Basically what I'm trying to create is a custom timer that uses frames rather than milliseconds. But I can't figure out how functions like setInterval calls the function you passed along with the arguments. First I create a reference to the function I want to execute after a certain interval and name it fc, then I create a list of arguments my function want to pass using Array, but then how do I put those arguments in fc()?
I'm trying to define interface in which one method (initPage) needs to have different arguments in every implementation. How can I do this? Using ...args for me is not good, because I'm loosing strong type checking.[code]
i found the error here what should i type in the constructor function between the braces to call the function to the main time line public function creation() {
//Handle game logic mcPlayer.update(); //create question mcMathQu.update();
the first "update" function of external as file works , but the instance i added in the 2nd external file, it gives me that error... (there is a 3rd one behind it which works too)
note: the code itself is an external as file of a fla file. (and i checked, everything is linked properly to their individual external as file.
this is the whole function code. (still doing in process.)
public function update(evt:Event) { //This is the game loop //Handle user input
I'm tryng to make a public static method call another method, but Flash throws error 1180, sayng that the method called by the static method is undefined.
I need to get a javascript var in my Flash application. I like to be able to just set a variable in the javascript (client constraints) rather than define a function.
Can this be done? I am trying to use the ExternalInterface.call()
I'm having a problem with this code for selecting a character for a game. The scrolling left and right codes work but when it comes to accepting the highlighted character.[code]All I want is for it to take the label of the current frame in the movie clip (which I defined already) and set it to a string, selectedChar.[code] p1c is an instance of the movieClip containing the characters.
I'm trying to load a known number of variables. So I set up this code in flash[code]...
It recive "antal"which is how many variables there are. The variables name are named produkt_0 produkt_1 produkt_2 produkt_3 and so on..
So it collect the varibales correct i've checked this by set loader.data.produkt_load to loader.data.produkt_0. But since I don't know how many I just can't set loader.data.produkt_load to loader.data.produkt_0. Insted I want produkt_load be a variable like it is in my code, but it seems that loader.data.produkt_load became undefined, why this? Can't you set a variable that change in loader.data.hereismychangingvariable?
I have a project that uses a lot of remoting calls and I'm hoping to abstract the process. I've hit a problem with passing parameters to the final call...[code]...
I know how to loop through the ...rest param to obtain their values but I'm struggling at how to construct the final gateway.call() which could have 1 arg or 10.
I'm doing a little flash nav bar and I'm trying to have the buttons link to the correct web pages. My code is extensive and I'd rather not post the whole thing in here so I'll try to be as concise as possible.Basically I'm getting this error:1137: Incorrect number of arguments. Expected no more than 1.Everything was running smooth in my script until I added the URL requests here:[code]Is the syntax incorrect or something? Again, everything was fine up until I added those two at for case 0 and case 1.
I must be in space suffering oxygen deprivation because I can not remove this error nor understand why it is occurring."1136: Incorrect number of arguments. Expected 1."
package bna{ import flash.display.Sprite; public class BNALesson extends Sprite { public function BNALesson() { var sX:int = 16;
I'm trying to make a simple slideshow that ends with the option to click and enlarge each image. Clearly, I'm a complete n00b at this and know nothing about coding.
Here's what I've done:Created the slideshow. It works. Created a thumbnail of each picture and made it into a button (btn1, btn2, btn3, btn4) with the same instance names, each on their own layer. Created an Actions layer with the following code:
stop(); function rollOverFunction(evt:MouseEvent) { play();
[code]....
The code was working fine until I added the second button...now I get the error above.
When I have a function defined like this function stopDragging(e:MouseEvent):void{ stopDrag(); //and other stuff }
It gets called by various mouse events, thats fine. But when I want to call it like this if(some condition){ stopDragging(); }
I get an error 1136: Incorrect number of arguments. Expected 1. stopDragging(); And how do I get around it so that I can fire stopDragging from my if statement?
I have a game I'm currently working on and I've got some library movie clips with actionscript attached, the constructors for the actionscript files have several arguments obviously when I instantiate the movieclip via code with the new() statement I simply pass those arguments in no problem, but how do I pass in the arguments when I drag an instance to the stage from within flash. All I currently get is an error message "incorrect number of arguments".
All i do is add a movieclip to the stage of a fresh FLA, adjust its 3d position, for example adjust the 'x' position in the '3d position and view' section within properties, export the file, and I get the following errors:MainTimeline, Line 531137: Incorrect number of arguments. Expected no more than 1.MainTimeline, Line 551137: Incorrect number of arguments. Expected no more than 7.