Actionscript 3 :: Flash: Pass Constructor Arguments To Objects Placed On Stage?

Feb 28, 2010

Is it possible to pass constructor arguments to instance objects which I place on the stage? Are the instantiations of instance objects centralized somewhere as with .NET WinForms so I can just edit the xxx = new CustomRecangle() constructor?

public class CustomRectangle extends MovieClip {
public function CustomRectangle(width:int, height:int) {
this.width = width;
this.height = height;
}
}

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Actionscript 3 :: Pass Arguments To Constructor If Object Is Loaded Dynamically With Loader In Flash?

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Is this possible ? If yes how ?Otherwise what's the alternatives ?

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[code].....

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ActionScript 3.0 :: Pass Array Of Arguments To Constructor

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I'm passing a DisplayObject to a command that will instantiate it. Something like this:

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Actionscript 3 :: Access The Main Class's Stage + Pass Functions As Arguments Like This?

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I'm making a game in action script 3. In it, I have an actor class from which player and enemy classes will be derived. I'm doing this so that unless I need to provide specific AI or fancy behavior (such as for bosses), I can just make a new clip in the library for each enemy without making an actionscript file.

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Whenever I try to pass arguments to the construction of an enemy (make it spawn with more health), I get error 1136 (Incorrect number of arguments.)

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Flash :: AS3 - Pass The Contents Of An Object As Arguments For A Function?

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[Code]...

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I know what instance variables, contractor methods, local variables and constructor arguments are (I think) but I'm confused as to when or how to use them, for instance I have use this a lot and I don't really understand why it is used like this...

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Why create a function with arguments...

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[/AS]

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[Code]...

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Is it possible to pass on arguments.. see simnple code

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[code]......

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I am teaching myself AS3 and using FlashDevelop for all of my work (so far so good) and I have hit a snag with passing arguments.What is the best way to pass arguments of one array to another? Ie, I want the Harvester class to have visibility to the Resource class so I can do some iteration.

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I'm having a little problem with how to use the argument sent to a function.I have this:

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ActionScript 3.0 :: Pass Arguments Into Movie Clip?

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I have been given the requirments to modify a website intro. Basically it has names fly in and out one at a time. Each name that flys in has some text effect on it. They had each name set up as it's own movie clip.

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I know how to read the XML file, but that's about it.

I need to know how to pass info into a movie clip. I need to know how to call random movie clips. And it would be nice to know how to make it loop through the names and have the effect appear on screen.

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I am creating the columns of a datagrid dynamically at run time and I need to allocate the sort compare function to those columns based on the data type of that column, is there a way I can pass some argument to that compare function which could tell the function what type of column is it going to operate on?

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I have searched the web for a satisfactory answer and have not got one yet.

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In AS2, I often found it useful to pass arguments to a function on a button press like so:

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Here is the code:

btn1.addEventListener( MouseEvent.CLICK, function onClick(e:Event ) { displayArgs(e, new Array("Larry", "Curly", "Moe") ) } );
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[Code]....

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ActionScript 3.0 :: How To Access Stage In Flash Constructor

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I have encountered a problem when I need to load a third-party flash in to my flash. The flash is written in an erroneous way, it access stage in the main class constructor. I know that a display object can not access to stage property until it is added to stage, and certainly can not access to stage in its main class constructor. I observe 2 cases:
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