ActionScript 3.0 :: Make A Movie Clip Zoom In On Play?
Nov 21, 2010
I simply have a rectangle vector image of a landscape and I want it to zoom in when I play it...and I guess stop at a certain point. Not a clicking function or roll over, just when I start up my swf file or go to that specific scene I want it start zooming (gradually, not fast either)
I wanted to make a preloader do something else besides just fill a bar. I wanted to make a movie clip play during loading, but I also wanted it to play and finish in time with the loading. For instance, if I created a movie clip of a boat slowly filling with water, and it was the preloader, my movie would load as the boat filled and when the boat was full the movie would be ready. The water fills as fast as the movie loads.
I have a very simple fla i built, all i need is the hover "over" stage to play this tween. On the keyframe I made it a symbol, movie clip. In there all the tweens are set exactly. It seems if you wanted motion on a stage,you would just put that clip on the over stage. I uploaded the fla file: [URL]
I have a series of buttons that when clicked go to certain frames which all display different content. I have a unique movie clip on each one of these frames that has an initial play in, followed by a loop, and finally a play out for when they leave that frame.
I have it so the movie clip plays in and then loops, but I want the movie clip to play out when a user clicks a different button that leads them to another frame and other content. But because they can click the buttons in any order they like I can't specify the play out to the buttons.
Can I make the current frame's movie clip play its "play out" part when I switch frames?
I have a series of buttons that when clicked go to certain frames which all display different content. I have a unique movie clip on each one of these frames that has an initial play in, followed by a looping animation (the character walks in, then loops waving or something of that nature), I would like the movie clip to have a play out animation (character walks off) when the user leaves that frame so that when they go to the next frame the new movie clip can play in (new character walks on screen). [code]...
what im trying to do here is have a button's (named btn) over and out states make a movie clip play forward or reverse. and my fla is named MCC. im fairly new so the more detailed explaination of the code the better. this is my code so far in the MC
I have a movie clip on a scene with a button inside. How can I make this button to go to play frames on the scene but not inside the movie clip in AS3.0?
i have visited a very good flash site..I gotta give credit for their dedication and their work as well. [URL] I wonder, how they put all those animation in a banner with that small size of file ? I mean banner's size is not big at all. My other question is that, how do you make it "zoom in and zoom out" on a movie..Like on those banners. Do they binding all the layers to make it a movie then resize it on the movie or what?
i have a movie clip that i can zoom and pan, but i am trying to make a reset button that goes to my default position of the mc. I'm thinking about telling the button to place the mc at (0,0) cordinates and scale back to 100%. Am i on the right track? i am using vr. MX, 04.
I was wondering if anybody knew of any technique where i can zoom in and zoom out to certain parts of a movie clip? Im not talking about a map or image zoom component. What im trying to do is a website where you see the "big picture" and depending on which section you want to go to, the movie zooms in to part of the "big picture" and content will load.
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
I have a movie clip of all counties in the state of Montana (allcnt_mc). Within allcnt_mc there are individual movie clips specific to each county with name equal to the county's name. When clicking on a county, I'd like to zoom to that county and center the stage on it. I've added event listeners to all counties through querying an xml table that has demographic info I am calling into dynamic text boxes. Here is the code I have thus far to load the xml and add the listeners to the county movie clips.
//load xml var xmlLoader:URLLoader = new URLLoader(); var xmlData:XML = new XML(); xmlLoader.addEventListener(Event.COMPLETE, LoadXML);
I'm in the process of making complicated multiplayer games and i want to make a 'zoom in-scroller' feature (simply to give the illusion of a bigger world where i can put more stuff in it). What I need is the equivilent of launching your .swf, right clicking on the stage, and "zoom in" (but obviously in actionscript code).
I've been searching online for the solution and all i can find is a bunch of noobs describing how to zoom in on a movieclip, but they arent really zooming at all, they're just blowing up and shrinking the individual movieclips.
The biggest problem with this of course is when i add objects to the stage, thier (x, y) spawn dosent scale with the stage.scaleX, so the placement spirals the game out of control.Anyways, my stage is a 1200x by 600y dimension; the stage has player movieclip (var player1) with assosiated move functions (W A S D controls). I need a zoomed in interface centered on the moving player (lets just say a 600x by 300y box). And finally this zoom-in should not affect anything going on in the original 1200x600 stage, such as spawn locations, collision detections and so on.
iam tring to make a new project , i just wants to know how to make a movie clip ( constant speed ) follows anther movie clip <--- "which can be moved by the user "
<<<>>>> i believe that this idea is good , that i records the X and Y postion of the User's movie clip and just make the other movie clip points at this postion and move toward it ,
how to make the other Movie clip (( which is a car ! .. so it have acceleration , speed , steering , etc )) go to this position or let us say try to??
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
I'm making a room escape game and I've run into a problem. When an item gets added to the inventory, I'd like the user to be able to click on the item to affect another object (e.g. clicking screwdriver hides screws and displays other image) however when I add the code to the item, if the item is clicked and it's nowhere near the object it affects, the image pops up and it looks really stupid.
So what I'd like to be able to do, possibly using if and else statements or whatever's easiest, is to only have the inventory item be clickable if the movie clip of the object is affects is visible on the stage.
I have a flash banner that includes a movie clip of the logo being animated. I want the logo animation to only run at the beginning of the main "movie". Currently I have to find the length of the entire movie (for ex. 500 frames) then put a key frame in at the 500th frame of the logo movie clip. I know there has to be a correct way to do this...Do I add a frame name at the end of the main timeline and somehow in AS in the logo movie clip say "when you reach X goToAndPlay(1);"?
i'm trying to play several movie clips, one after the other from one main movie clip.i've got 8 movie clips, "m1.swf", "m2.swf", etc. "m8.swf", and one main movie clip, "play.swf".i've tried using loadMovie, but it only plays the last movie clip. this is what i've got. in the main movie clip, i've put a play button, and the actionscript i have in the button is:
I have my flash document set up in the following way: On the main timeline I have my buttons that I want to play movie clips embedded inside a movie clip on the main timeline.However, when I click each different button, the current movie clip stops playing and then the movie clip corresponding to the button plays.
I want them all to be able to play at once. So for example you push button 1 and the alien plays, but half way through you could click button 2 and the alien clip would keep playing, but also the helicopter clip would begin to play as well.Here is the code I have so far:
building_btn1.addEventListener(MouseEvent.CLICK, alien); building_btn2.addEventListener(MouseEvent.CLICK, helicopter); function helicopter(e:MouseEvent):void {[code]......
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.