ActionScript 3.0 :: Remove Event Listener With Arguments
Jul 6, 2009
I'm working on a website navigation wherein I want that on clicking the navigation buttons, a movie clip eases out to that clicked button to show the current page. I'm able to move the movieclip to the button's location but I need to remove the event listener once the movieclip stops over the navigation button.
Code:
import flash.events.Event;
btnStart.addEventListener(MouseEvent.CLICK, startMovie);
function startMovie(e:Event):void {
ball.addEventListener(Event.ENTER_FRAME, moveBall(btnStart));
} function moveBall(bt:SimpleButton):Function {
[Code] .....
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Feb 22, 2010
In AS2, I often found it useful to pass arguments to a function on a button press like so:
btn.onRelease = function(){
doSomething("arg1", "arg2", "arg3");
}
I searched the interweb for DAYS trying to find how to accomplish this via an event listener in AS3, but everything I found suggested creating a custom Event. The problem with this, is you have to decide the arguments you wish to pass in advance, and I wanted to create them dynamically on the fly ( for example: passing a string that a user entered into a textfield to some function for processing ).
So last night I spent hours scouring forums - and UREKA! I finally found something that I was able to tweak to send a variable number of arguments of any data type. I've never posted on a forum, but it was such a breakthru that I had to share it with the world.
Here is the code:
btn1.addEventListener( MouseEvent.CLICK, function onClick(e:Event ) { displayArgs(e, new Array("Larry", "Curly", "Moe") ) } );
btn2.addEventListener( MouseEvent.CLICK, function onClick(e:Event ) {
[Code]....
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Apr 3, 2010
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[Code]...
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{
[code]........
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Code:
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[code]......
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[Code]...
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[code].....
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-------------------------
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[code].......
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[code].....
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[Code]...
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Code:
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[code].....
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Code: Select all
container.addEventListener(Event.ENTER_FRAME, loadmc);
function loadmc(e) {
[code].....
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[Code].....
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[Code]...
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