If I add an event listener, and I re-add it later, does that automatically refresh/renew the listener or do I need to remove it before adding a new one every time?ex:
Code:
function swipeStart(event:MouseEvent):void
{
In the frame 1 of my movie, part of my code is:[URL]..It works all fine, but when i go to the frame 2 the listener is still there but the function resizeHandler is not anymore (and i dont want it). So the console output this:
i have an "if" statement that creates an eventlistener... i then have an if statement to remove it... but everytime i have the "removeEventListener" thingy i get an error
Code: favourites.addEventListener(MouseEvent.CLICK, openfav); function openfav(event:MouseEvent) {
I'm trying to remove an event listener but I can't make it work correctly. Here's the code:
[Code]...
I want to add a MOUSE_OUT listener in the first function, then remove it during the second function. I think I coded it properly, but I can't be sure. I tried to test the code by changing the remove event listener (below) to remove the original listener but it didn't work. Typically, I'd just trace the object to see if it's still there, but I don't know how to trace a listener. helpLoader.removeEventListener(MouseEvent.MOUSE_OU T, onHelpOver);
I'm working on a website navigation wherein I want that on clicking the navigation buttons, a movie clip eases out to that clicked button to show the current page. I'm able to move the movieclip to the button's location but I need to remove the event listener once the movieclip stops over the navigation button.
Code: import flash.events.Event; btnStart.addEventListener(MouseEvent.CLICK, startMovie); function startMovie(e:Event):void { ball.addEventListener(Event.ENTER_FRAME, moveBall(btnStart)); } function moveBall(bt:SimpleButton):Function { [Code] .....
I am currently using a mouse move event listener to check the x and y coordinates of the mouse on the stage, but I am wondering how in god's name I can stop this once the function has exited. I am using the even listener inside of a drag and drop function, specifically inside of the drag function, but when I call dragging.stop(), I would also like to remove the event listener.
I am using a component in my application, but it turns out, it's slowing my app down big time b/c it doesnt remove an eventListener on stage for mouse move. Is there a way I can remove this listener? I can't get into the class b/c it's a component and it doesnt have any sort of kill function to call.
I'm in one movie clip and want to remove an event listener set in another movie clip
the following code brings up an error
TypeError: Error #1010: A term is undefined and has no properties. at GemoroBovoMetzia23b_fla::Draw_Tool_7/toolsbtn()
So in my toolsbtn function I have written the following code which doesn't work Object(root).slides_mc.help_btn.remove.EventListener(MouseEvent.CLICK, Object(root).PresentationHelp);
I have a main movie timeline that loads an external swf. When I unload the swf from the main timeline I get an error from this:my_FLVPlybk.addEventListener(VideoEvent.COMPLETE, vidEnd);
is there any way to remove the event listener from the loaded swf from the main timeline?
I have this Accelerometer event, taken from the code snippets, and it works fine, but i would like to know is it possible to turn this off by a button.
I am creating animation using as3 in which i duplicate the circle ten time,then pushing into an array and giving random motion. When all the duplicate object goes outside the stage then i should remove the event listener. But right now when one duplicate object goes off the stage the event listener is removed.
I'm getting this error on a pretty simple presentation, AS3, CS5.TypeError: Error #1009: Cannot access a property or method of a null object reference.at paperstartover_fla::MainTimeline/playout()Situation:I have a hidden button which goes to and plays "out" on MOUSE_OUT(the function to do this is called playout)that works fineBUT...I then added a CLICK event listener to the hidden button, function being gotoAndPlay ("start")When the button is clicked, the error occurs. The timeline goes to the right frame but stops dead.I was thinking this could be because Flash thinks it should be doing the playout animation at the same time?
btninvis1.addEventListener(MouseEvent.MOUSE_OVER,p layover) function playover (event:MouseEvent):void{ btnpaper1.gotoAndPlay("over");}
I'm new to as3 but I have a project where 9 buttons call 9 external swfs to the stage into a container. However, I want to have the "movie01.swf" play when the main swf is loaded. I don't know how to get "movie01.swf" to play only once.I figure i need to remove the eventListener but I know what I have below is wrong. (only button01 is included here so you have an idea of what I'm doing).
Code: Select all container.addEventListener(Event.ENTER_FRAME, loadmc); function loadmc(e) {
I have ActionScript inside a movie clip running a scrollbar.[code]...
I need to remove the Stage Event Listener (stage.removeEventListener(MouseEvent.MOUSE_UP, thumbUp)) when I switch menu items. How can I call the removeEventListener for the stage from outside the movieclip?
The parent movieclip is called about_mc and when you click away to another page it tweens out. I really just want to about_mc.stage.removeEventListener(MouseEvent.MOUSE_UP, thumbUp).
I am trying to create a simple play, stop, rewind. fforward controller. I have the slideShow and the Control in the same time line. As the enterframe event is nested inside a function it will rewind but then none of the other buttons will work as I am not able to removeEventListener for the enterframe event.
I have made index swf which is loading other child swf's into index these swf's are images.swf,portfolio.swf, about.swf etc.., I have made 2 public function in each swf which is construct or diconstruct. when i unload any swf then i play disconstruct public function of every child swf.. I stuck in when I remove stage event listener of every child swf then it shows error.
Is their a way to check if an event listener already exists to remove it? stage.addEventListener(MouseEvent.CLICK, clickdownfunction); Basically, I want to remove the listener, but sometimes it has already been removed, so I want to check if it exists and if it does, then remove it.
I've got a button that i dynamically add different event listeners to. Anyone know how to remove an event listener without actually referencing an actual function name?
Im trying to get the grasp of classes and as3 and i got probably an easy question for someone with good as3 knowledge.Lets say i got a main.as and a class URLLoad.as that loads some external vars. In the URLLoad class i got a event.complete listener. So i know when the vars are finnished loading and everything works fine. But how do i know it has finnished loading the vars if i try to reach them from main.as file??? Whats the routine for doing this? Is it better to remove the event.complete listener to main.as file?
I have created event listeners for a particular movieclip.Insidet this movieclip there is so many objects.When ever I click on the parent movieclip the event listener calls the function for the child object. I had tried removeEventLIstener()
import flash.display.MovieClip; import flash.events.Event; import flash.events.MouseEvent; var info:MovieClip=new MovieClip(); info.graphics.beginFill(0x000000,0.35); [Code] ..... I want to delete mc's parent
Im having some trouble getting the syntax right. I have a movie clip that adds sounds to an array when it is touching other movie clips. I have a stop button than i want to remove the event listener of the bar and send back to the original position. My code is: