ActionScript 3.0 :: Simple Boolean Not Returning Correct Value?
Aug 31, 2009
I have started my movie with the var "nowPlaying" to be true because "mySuper_mc" will be playing at start. I have then created a Timer function that will tell the "mySuper_mc" to stop playing after given amount of time and to also set "nowPlaying" variable to false, however the setting the variable to false doesn't seem to work. I can mouse over in the begging of the movie before the timer has stopped it and will still get the trace statement that "The Movie Is Stopped"
PHP Code:
stop();
var stopTime:Timer = new Timer(500);
var nowPlaying:Boolean = true;
I am an AS3 n00b with hopefuly a simple question I am designing a simple game in flash. This code creates an array of movie clips and asigns a picture to each one. It is a map screen. What I need is when I click on one of the created movie clips, I need it to return either the index of the clip in the array or the name of the clip. Basicaly anything I can use to tell them apart in the code. Here is the code:
[Code]...
Now all this works fine, it creates the map and assigns the correct picture and places them in the correct X,Y position and it is the correct grid of 27x27 squares. The problem is with the name, when I click on the movie clip, it returns "Instance2" or "Instance5" or whatever. It starts with 2 and then increases each number by 3 for each clip, so the first one is 2, then 5 then 8 and so on. This is no good. I need it to return the name that I assigned it. If I put the code in trace(MapSquare[1]) it will return the name "MapSquare1" so I know the name was assigned, but it isnt returning.
I'm trying to get the depths of all the blocks to be at the correct levels at the correct times so that the 3d effect is maintained. I've tried many things, but have had little success. All the instances of the blocks are stored in an array, but since it's adding them in accordance with when they're added to the stage, it doesn't help me locate them to swap depths. Is there a way to arrange them by location on the board?
Is there a better way to do use a use a boolean with visible? I'm setting up animations that have conditions for visibility, and I don't want to use something that performs poorly. This animation blinks 30 times and stops. It works without error, but takes a moment to load. I would like to learn other ways of using visibility with conditionals.
This is what I used 'waits before playing' if(condition=5){ box.visible = !box.visible; This works fine 'no pause' if(condition<6){ box.visible = !box.visible; [Code] .....
ok so i am trying to change a boolean with a keyboard event
my code is this:
Code: stage.addEventListener(KeyboardEvent.KEY_UP, keyPressed); function keyPressed(evt:KeyboardEvent):void { if (evt.keyCode==Keyboard.SPACE) { if (!gamePaused) {
Been trying to get a flash map to zoom in and out but I can't seem to get it working, it'll zoom in fine, but not zoom out.I'm zooming into a particular area of a map (Uganda in this example) with a function for a button, I'm using a boolean value to check if I am zoomed in and it registers whether it's true or false (checking with a dynamic textbox). [code]
having an issue with a variable set. It is set as a string to default "no" on the very first frame of my movie, as follows:
var myaccess:String; myaccess="no";
Within my movie, there is an object. When this object is pressed, it is to change the _root.myaccess="yes"; I am tracing the variable within the movie clip and it shows me: I do not understand why it is changing my string definitition from "no" to false. Because of this, my variable does not seem to change to "yes' on object (button) pressed.
I'm using the following array to storing multiple variables for similar movieclips: public var ballPlaced:Array = new Array(false, false, false); ....however, its not storing the boolean value properly in the array? I'm using the following code in the ZoneFill and ZoneEmpty to assign it a value of true or false, e.g;
For instance, what if I had an object, say obj1, and I didn't just want to say, "Hey, is obj2 touching obj1?" But I wanted to say, "Is there any object touching obj1? Which object is it?" If there are lots of objects and you just want to know which object is touching object 1 without asking about every single possible object on the stage
if (DeviceDisplay.IsSpeedAvailable == false){ DeviceDisplay.IsSpeedAvailable = true; }
or
DeviceDisplay.IsSpeedAvailable = true;
I thought I saw that flex/as3 does an internal check on booleans before they are assigned to make sure you are re-assigning stuff but I can't find it to confirm.
Currently I have a rotating globe with 2 buttons. when i click on "right" button, it will go to next frame. when i click on "left button", it will go to prev frame. I have no problem making it rotating fully.
But now I'm trying to make the globe rotate itself when I mouse over the button. And globe will stop when I mouse out.
Basically I have an XML doc with certain tags that contain true or false. Flash returns these as strings, even if I specificy the tag as a boolean. I've tried everything I know.
I've been trying to get a flash map to zoom in and out but I can't seem to get it working, it'll zoom in fine, but not zoom out I'm zooming into a particular area of a map (Uganda in this example) with a function for a button, I'm using a boolean value to check if I am zoomed in and it registers whether it's true or false (checking with a dynamic textbox). [code]
I have an AS3 program that is loading an external XML file. I seem to be having a problem setting Boolean values from the nodes with true or false in them. When I set a Boolean var from a node in the XML it always traces as true. When I trace out all of the XML I can see that those nodes do indeed say false, but the trace shows true. I don't seem to have this problem with uint and String, only Boolean.
I have four possible directions on a grid (right, left, up, down) and I've already determined how to make a Boolean array to determine which positions are possible, returning something like (true, true, false, true). What I'm trying to figure out now is how to randomly choose one of these without choosing a false one. I've tried several permutations of If and While to no avail.
This is the closest I've gotten:
var rOrient:int = Math.floor(Math.random()*orientArray.length); var orientDecider:int = 4; while (orientDecider >=3) {
[Code].....
but the problem is, that by splicing the Falses from my Array, I can no longer match up the index number to (Right, Left, Up, Down).
Flash is not in my toolset, but I am an old Director jock and have spent some hours dipping my head into the Flash manual. I suppose that makes me a promising beginner-level poster. I'm working in CS5.
I need to make a simple Flash-based sound player for a website for a newly-released novel (http://www.bearriverbooks.com/index.html). I want the user to click on what appears to be an icon (or image), which kicks open a simple controller and starts playing a sound file (a radio interview, which I will probably export using Flash's voice compression). Nothing fancy. Just want the visitor to hear the sound and be able to apply simple controls (stop/start/rewind/volume).
I can learn ActionScript, I suppose, since I used to dream in Lingo, but my life would be a lot simpler if I could just publish a controller without having to roll my own. I'd like to think there's a magic button somewhere that can do this, but I haven't found it yet.
I want to trigger a sound from my Library (linkage is: INM_Alarm). I have a problem with the code below. When I click the button a second time the sound should stop, but I get an error like this: TypeError: Error #1009: Cannot access a property or method of a null object reference. at M_fla::MainTimeline/alarmFunction()[M_fla.MainTimeline::frame1:48]
Code: alarm_btn.addEventListener(MouseEvent.CLICK, alarmFunction); var sndAlarm:SoundChannel; var alarmPlaying:Boolean = true; function alarmFunction(evt:MouseEvent):void{ if(alarmPlaying){ var sndAlarm:INM_Alarm= new INM_Alarm(); sndAlarm.play(); [Code] ......
I would like to toggle my boolean value when I click my button. My boolean var looks like this: var playAllOn:Boolean = false; Then I have a button that calls a function to set the playAllOn to the boolean value it currently is not. So, if for example if playAllOn is false, I would like to call:
[Code]....
I know I could do this with an ifStatement in the myToggleBtn.onRelease, but am wondering if there is a better more efficient way to write this. Something like setPlayAllBtn(!= playAllOn); <!-- Obviously that one does not work...
I made this movie in actionscript 2 and it needs a trigger. I have a counter, an integer called totalcount, and when that totalcount reaches 9, the program should jump to another scene.So I tried to put following code into the main timeline:
if (totalcount == 9) { gotoAndPlay.... }
But even though I put a dynamic textbox on the stage with variable name totalcount, it works but it is never triggered.
have movie clips on the stage that I have addressed as buttons[code]...
For some reason when I call the select function the variable flips from false, to true and then back to false again which causes the animation im trying to play to hitch and stop 1/2 way through.
I have used the exact same script on other objects in the file but with different instance names and they ALL work fine, this is the only one I can't get working. I have tried removing all other scripts to isolate this one but it makes no difference.
I'm having a weird behaviour with some some classes that I'm making. It seems that the Boolean values from arguments get changed on the way. I have two classes. On is called Carousel and the other Activity. The Carousel main task is to instantiate several Activity objects and place them in a way that resembles a carousel. This part is done, but there's a problem passing arguments from Carousel to Activity. Some data to instantiate the Activity come from an XML file. The XML resembles something like this: