i had a flash file, and the image was dynamically loaded in a movieClip. when i double click the image it will zoom max. and another double click it will retain its best fit.
i have visited a very good flash site..I gotta give credit for their dedication and their work as well. [URL] I wonder, how they put all those animation in a banner with that small size of file ? I mean banner's size is not big at all. My other question is that, how do you make it "zoom in and zoom out" on a movie..Like on those banners. Do they binding all the layers to make it a movie then resize it on the movie or what?
Does someone have a working fla to illustrate how to load an external movie and zoom and pan to specific location of this movie (with easing)? With actionscript, not necessarily with a control for the user. I am looking for it for some time and unfortunately my programming abilities are not yet sufficient to find it out from scratch (but I am working on it).
I want to make a scope wich can zoom in on button click and go back to previous stage (zoom out) also by clicking a button.Now i made it work for zooming in (when i click my button it zooms) but when i want to zoom out everything i tried didn't work .Here is the code:
//button for zoom in zoom.addEventListener(MouseEvent.CLICK,glassMove); function glassMove(event:MouseEvent):void{[code]..............
i've made a button that zooms into a movie clip on a rollover, but it on moves it a certain amount each time you rollover the button. code below:
on (rollOver){ _root.Mypic._width += 5; _root.Mypic._height += 5;
} wot i want it to do is to continue zooming in for as long as the mouse is over the button, is there anyway i can change the code to zoom in at the same amount but do it continuously until the mouse is moved off the button. Also is there anyway that i can set it so that the zoom stops at a certain percentage, i.e. it only zooms in so much and then stops. What i mean is that the user can zoom in but the picture will only zoom in to say 200% of the original size.
I am working on flash application TELESCOPE or Camera. My goal is to move around the scene and zoom-in or zoom-out I found that if I move scene, I have to move registration point, because I always want to zoom in the centre of my ocular. So far application works fine only if I move, zoom-in and than before I move any further, zoom-out! But when I move, zoom-in (not fully), move again and zoom-in again, the second zooming doesn't appear on desirable registration point
i have a movie clip that i can zoom and pan, but i am trying to make a reset button that goes to my default position of the mc. I'm thinking about telling the button to place the mc at (0,0) cordinates and scale back to 100%. Am i on the right track? i am using vr. MX, 04.
I was wondering if anybody knew of any technique where i can zoom in and zoom out to certain parts of a movie clip? Im not talking about a map or image zoom component. What im trying to do is a website where you see the "big picture" and depending on which section you want to go to, the movie zooms in to part of the "big picture" and content will load.
I have a movie clip of all counties in the state of Montana (allcnt_mc). Within allcnt_mc there are individual movie clips specific to each county with name equal to the county's name. When clicking on a county, I'd like to zoom to that county and center the stage on it. I've added event listeners to all counties through querying an xml table that has demographic info I am calling into dynamic text boxes. Here is the code I have thus far to load the xml and add the listeners to the county movie clips.
//load xml var xmlLoader:URLLoader = new URLLoader(); var xmlData:XML = new XML(); xmlLoader.addEventListener(Event.COMPLETE, LoadXML);
I simply have a rectangle vector image of a landscape and I want it to zoom in when I play it...and I guess stop at a certain point. Not a clicking function or roll over, just when I start up my swf file or go to that specific scene I want it start zooming (gradually, not fast either)
so ive got this map that zooms and pans around. it works on its own but wont pan once it is loaded into another movie. what about these lines becomes wrong when loaded into another movie? the pan controls are in an MC inside the MC there is this code:
I'm in the process of making complicated multiplayer games and i want to make a 'zoom in-scroller' feature (simply to give the illusion of a bigger world where i can put more stuff in it). What I need is the equivilent of launching your .swf, right clicking on the stage, and "zoom in" (but obviously in actionscript code).
I've been searching online for the solution and all i can find is a bunch of noobs describing how to zoom in on a movieclip, but they arent really zooming at all, they're just blowing up and shrinking the individual movieclips.
The biggest problem with this of course is when i add objects to the stage, thier (x, y) spawn dosent scale with the stage.scaleX, so the placement spirals the game out of control.Anyways, my stage is a 1200x by 600y dimension; the stage has player movieclip (var player1) with assosiated move functions (W A S D controls). I need a zoomed in interface centered on the moving player (lets just say a 600x by 300y box). And finally this zoom-in should not affect anything going on in the original 1200x600 stage, such as spawn locations, collision detections and so on.
Using flex / air 2.6 working on an Android device, I am using a canvas with a TransformGestureEvent for zoom in on a map. The listening of the efect is working ok, but I can´t seem to find the information on wether the user intended zoom in or zoom out (fingers getting closer or getting apart).I expected the intention of the gesture to be identifiable with the offsetX and offsetY properties of the event, as you will do on a swipe gesture event. But I always get 0 for both properties, no matter how I do the gesture in the device.How can I know if the fingers getting closer or getting apart in a gesture zoom event?
I need to have a button to be clicked for the zoom effcet to be activated, then when the mouse hovers over an image it should zoom to 200%. I have 40 images which I'd like to have this effect by.Also when the cursor is over the image is it possible to make the change the cursor to a magnifying glass?
I'm developing a full screen zoom/pan UI. Everything is working great, except I can't get it to center on the correct point when zooming in.
You can view what I have here: [URL]
The numbers in the top-left corner are the navigation, and the white boxes represent the individual sections.
I have a large container movieclip that fills the entire page. Inside of that movieclip (site) I have all of my individual section movieclips (section1-section6). I'm also using a dynamic registration point class to dynamically set the registration point of the "site" movieclip to the current selected section, so that the zoom in/out is centered on that section.
When a user clicks on a navigation item, I first reduce the _xscale and _yscale of "site" to 80, when that is complete I move _x and _y to the position of the selected section's movieclip. When that is complete, I set the _xscale and _yscale back to 100. Right now, it is not zooming in centered, so I have a final step where I correct the _x and _y position after zooming back in.
If I don't zoom in/out I can successfully pan the movieclip and center on the correct section. I believe the problem is that I am moving the _x and _y to the position of the "site" movieclip as if it is at 100%, but since it is at 80% it is not moving to the correct position. I tried to fix this by giving the _x and _y coordinates as:
endX = endX / 100 * 80;
Which made it a little better, but still not centered. I have a feeling that there may be a fundamental flaw in my approach to this.
For some reason the forum won't let me attach my .zip, so I posted it online, as well: [URL]
My code below, in case you don't want to download the file:
How to make several MCs to zoom in on mouse over and zoom out to it�s original scale on mouse out??? all this with actionscript and with some ease (elasticity) to make the motion more natural?
I need to have a button to be clicked for the zoom effcet to be activated, then when the mouse hovers over an image it should zoom to 200%. I have 40 images which I'd like to have this effect by.Also when the cursor is over the image is it possible to make the change the cursor to a magnifying glass?
am hoping someone here might have some source in the little bag o' trix that will put me on the right road to achieving the following. i am trying to work out the best way of creating a movie that has buttons that when clicked will zoom into and centre a certain area of a larger movieclip?
and then a way of dragging the zoomed into movieclip around the stage area? or panning using x/y positions of the mouse. (and without asking for the moon on a stick - if the user clicks on a empty part of the zoomed mc - it zooms back out to it's original size position?)
any have any fla files or know of any good tut's or threads that can will give me a leg up to get it working? fingers crossed has done this before or know a good place to start?
I have an image which I have converted to a movieclip. I have added a click event to it, and when clicked, I am trying to zoom into the image at the point it was clicked. I have tried following some code but ended up in a mess.
var scaleFactor:Number = 0.8; var minScale:Number = 0.25; var maxScale:Number = 2.0; men.addEventListener(MouseEvent.CLICK, menOver);
[Code]....
At the moment, it doesnt zoom in automatically (have to keep clicking). Also, it currently zooms out.
Really, the effect I am after is like a camera pan and zoom.
It works OK, but I have some small problems. I've modified it so I can move it with mouse scroll. But it registers scroll only after I click somewhere on stage.Also, I would like to add text field to every image, and read it's text from XML.
I wish make a zoom with tweenlite library on a movieclip.But I wish zoom on a focus where the user click.The user step are like this:step1: the user go on a place over the picturesstep2: clickstep3: zoom to the click placeHow I can do it in AS 3.0?
I was working with the sample code from the Click and Zoom 3D Carouse tutorial and was wondering if anybody figured out a way to have full rotation?
When the demo tutorial files first load the first image is the energy drink. The last is the cat. When you click on the cat first, the carousel, rotates all the way around to it rather than just one slot back. Similary, when at the cat (the last image) and clicking on the energy drink (the first), it rotates all the way around back rather than just one slot forward.
I have a movie clip(a large image that has the same size as the stage) and a button in a square that is small (150x150) . The zoom has to be like this: I click on the button once and I have to zoom in (only once) exactly where the square is (in the center of it). When I click the zoom button again I have to zoom out and every thing has to be like like the beginning. This is the code I have: