ActionScript 3.0 :: Handling Unknown Number Of Vars?

May 8, 2009

to pass an unknown number of variables to a function and do the same thing with each one.

[Code].....

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I'm trying to load a known number of variables. So I set up this code in flash[code]...

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I'm trying to load a known number of variables. So I set up this code in flash[code]...
 
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I have a function:

Code:
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I'm trying to load in a simple xml file that I created in about 5 seconds. Its not complicated. Infact, its really simple. Yet, flash doesn't recognize it..Here is the code.

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[code]....

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[Code] .....

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ActionScript 2.0 :: WTG Not Case Sensitive - Getting Unknown Errors?

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I have been working on a large sized movie lately and found that I was getting some unknown errors. So naturally I placed trace statements, still I had no idea what was going on. Then low- and -behold I noticed that I had two varaibles one name xPos the other Xpos. Now of course noramally I would assume like other programming languages such as java and C++ variables are case sensitive. I found that If I assigned xPos a value and wrote a trace statement (with different case) ie

[Code]...

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ActionScript 2.0 :: Functions: Unknown Parameter Types And Getting Around Them

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If i have a function and im strict typing: such as

[Code]...

obviously the second doesnt work because y is a movieclip and x is a number, but i want to be able to set x to whatever type is being passed in.

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ActionScript 3.0 :: Function Parameter As Unknown Type?

Sep 22, 2010

I'm trying to convert some C# code I have and one problem I can't find a solution for is to have a function take parameters of unknown types.

C# code:
PHP Code:
public T Maximum<T>(T v1, T v2){   return v1 > v2 != null ? v1 : v2;} 

A straight translation to AS3 would look something like this, for making it easier to understand for people that might be confused by C# syntax.

[Code]...

This way you can send in anything as the parameters (notice the <T>), be different classes for example, depending on what situation you want to use it, instead of writing a lot of duplicate functions for every possible parameter type.

Is there a way to do this in AS3? Edit: Seems like I managed to find a solution right after I wrote this. Seems like one can use "*" as parameter type.

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