ActionScript 3.0 :: Boolean Arguments In The Main Constructor

Jan 3, 2012

I'm having a weird behaviour with some some classes that I'm making. It seems that the Boolean values from arguments get changed on the way. I have two classes. On is called Carousel and the other Activity. The Carousel main task is to instantiate several Activity objects and place them in a way that resembles a carousel. This part is done, but there's a problem passing arguments from Carousel to Activity. Some data to instantiate the Activity come from an XML file. The XML resembles something like this:

[CODE]...

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How to pass boolean arguments to a function[code]On the stage i have all the MC - screenX, alarmsX, criticalX, majorX,warningX, redX, orangeX, greenX.But i get errors:Scene 1, Layer 'Layer 1', Frame 1, Line 171119: Access of possibly undefined property visible through a reference with static type Boolean.for each of the MC.

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[Code]...

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I'm making a game in action script 3. In it, I have an actor class from which player and enemy classes will be derived. I'm doing this so that unless I need to provide specific AI or fancy behavior (such as for bosses), I can just make a new clip in the library for each enemy without making an actionscript file.

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Whenever I try to pass arguments to the construction of an enemy (make it spawn with more health), I get error 1136 (Incorrect number of arguments.)

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ActionScript 3.0 :: Pass Array Of Arguments To Constructor

Apr 17, 2010

I'm passing a DisplayObject to a command that will instantiate it. Something like this:

// ViewClass is passed into this method typed as a Class
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Is there a way to pass arguments to ViewClass() without knowing it's type? I'm assuming the list of parameters passed to any object's constructor is an array, but I'm not certain how to proceed.

I know I can do something like this:

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I have created a class:

Code:
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{
/**
* ...
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[code]...

And then I create a new instance of the class:

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Oct 30, 2011

I'm having trouble with the constructor for a custom Class tied to a library MovieClip.
 
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ActionScript 3.0 :: Tiding Instance Variables With Constructor Arguments?

Jan 28, 2010

I know what instance variables, contractor methods, local variables and constructor arguments are (I think) but I'm confused as to when or how to use them, for instance I have use this a lot and I don't really understand why it is used like this...

[AS] package standard.testing {
import flash.display.MovieClip;
import flash.events.Event;
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[code]....

Why create a function with arguments...

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Then create instance variables...

[AS]
public var _mc = MovieClip;
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public var _yPos = Number
[/AS]

then create local variables with the values of the arguments

[AS]
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Actionscript 3 :: Flash: Pass Constructor Arguments To Objects Placed On Stage?

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Is it possible to pass constructor arguments to instance objects which I place on the stage? Are the instantiations of instance objects centralized somewhere as with .NET WinForms so I can just edit the xxx = new CustomRecangle() constructor?

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I like finding out about tricky new ways to do things. Let's say you've got a class with a property that gets set to the value of an argument in the constructor, like so:[code]That's not exactly a hassle. But imagine you've got... I don't know, five properties. Ten properties, maybe. Rather then writing out each individual assignment, line by line, isn't there a way to loop through the constructor's arguments and set the value of each corresponding property on the new instance accordingly? I don't think that the ...rest or arguments objects will work, since they only keep an enumerated list of the arguments, not the argument names - I'm thinking something like this would be better:[code]

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[Code].....
 
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Actionscript 3.0 :: Change A Boolean Inside A Movieclip Via Main Stage?

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I have a main.as scipt whereby i put the following in the constructor main function.
 
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I have a "format" method that works in a similar manner to the C# String.Format method, with the following signature:

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ok so i am trying to change a boolean with a keyboard event

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Code:
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