ActionScript 2.0 :: Zoom In & Out Boolean Function
Oct 29, 2009
Been trying to get a flash map to zoom in and out but I can't seem to get it working, it'll zoom in fine, but not zoom out.I'm zooming into a particular area of a map (Uganda in this example) with a function for a button, I'm using a boolean value to check if I am zoomed in and it registers whether it's true or false (checking with a dynamic textbox). [code]
I want to make a scope wich can zoom in on button click and go back to previous stage (zoom out) also by clicking a button.Now i made it work for zooming in (when i click my button it zooms) but when i want to zoom out everything i tried didn't work .Here is the code:
//button for zoom in zoom.addEventListener(MouseEvent.CLICK,glassMove); function glassMove(event:MouseEvent):void{[code]..............
I've been trying to get a flash map to zoom in and out but I can't seem to get it working, it'll zoom in fine, but not zoom out I'm zooming into a particular area of a map (Uganda in this example) with a function for a button, I'm using a boolean value to check if I am zoomed in and it registers whether it's true or false (checking with a dynamic textbox). [code]
I'm trying to do here, basically I need to check if a record exists in a database, so I call a function to do so, but I'm using the sqlrunner class wherein the result of a query is called as an event response and I don't know how to get that value out of the resulting function back to the parent.[code]...
How to pass boolean arguments to a function[code]On the stage i have all the MC - screenX, alarmsX, criticalX, majorX,warningX, redX, orangeX, greenX.But i get errors:Scene 1, Layer 'Layer 1', Frame 1, Line 171119: Access of possibly undefined property visible through a reference with static type Boolean.for each of the MC.
'm trying to do: I have a number of buttons on stage. When you rollover, a movie clip is attached. If you roll out, it disappears; if you click, it stays. Then you can drag it around. I'm using a boolean for the rollout disappearing trick. I've set these up in named functions.
[code]function attachBar(word) { var showIt=false; i++;
I'm using String.split to parse a command line string into an array of strings. The result is then used to call a function using the Function.apply API.If apply(null, ["17"]) is called with this function:[code]does not work (expected output: false Boolean; actual output: true Boolean).Is there a way to make it recognize "true" and "false" (or anything else) as Boolean values, just like it does with numerical strings? Ideally "true" and "false" should also remain valid string values.
I'm using String.split to parse a command line string into an array of strings. The result is then used to call a function using the Function.apply API.
If apply(null, ["17"]) is called with this function:
static function test(foo:int):void { trace(foo, typeof(foo)); }
it works as expected (output: 17 number).
However, calling apply(null, ["false"]) or apply(null, ["0"]) with this function:
static function test(foo:Boolean):void { trace(foo, typeof(foo)); }
does not work (expected output: false Boolean; actual output: true Boolean). Is there a way to make it recognize "true" and "false" (or anything else) as Boolean values, just like it does with numerical strings? "true" and "false" should also remain valid string values.
I'm trying to make a custom ConfirmBox.I have this movie clip: http:[url].....and I'm trying to make a function confirm() which return a boolean value.Obviously true when the user press "SI" and false when he press "NO:.Something like this:
ActionScript Code: public function confirm(msg:String):Boolean [code]....
i just wanted to ask if anybody know where i could find a source code (fla) of a coverflow effect with an integrated zoom function (like this one or simpler: [URL]. i don't care if it's written in as2 or as3.
I came across this great tutorial on how to zoom into a chart by drawing a rectangle in a LineChart to zoom into it [uRL] but I'm trying to apply it to a PlotChart instead and I'm having issues trying to get the DataTips showing with the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at mx.charts.series::PlotSeries/findDataPoints()[E:dev4.5.1frameworksprojectschartssrcmxchartsseriesPlotSeries.as:961] at mx.charts.chartClasses::ChartBase/findDataPoints()[E:dev4.5.1frameworksprojectschartssrcmxchartschartClassesChartBase.as:2069] at mx.charts.chartClasses::ChartBase/mouseClickHandler()[E:dev4.5.1frameworksprojectschartssrcmxchartschartClassesChartBase.as:4823]
The link mentioned about extending the LineChartSeries and override the findDataPoints() function, but after trying to doing the same for extending PlotSeries.as, sortOnXField seems to be undefined and I don't have access to the PlotSeries.as since it is in a swc. Has anyone tried applying the following to a PlotChart instead and got the DataTips to show? What was the override function in the findDataPoints()?
How should I code/setup a camera animation where the camera zooms in on an animation (just cubes) and when it reaches the appropriate view the animation starts?
i've made a button that zooms into a movie clip on a rollover, but it on moves it a certain amount each time you rollover the button. code below:
on (rollOver){ _root.Mypic._width += 5; _root.Mypic._height += 5;
} wot i want it to do is to continue zooming in for as long as the mouse is over the button, is there anyway i can change the code to zoom in at the same amount but do it continuously until the mouse is moved off the button. Also is there anyway that i can set it so that the zoom stops at a certain percentage, i.e. it only zooms in so much and then stops. What i mean is that the user can zoom in but the picture will only zoom in to say 200% of the original size.
I am working on flash application TELESCOPE or Camera. My goal is to move around the scene and zoom-in or zoom-out I found that if I move scene, I have to move registration point, because I always want to zoom in the centre of my ocular. So far application works fine only if I move, zoom-in and than before I move any further, zoom-out! But when I move, zoom-in (not fully), move again and zoom-in again, the second zooming doesn't appear on desirable registration point
Using flex / air 2.6 working on an Android device, I am using a canvas with a TransformGestureEvent for zoom in on a map. The listening of the efect is working ok, but I can´t seem to find the information on wether the user intended zoom in or zoom out (fingers getting closer or getting apart).I expected the intention of the gesture to be identifiable with the offsetX and offsetY properties of the event, as you will do on a swipe gesture event. But I always get 0 for both properties, no matter how I do the gesture in the device.How can I know if the fingers getting closer or getting apart in a gesture zoom event?
i had a flash file, and the image was dynamically loaded in a movieClip. when i double click the image it will zoom max. and another double click it will retain its best fit.
I need to have a button to be clicked for the zoom effcet to be activated, then when the mouse hovers over an image it should zoom to 200%. I have 40 images which I'd like to have this effect by.Also when the cursor is over the image is it possible to make the change the cursor to a magnifying glass?
I'm developing a full screen zoom/pan UI. Everything is working great, except I can't get it to center on the correct point when zooming in.
You can view what I have here: [URL]
The numbers in the top-left corner are the navigation, and the white boxes represent the individual sections.
I have a large container movieclip that fills the entire page. Inside of that movieclip (site) I have all of my individual section movieclips (section1-section6). I'm also using a dynamic registration point class to dynamically set the registration point of the "site" movieclip to the current selected section, so that the zoom in/out is centered on that section.
When a user clicks on a navigation item, I first reduce the _xscale and _yscale of "site" to 80, when that is complete I move _x and _y to the position of the selected section's movieclip. When that is complete, I set the _xscale and _yscale back to 100. Right now, it is not zooming in centered, so I have a final step where I correct the _x and _y position after zooming back in.
If I don't zoom in/out I can successfully pan the movieclip and center on the correct section. I believe the problem is that I am moving the _x and _y to the position of the "site" movieclip as if it is at 100%, but since it is at 80% it is not moving to the correct position. I tried to fix this by giving the _x and _y coordinates as:
endX = endX / 100 * 80;
Which made it a little better, but still not centered. I have a feeling that there may be a fundamental flaw in my approach to this.
For some reason the forum won't let me attach my .zip, so I posted it online, as well: [URL]
My code below, in case you don't want to download the file:
How to make several MCs to zoom in on mouse over and zoom out to it�s original scale on mouse out??? all this with actionscript and with some ease (elasticity) to make the motion more natural?
I need to have a button to be clicked for the zoom effcet to be activated, then when the mouse hovers over an image it should zoom to 200%. I have 40 images which I'd like to have this effect by.Also when the cursor is over the image is it possible to make the change the cursor to a magnifying glass?
i have visited a very good flash site..I gotta give credit for their dedication and their work as well. [URL] I wonder, how they put all those animation in a banner with that small size of file ? I mean banner's size is not big at all. My other question is that, how do you make it "zoom in and zoom out" on a movie..Like on those banners. Do they binding all the layers to make it a movie then resize it on the movie or what?
Is there a better way to do use a use a boolean with visible? I'm setting up animations that have conditions for visibility, and I don't want to use something that performs poorly. This animation blinks 30 times and stops. It works without error, but takes a moment to load. I would like to learn other ways of using visibility with conditionals.
This is what I used 'waits before playing' if(condition=5){ box.visible = !box.visible; This works fine 'no pause' if(condition<6){ box.visible = !box.visible; [Code] .....
ok so i am trying to change a boolean with a keyboard event
my code is this:
Code: stage.addEventListener(KeyboardEvent.KEY_UP, keyPressed); function keyPressed(evt:KeyboardEvent):void { if (evt.keyCode==Keyboard.SPACE) { if (!gamePaused) {