ActionScript 3.0 :: Confirm Box - Make A Function Confirm() Which Return A Boolean Value?
Aug 29, 2010
I'm trying to make a custom ConfirmBox.I have this movie clip: http:[url].....and I'm trying to make a function confirm() which return a boolean value.Obviously true when the user press "SI" and false when he press "NO:.Something like this:
ActionScript Code:
public function confirm(msg:String):Boolean [code]....
I have a working Flash mailform that is pointing to Comcast's form created when a generic website is built. When that generic form is used in html format a confirmation page pops up with a standard "Thank You, etc.". I have a Flash thank you page built as well but it has nothing to do with what is going on on the server since I don't know how to connect these two. So in case there is an error on the server's side Flash will not detect it and the user will think his e-mail went through. Is there a way of writing a code that would take care or of it? The html address of the form that I'm addressing with Flash and the "Thank You" page is the same - just the contest changes. And here's the source for the latter (not much to it but what is VLINK or LINK - they seem to be the only unique things in this code?
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> <!-- Generated by Oracle's Dynamic HTML Generation Package --> <HTML> <HEAD><script>function <TITLE>Mailform Entry Submitted</TITLE> </HEAD> [Code] .....
I have an AS2 Flash SWF that is calling another AS2 Flash File using loadMovieNum("flash.swf",2) and a JavaScript file that calls a function on page using a timer. This is what I get in Firefox with Flash 10 (IE8 gives no error message):
uncaught exception: Error calling method on NPObject! [plugin exception:
Error in Actionscript. Use a try/catch block to find error.].
What is going wrong? I can't see a problem. It is suppose to clear the contents of the embedded swf and use a Flash alert dialog to confirm Yes or No.
Been a while since I was in AS3, due to work and other projects, but I'm back and have a few questions. I did a search, but I'm not sure I searched the right things since these seem pretty simple.Here we go.... how do i:
I'm trying to do here, basically I need to check if a record exists in a database, so I call a function to do so, but I'm using the sqlrunner class wherein the result of a query is called as an event response and I don't know how to get that value out of the resulting function back to the parent.[code]...
For instance, what if I had an object, say obj1, and I didn't just want to say, "Hey, is obj2 touching obj1?" But I wanted to say, "Is there any object touching obj1? Which object is it?" If there are lots of objects and you just want to know which object is touching object 1 without asking about every single possible object on the stage
Basically I have an XML doc with certain tags that contain true or false. Flash returns these as strings, even if I specificy the tag as a boolean. I've tried everything I know.
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
I've got 30 movie clips on the stage and I want to see if any of them are overlapping a drop point I have at the bottom (i.e., if any of them have been "dropped off".)I could say dropPoint.hitTestObject(obj1) and then dropPoint.hitTestObject(obj2). (Assuming that because of the object's names there is is no way to do a for loop). But that's a lot of code.It would be way easier if I could just say "What object is overlapping dropPoint?" instead of "Is object 1 overlapping dropPoint? No? Well, is object 2 overlapping dropPoint?" etc.
I'm developing an AIR app that requires a menu to show only during the first run. In it the user will be able to choose the desired language for the app to run in.
I'm displaying this menu without a problem but I need it to stay visible until the "select language" comboBox is changed and then return the selected choice's data value.
how to return a value only after the combo box is changed.
function promptFRMenu():String{ FRMenu.enabled = FRMenu.visible = true; //when I detect the app is running for the // first time, the dialog box is enabled
I'm just trying to make a simple function that will return all the data from my SQLITE database as an array. But it looks like when my function is returning the array, the SQL statement is actually still executing... so it's empty... Does anyone have a suggestion? Or am I just going about this whole thing wrong.I know I could just have the event listener functions outside this function, and they could then set the data. But i'm trying to make a AS3 Class that holds all my SQL functions, and It would be nice to have everything for this particular function just in one function, so it can return an array to me.
public function getFavsGamesArray():Array { getFavsArraySql.addEventListener(SQLEvent.RESULT, res);
Been trying to get a flash map to zoom in and out but I can't seem to get it working, it'll zoom in fine, but not zoom out.I'm zooming into a particular area of a map (Uganda in this example) with a function for a button, I'm using a boolean value to check if I am zoomed in and it registers whether it's true or false (checking with a dynamic textbox). [code]
I've been trying to get a flash map to zoom in and out but I can't seem to get it working, it'll zoom in fine, but not zoom out I'm zooming into a particular area of a map (Uganda in this example) with a function for a button, I'm using a boolean value to check if I am zoomed in and it registers whether it's true or false (checking with a dynamic textbox). [code]
How to pass boolean arguments to a function[code]On the stage i have all the MC - screenX, alarmsX, criticalX, majorX,warningX, redX, orangeX, greenX.But i get errors:Scene 1, Layer 'Layer 1', Frame 1, Line 171119: Access of possibly undefined property visible through a reference with static type Boolean.for each of the MC.
'm trying to do: I have a number of buttons on stage. When you rollover, a movie clip is attached. If you roll out, it disappears; if you click, it stays. Then you can drag it around. I'm using a boolean for the rollout disappearing trick. I've set these up in named functions.
[code]function attachBar(word) { var showIt=false; i++;
I'm using String.split to parse a command line string into an array of strings. The result is then used to call a function using the Function.apply API.If apply(null, ["17"]) is called with this function:[code]does not work (expected output: false Boolean; actual output: true Boolean).Is there a way to make it recognize "true" and "false" (or anything else) as Boolean values, just like it does with numerical strings? Ideally "true" and "false" should also remain valid string values.
I'm using String.split to parse a command line string into an array of strings. The result is then used to call a function using the Function.apply API.
If apply(null, ["17"]) is called with this function:
static function test(foo:int):void { trace(foo, typeof(foo)); }
it works as expected (output: 17 number).
However, calling apply(null, ["false"]) or apply(null, ["0"]) with this function:
static function test(foo:Boolean):void { trace(foo, typeof(foo)); }
does not work (expected output: false Boolean; actual output: true Boolean). Is there a way to make it recognize "true" and "false" (or anything else) as Boolean values, just like it does with numerical strings? "true" and "false" should also remain valid string values.
I'm trying to make a movie clip animate based on a boolean variable.
so that if boolean a is true, I want the movie clip to play frame 1. if boolean is false, play frame 2. I tried using an onClipEvent but it doesnt want to work.
I'm using an AMF service that was built by someone else. Basically what happens is that some info is passed to the AMF service and it returns true or false.I want to be able to pass in various info to the a function that calls the AMF service(submitTracking) and then get the true or false value returned in onResultSubmit to be passed back to submitTracking.
var screen:String; var buttonnumber:String; function submitTracking(screen:String, buttonnumber:String) {
Anyway, I have a function that goes through an XML file, looking for a specific value. If it finds it, it should return the node that contains that value. However, I'm having trouble with the whole return part of it.My code is:
I am trying to have the function toggleClick return powerData. I need to store powerData in a variable and have it passed to another function to do calculations.
Inside the function toggleClick, I am assigning powerData to houseArray[e.currentTarget.name.toLowerCase()];
var powerData:int = houseArray[e.currentTarget.name.toLowerCase()];
I tried just to write return powerData--but it breaks the program.
// function toggleClick function toggleClick(e:MouseEvent) { // Store "Power" Values of House Objects in Array
I'm communicating to these movie clips with another program via binary sockets.For the first set of movie clips: when it recieves its instance name, and a second number (InstanceName+#) from the socket, the named movie clip will jump to the frame corresponding with that number. for ex:if the incoming data from the socket is (mc7+3), then movieclip 7 will jump to frame 3.
For the second set of movie clips: when it recieves its instance name, and a second number (InstanceName+#) from the socket, the named movie clip will move location across the screen, by the y coordinate moving to the # given by the socket...thats a little confusing. for ex: if the incoming data from the socket is (mc4+500), then movieclip 4 will move so that it's y coordinate is at 500.[code]...
I have several buttons calling the bounceOut() function andthe bounceOut() function calls the onMotionFinish() function. Afterthat function is finished I want to go back to the original callingFirst a call is made to bounceOut() when a button is clicked.I have ten buttons.
function bounceOut() { var smSlide:Tween=new Tween(sideMenu_mc,"x",Regular.easeOut,200,-200,2,true);