ActionScript 2.0 :: Flash Return A Value From XML As A Boolean?
Sep 18, 2006
Basically I have an XML doc with certain tags that contain true or false. Flash returns these as strings, even if I specificy the tag as a boolean. I've tried everything I know.
For instance, what if I had an object, say obj1, and I didn't just want to say, "Hey, is obj2 touching obj1?" But I wanted to say, "Is there any object touching obj1? Which object is it?" If there are lots of objects and you just want to know which object is touching object 1 without asking about every single possible object on the stage
I'm trying to do here, basically I need to check if a record exists in a database, so I call a function to do so, but I'm using the sqlrunner class wherein the result of a query is called as an event response and I don't know how to get that value out of the resulting function back to the parent.[code]...
I've got 30 movie clips on the stage and I want to see if any of them are overlapping a drop point I have at the bottom (i.e., if any of them have been "dropped off".)I could say dropPoint.hitTestObject(obj1) and then dropPoint.hitTestObject(obj2). (Assuming that because of the object's names there is is no way to do a for loop). But that's a lot of code.It would be way easier if I could just say "What object is overlapping dropPoint?" instead of "Is object 1 overlapping dropPoint? No? Well, is object 2 overlapping dropPoint?" etc.
I'm trying to make a custom ConfirmBox.I have this movie clip: http:[url].....and I'm trying to make a function confirm() which return a boolean value.Obviously true when the user press "SI" and false when he press "NO:.Something like this:
ActionScript Code: public function confirm(msg:String):Boolean [code]....
I am attempting to use a "magnifying glass" effect to view a larger layer (e.g., 600x300 ) through a smaller layer (e.g., 200x75 ) by use of a mask layer. I have 4 layers to my code:
I m tring to learn how to use a "boolean" in flash so I created a car MC it moves and hits a wall then I want my car MC to change its direction to another way and keep moving(say backward)
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
Is there a better way to do use a use a boolean with visible? I'm setting up animations that have conditions for visibility, and I don't want to use something that performs poorly. This animation blinks 30 times and stops. It works without error, but takes a moment to load. I would like to learn other ways of using visibility with conditionals.
This is what I used 'waits before playing' if(condition=5){ box.visible = !box.visible; This works fine 'no pause' if(condition<6){ box.visible = !box.visible; [Code] .....
ok so i am trying to change a boolean with a keyboard event
my code is this:
Code: stage.addEventListener(KeyboardEvent.KEY_UP, keyPressed); function keyPressed(evt:KeyboardEvent):void { if (evt.keyCode==Keyboard.SPACE) { if (!gamePaused) {
Been trying to get a flash map to zoom in and out but I can't seem to get it working, it'll zoom in fine, but not zoom out.I'm zooming into a particular area of a map (Uganda in this example) with a function for a button, I'm using a boolean value to check if I am zoomed in and it registers whether it's true or false (checking with a dynamic textbox). [code]
having an issue with a variable set. It is set as a string to default "no" on the very first frame of my movie, as follows:
var myaccess:String; myaccess="no";
Within my movie, there is an object. When this object is pressed, it is to change the _root.myaccess="yes"; I am tracing the variable within the movie clip and it shows me: I do not understand why it is changing my string definitition from "no" to false. Because of this, my variable does not seem to change to "yes' on object (button) pressed.
I'm using the following array to storing multiple variables for similar movieclips: public var ballPlaced:Array = new Array(false, false, false); ....however, its not storing the boolean value properly in the array? I'm using the following code in the ZoneFill and ZoneEmpty to assign it a value of true or false, e.g;
if (DeviceDisplay.IsSpeedAvailable == false){ DeviceDisplay.IsSpeedAvailable = true; }
or
DeviceDisplay.IsSpeedAvailable = true;
I thought I saw that flex/as3 does an internal check on booleans before they are assigned to make sure you are re-assigning stuff but I can't find it to confirm.
Currently I have a rotating globe with 2 buttons. when i click on "right" button, it will go to next frame. when i click on "left button", it will go to prev frame. I have no problem making it rotating fully.
But now I'm trying to make the globe rotate itself when I mouse over the button. And globe will stop when I mouse out.
I've been trying to get a flash map to zoom in and out but I can't seem to get it working, it'll zoom in fine, but not zoom out I'm zooming into a particular area of a map (Uganda in this example) with a function for a button, I'm using a boolean value to check if I am zoomed in and it registers whether it's true or false (checking with a dynamic textbox). [code]
I have an AS3 program that is loading an external XML file. I seem to be having a problem setting Boolean values from the nodes with true or false in them. When I set a Boolean var from a node in the XML it always traces as true. When I trace out all of the XML I can see that those nodes do indeed say false, but the trace shows true. I don't seem to have this problem with uint and String, only Boolean.
I have four possible directions on a grid (right, left, up, down) and I've already determined how to make a Boolean array to determine which positions are possible, returning something like (true, true, false, true). What I'm trying to figure out now is how to randomly choose one of these without choosing a false one. I've tried several permutations of If and While to no avail.
This is the closest I've gotten:
var rOrient:int = Math.floor(Math.random()*orientArray.length); var orientDecider:int = 4; while (orientDecider >=3) {
[Code].....
but the problem is, that by splicing the Falses from my Array, I can no longer match up the index number to (Right, Left, Up, Down).
I have started my movie with the var "nowPlaying" to be true because "mySuper_mc" will be playing at start. I have then created a Timer function that will tell the "mySuper_mc" to stop playing after given amount of time and to also set "nowPlaying" variable to false, however the setting the variable to false doesn't seem to work. I can mouse over in the begging of the movie before the timer has stopped it and will still get the trace statement that "The Movie Is Stopped"
PHP Code:
stop(); var stopTime:Timer = new Timer(500); var nowPlaying:Boolean = true;
I want to trigger a sound from my Library (linkage is: INM_Alarm). I have a problem with the code below. When I click the button a second time the sound should stop, but I get an error like this: TypeError: Error #1009: Cannot access a property or method of a null object reference. at M_fla::MainTimeline/alarmFunction()[M_fla.MainTimeline::frame1:48]
Code: alarm_btn.addEventListener(MouseEvent.CLICK, alarmFunction); var sndAlarm:SoundChannel; var alarmPlaying:Boolean = true; function alarmFunction(evt:MouseEvent):void{ if(alarmPlaying){ var sndAlarm:INM_Alarm= new INM_Alarm(); sndAlarm.play(); [Code] ......
I would like to toggle my boolean value when I click my button. My boolean var looks like this: var playAllOn:Boolean = false; Then I have a button that calls a function to set the playAllOn to the boolean value it currently is not. So, if for example if playAllOn is false, I would like to call:
[Code]....
I know I could do this with an ifStatement in the myToggleBtn.onRelease, but am wondering if there is a better more efficient way to write this. Something like setPlayAllBtn(!= playAllOn); <!-- Obviously that one does not work...
I made this movie in actionscript 2 and it needs a trigger. I have a counter, an integer called totalcount, and when that totalcount reaches 9, the program should jump to another scene.So I tried to put following code into the main timeline:
if (totalcount == 9) { gotoAndPlay.... }
But even though I put a dynamic textbox on the stage with variable name totalcount, it works but it is never triggered.