I want to use setter method for my xml object which is contain Images path. Actually I want to load images in swf using xml so for this purpose I make a xml object using URLloaing class and I want to setter and pass these object to other class ........like ImageLodingClass. My question is how to receive this object in ImageLodingClass IS it is String so how to Convert in Array for storing All path of images?
I'm trying to define interface in which one method (initPage) needs to have different arguments in every implementation. How can I do this? Using ...args for me is not good, because I'm loosing strong type checking.[code]
I'm tryng to make a public static method call another method, but Flash throws error 1180, sayng that the method called by the static method is undefined.
I need to get a javascript var in my Flash application. I like to be able to just set a variable in the javascript (client constraints) rather than define a function.
Can this be done? I am trying to use the ExternalInterface.call()
Is there any way to pass an argument to a function being called by a ContextMenuItem?The effect I want would be what one might expect from this pseudocode:
Code: var cm = new ContextMenuItem("Start Alt", set_row_style('start_alt_here'), separatorBefore=true, enabled=true, visible=true);
Which obviously doesn't work, or I wouldn't be asking.So far I've tried using the captions as a basis for a switch condition, which works.
Code: function set_row_style(obj, cm) { switch (cm.caption) { case 'start_alt_here' : ...
But I'd rather not use an arbitrary string as part of a function.The only other option I see is using a listener for each ContextMenuItem, then calling the function with its arguments from there.Is there any more direct a way to pass an argument to a function from a ContextMenuItem?
I need to be able to communicate between two applications that reside on the same machine. One is using Flex and the other is in C++. I would like to be able to call functions and pass arguments to each other. What is the best way to communicate between them?
I have a class. I can call the constructor (initialize the class), and the constructor can then call a function/method inside it's own class (so I know it works), but when I try to call the same function/method myself from the instance of the class I just initialized, I get an error.
I am using flash cs3, I am loading an external swf file into my application (the loaded file is in mx2004 format, in which I have a button). Now on clicking on that button i want to call a method which is there inside flash cs3.
I'm looking for a way to call a method for ALL children elements of a DataGroup from the DataGroup. The problem is that when using the creationComplete event to call a method of a child that method is only called once for every itemrenderer (child) object. after the item was drawn once. now i want the children component to call a function everytime the datagroup containing it changes its data. Using "updateComplete" or "dataChange" inside the children (itemrenderer) component would work, BUT "updateComplete" and "dataChange" is called everytime i change the view (e.g. scroll my list) - thats not what i want.
I have an issue with my eventListeners with the URLLoader, but this issue happens in IE, not in FF.
public function getUploadURL():void { var request:URLRequest = new URLRequest(); request.url = getPath();[code]....
The issue is that my getBaseURL gets executed automatically after I have executed the code at least once, but that is the case only in IE. What happens is I call my getUploadURL, I make sure the server sends an event that will result in an Event.COMPLETE, so the getBaseURL gets executed, and the listener is removed. If I call the getUploadURL method and put the wrong path, I do not get an Event.COMPLETE but some other event, and getBaseURL should not be executed.
That is the correct behavior in FireFox. In IE, it looks like the load() method does not actually call the server, it jumps directly to the getBaseURL() for the Event.COMPLETE. I checked the willTrigger() and hasEventListener() on _loader before assigning the new URLLoader, and it turns out the event has been well removed.
I simplified my code. To sum up quickly: in FireFox it works well, but in IE, the first call will work but the second call won't really call the .load() method; it seems it uses the previously stored result from the first call.
Okay, so i have a bunch of simple shapes in movie clips... THen, i have "levels" that are each in their own movie clip... Sometimes in the levels i have to instantiate these random movie clips on the fly and create multiple instances, so ill just do something like
[Code]...
This works great..but... in another movie clip now on my "level 2" movie clip I literally take the same exact code, that worked in level one...But now it will not work in this other movie clip.... I get this error whenever i try hexagonOne = new hexagonOne(); or ANY other shape movie clip i try to instantiate. Symbol 'lvl1-2', Layer 'Layer 2', Frame 1, Line 99 1180: Call to a possibly undefined method hexagonOne. I don't understand because it worked fine inside the other movie clip, which is just like this one...It makes no sense.