int = 0; do { trace(j);
[Code]....
This is a simplified version of the original code. The above function generates an error because j is undefined in the function. I am wanting to get the variable j when the button is pressed.
How do I pass the variable j to the Button_Click function?
I have 3-4 swf those i want to load one after another like a slideshow.What i want to do is get the total frames of loaded swf and want to pass that value to Timer object's delay parameter. i have converted total frames to milliseconds so i can use it in timer constructor. But i am not getting the value of that variable outside of my Event.COMPLETE listener method. Here is my code what i have done
I am teaching myself AS3 and using FlashDevelop for all of my work (so far so good) and I have hit a snag with passing arguments.What is the best way to pass arguments of one array to another? Ie, I want the Harvester class to have visibility to the Resource class so I can do some iteration.
I have been given the requirments to modify a website intro. Basically it has names fly in and out one at a time. Each name that flys in has some text effect on it. They had each name set up as it's own movie clip.
I want to make this more dynamic by putting the list of names into an XML file. Then after reading the XML file, pass each name one at a time into a movie clip. I thought I could set up several different movie clips for the different text effect and then randomly choose one.
I know how to read the XML file, but that's about it.
I need to know how to pass info into a movie clip. I need to know how to call random movie clips. And it would be nice to know how to make it loop through the names and have the effect appear on screen.
I have an instance on my stage that I dragged from my library at design time.This instance links to a custom class who's constructor takes an argument.[code]Is there any way to set arguments on an instance that has been manually dragged to the stage?
I am creating the columns of a datagrid dynamically at run time and I need to allocate the sort compare function to those columns based on the data type of that column, is there a way I can pass some argument to that compare function which could tell the function what type of column is it going to operate on?
I have searched the web for a satisfactory answer and have not got one yet.
Below is a function that has an argument passed to it that I would like to pass on to an event Listener. The listener should pass the variable on to another function. Looking at the structure of listeners this is not acheivable[code]...
I'm passing a DisplayObject to a command that will instantiate it. Something like this:
// ViewClass is passed into this method typed as a Class var view : DisplayObject = new ViewClass() as DisplayObject;
Is there a way to pass arguments to ViewClass() without knowing it's type? I'm assuming the list of parameters passed to any object's constructor is an array, but I'm not certain how to proceed.
I know I can do something like this:
// Assume arguments, an Array of arguments, has also been passed in var view : DisplayObject = new ViewClass(arguments[0], arguments[1], arguments[2], arguments[3], arguments[4]) as DisplayObject;
But clearly I'd like something more dynamic, like to be able to just pass the arguments Array directly. I suppose all of this, however, goes against any type safe checking
I want to pass through configuration arguments to a class. These are all the optional vars that go into configuring the class - and should be able to run in any order.
at the moment i just pass through the optional vars the regular way. Supposing the constuctor was like the following:
private var _reqVar:String; private var _optVar1:String; private var _optVar2:String;
[Code].....
assigning the argument to the var of the same key (i know in php to reference a variable name from a key you can use $$key = $value, is there an equivalent in as3?) display an error (using the 'throw' method) for variable names not supported by the class
I have an object that has all the elements I would want to pass arguments: var args:Object = { 'dog', 11, myArray }; and I want to be able to pass the contents of args to doSomething without making any changes to doSomething (assume it's someone else's function) and I'd like to do it in a way that doesn't assume I will know anything about the contents of args.
Basically what I'm trying to create is a custom timer that uses frames rather than milliseconds. But I can't figure out how functions like setInterval calls the function you passed along with the arguments. First I create a reference to the function I want to execute after a certain interval and name it fc, then I create a list of arguments my function want to pass using Array, but then how do I put those arguments in fc()?
TypeError: Error #2007: Parameter listener must be non-null.at flash.events::EventDispatcher/removeEventListener() at project1_fla::MainTimeline/btnName()
I need to be able to communicate between two applications that reside on the same machine. One is using Flex and the other is in C++. I would like to be able to call functions and pass arguments to each other. What is the best way to communicate between them?
Is it possible to pass constructor arguments to instance objects which I place on the stage? Are the instantiations of instance objects centralized somewhere as with .NET WinForms so I can just edit the xxx = new CustomRecangle() constructor?
public class CustomRectangle extends MovieClip { public function CustomRectangle(width:int, height:int) { this.width = width; this.height = height; } }
For example, I have the class Bullet, with a constructor: Bullet(start:Point, target:Point)constructor
But, if this Bullet class extends the MovieClip class, how do I pass start and target into it? Right now I am using attachMovie to create instances of the class. (They behave correctly with the static properties set by the constructor, but to be useful it needs arguments.)
In "my actionscript theory", I'm supposed to see a circle that follows the mouse when I click it. (The draggable is not fully implemented) But the circle doesn't even budge .how to access the main class's stage property. I've googled for it, but still no progress.