ActionScript 3.0 :: Pass Unknown Number Of Arguments To Function

Apr 16, 2010

Basically what I'm trying to create is a custom timer that uses frames rather than milliseconds. But I can't figure out how functions like setInterval calls the function you passed along with the arguments. First I create a reference to the function I want to execute after a certain interval and name it fc, then I create a list of arguments my function want to pass using Array, but then how do I put those arguments in fc()?

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I have a function:

Code:
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[code]......

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I have an object MyTester, that has an instance of another class MyClass, and I want to test MyClass API through it:

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For example i have function declared in AS3.0 class:

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I'm calling:

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Update

Ok nvm. Created like that atm: log(m1:*=null,m2:*=null,m3:*=null,m4:*=null,m5:*=null):void{}

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I'm having a little problem with how to use the argument sent to a function.I have this:

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_root.onEnterFrame = function() {
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[Code]...

I have an object that has all the elements I would want to pass arguments: var args:Object = { 'dog', 11, myArray }; and I want to be able to pass the contents of args to doSomething without making any changes to doSomething (assume it's someone else's function) and I'd like to do it in a way that doesn't assume I will know anything about the contents of args.

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I have an array with some values and i want to pass this values to a function arguments.

example

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I am having a problem with this code:
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[Code] .....

And I am getting this error:
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is there anyway to pass the setInterval id number into the function you are wanting to run.

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ActionScript 3.0 :: Input Any Number Of Vars Without Having To Change Input Function To Avoid The "Expecting More / Less Arguments"

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I got an input function in witch i set all the variable i want to display. To make it clean i would like to input any number of vars without having to change my input function to avoid the "Expecting more/less arguments". Then i would like to get any type of var (bool num int ....) in the input and then check their type, instead of declaring the first input var being exclusively a number for example. Is that possible and how, don't know if i was clear,

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to pass an unknown number of variables to a function and do the same thing with each one.

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Is it possible to pass on arguments.. see simnple code

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I am teaching myself AS3 and using FlashDevelop for all of my work (so far so good) and I have hit a snag with passing arguments.What is the best way to pass arguments of one array to another? Ie, I want the Harvester class to have visibility to the Resource class so I can do some iteration.

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I have been given the requirments to modify a website intro. Basically it has names fly in and out one at a time. Each name that flys in has some text effect on it. They had each name set up as it's own movie clip.

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I have searched the web for a satisfactory answer and have not got one yet.

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I'm passing a DisplayObject to a command that will instantiate it. Something like this:

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ActionScript 3.0 :: Pass Arguments From An Event Listener?

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In AS2, I often found it useful to pass arguments to a function on a button press like so:

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I searched the interweb for DAYS trying to find how to accomplish this via an event listener in AS3, but everything I found suggested creating a custom Event. The problem with this, is you have to decide the arguments you wish to pass in advance, and I wanted to create them dynamically on the fly ( for example: passing a string that a user entered into a textfield to some function for processing ).

So last night I spent hours scouring forums - and UREKA! I finally found something that I was able to tweak to send a variable number of arguments of any data type. I've never posted on a forum, but it was such a breakthru that I had to share it with the world.

Here is the code:

btn1.addEventListener( MouseEvent.CLICK, function onClick(e:Event ) { displayArgs(e, new Array("Larry", "Curly", "Moe") ) } );
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[Code]....

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I want to pass through configuration arguments to a class. These are all the optional vars that go into configuring the class - and should be able to run in any order.

at the moment i just pass through the optional vars the regular way. Supposing the constuctor was like the following:

private var _reqVar:String;
private var _optVar1:String;
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[Code].....

assigning the argument to the var of the same key (i know in php to reference a variable name from a key you can use $$key = $value, is there an equivalent in as3?) display an error (using the 'throw' method) for variable names not supported by the class

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