ActionScript 3.0 :: Boolean Arguments In The Main Constructor
Jan 3, 2012
I'm having a weird behaviour with some some classes that I'm making. It seems that the Boolean values from arguments get changed on the way. I have two classes. On is called Carousel and the other Activity. The Carousel main task is to instantiate several Activity objects and place them in a way that resembles a carousel. This part is done, but there's a problem passing arguments from Carousel to Activity. Some data to instantiate the Activity come from an XML file. The XML resembles something like this:
[CODE]...
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Jul 20, 2010
How to pass boolean arguments to a function[code]On the stage i have all the MC - screenX, alarmsX, criticalX, majorX,warningX, redX, orangeX, greenX.But i get errors:Scene 1, Layer 'Layer 1', Frame 1, Line 171119: Access of possibly undefined property visible through a reference with static type Boolean.for each of the MC.
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Nov 21, 2005
Is it posible to have predefined arguments in a constructor so if the user doesn't enter one it takes the default value? I tried doing it this way:
[Code]...
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May 5, 2010
I have a bunch of sprites in my library which all behave in the same way.
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Apr 14, 2012
I'm making a game in action script 3. In it, I have an actor class from which player and enemy classes will be derived. I'm doing this so that unless I need to provide specific AI or fancy behavior (such as for bosses), I can just make a new clip in the library for each enemy without making an actionscript file.
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Whenever I try to pass arguments to the construction of an enemy (make it spawn with more health), I get error 1136 (Incorrect number of arguments.)
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Apr 17, 2010
I'm passing a DisplayObject to a command that will instantiate it. Something like this:
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I know I can do something like this:
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Jul 15, 2010
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Feb 10, 2009
I have created a class:
Code:
package net.icsna.website
{
/**
* ...
* @author Kyle McKnight
[code]...
And then I create a new instance of the class:
Code:
var scroller:Scroller = new Scroller(_contactDisplayPage.getChildByName("contactInfoHolder"));
And I'm getting an error 1136:Incorrect number of arguments. Expected 0...
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Oct 30, 2011
I'm having trouble with the constructor for a custom Class tied to a library MovieClip.
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Jan 28, 2010
I know what instance variables, contractor methods, local variables and constructor arguments are (I think) but I'm confused as to when or how to use them, for instance I have use this a lot and I don't really understand why it is used like this...
[AS] package standard.testing {
import flash.display.MovieClip;
import flash.events.Event;
import com.greensock.*;
[code]....
Why create a function with arguments...
[AS]public function tweenMe(mc:MovieClip, xPos:Number, yPos:Number)[/AS]
Then create instance variables...
[AS]
public var _mc = MovieClip;
public var _xPos= Number;
public var _yPos = Number
[/AS]
then create local variables with the values of the arguments
[AS]
_mc = mc;
_yPos = yPos;
_xPos = xPos;[/AS]
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Feb 28, 2010
Is it possible to pass constructor arguments to instance objects which I place on the stage? Are the instantiations of instance objects centralized somewhere as with .NET WinForms so I can just edit the xxx = new CustomRecangle() constructor?
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this.width = width;
this.height = height;
}
}
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Apr 8, 2010
I like finding out about tricky new ways to do things. Let's say you've got a class with a property that gets set to the value of an argument in the constructor, like so:[code]That's not exactly a hassle. But imagine you've got... I don't know, five properties. Ten properties, maybe. Rather then writing out each individual assignment, line by line, isn't there a way to loop through the constructor's arguments and set the value of each corresponding property on the new instance accordingly? I don't think that the ...rest or arguments objects will work, since they only keep an enumerated list of the arguments, not the argument names - I'm thinking something like this would be better:[code]
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Apr 11, 2011
Is this possible ? If yes how ?Otherwise what's the alternatives ?
By dynamically I mean using
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, finishLoading);
[code].....
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Mar 1, 2011
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Jan 24, 2011
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function onClickHandler(myEvent:MouseEvent){
[Code].....
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Jan 24, 2011
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package {
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I have a main.as scipt whereby i put the following in the constructor main function.
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This is what I used 'waits before playing'
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This works fine 'no pause'
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Jun 21, 2011
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ok so i am trying to change a boolean with a keyboard event
my code is this:
Code:
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if (!gamePaused) {
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Code:
var flag= true;
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for(i=0; i<myArray.length; i+=1)
[Code]....
I'll need to display that particular item in the array if it returns "true" in the flag.
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